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Forum for posing direct questions to the Avlis Team. Purpose is to facilitate Team/Player communication.

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PostAuthor: p0m » Mon Jan 30, 2006 1:18 am

Make the various ship-ticket sellers check the PC for a variable to see if they've allready heard the whole diatribe about what time it leaves etc.

Saves those rushing some frustration, and hopefully saves some lag without having to load the whole dialog.
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PostAuthor: Eef » Mon Jan 30, 2006 6:57 pm

Perhaps the custom race half-nymph can be made from either a base human or a base elf? That way half-nymph half-elves could actually look more like elves than their half-nymph half-human counterparts. I remember reading somewhere they are supposed to look very much like elves.

I know the character creator on Abyss allows for starting a from a different base race for shadlings, for example.

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PostAuthor: p0m » Tue Jan 31, 2006 10:42 pm

With regards to the recent changes to psions, could I propose an option which will un-nerf those psions who are dedicated to the class and rely on concentration, not on having high INT/WIS/CON.

Simply, on a power check failure from the ability scores, check to see how many levels the psion has in psion in comparison to their other classes.

If it's 1:1, 1/4 their concentration for the check.
If it's 2:1, 1/2 of the concentration check.
And above 2:1, 3/4 concentration for the check.

Obviously, people with say 20 levels of mage and 1 of psion wouldn't get teh check.
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PostAuthor: apandapion » Wed Feb 01, 2006 10:20 pm

The minimum caster level on a spell (and perhaps psionic power) for purposes of duration could be set to the player's spellcasting base stat bonus (before items and spells). So a mage armor cast by a 1st level wizard with an 18 intelligence would be 4 hours, but for a 20th level wizard it would still be 20 hours.

This would make extremely low level casters slightly more playable without giving mid level casters and up any boost at all.

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PostAuthor: Calzier » Thu Feb 02, 2006 2:36 pm

In light of all the recent interest in psions...

It has been highlighted that not only is it relatively easy to block all Telepathy powers (a simple spell or potion), effectively stripping a Telepathy specialist psionicist of all power, but that this protection is stronger than a psion can manifest for themselves. Thus a telepathy specialist psion is less able to defend their own mind from telepathic attack than Joe the dumb fighter with a simple potion.

I suggest therefore that all mental defense skills (spells, abilities, whatever), potions etc be treated like psionic telepathy defense modes (ie function in the same way, giving a save bonus and requiring three attacks to break through), or alternatively for a psion feat (with a bunch of telepathy discipline prereqs.) to be added that gives psions a chance of punching through such defenses.
Last edited by Calzier on Thu Feb 02, 2006 11:10 pm, edited 2 times in total.
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PostAuthor: Fifty » Sat Feb 25, 2006 3:16 pm

Mak it so that when you finsih a crafting assignment your character grunts, or makes a noise, or something, so you know when to look up from your book.

((helpful comments in IRC make me suspect this already happens. I guess it is just not loud enough for me to notice over my music playing.))
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PostAuthor: Sarmanos » Sun Feb 26, 2006 8:31 am

A few things before I suggest this.

1. I did test this out in a private module firsthand for buggy animations and weirdness. Other than some hak setup flaws from the creator(easily remedied with minor effort) I found no problems here. The phenotype haks are NOT needed for this to work. Just the tlk and included hak. There *may* still be a few bugs as the creator says but I haven't found any myself as of this time. This could change.

2. Yes I do know a model is already being worked on by Gimlor and while I do not want to see the work wasted and it could instead be used to maybe implement a full-blood ogre race? I would prefer to see the model used, however.

But here it is. A suggested model for the Half-Ogre custom race I found on the vault. Has animations, different faces, everything you could hope for. No armors tested looked bad on it as well, even robes.

http://nwvault.ign.com/View.php?view=Ha ... il&id=6576
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PostAuthor: Jazz » Fri Mar 10, 2006 11:59 pm

Not sure if this is either a bug or intentionally, so I'll post something in the Bug Tracker as well.
http://www.avlis.org/bugs/bug.php?op=sh ... 2092&pos=0

When I scribe scrolls my caster level that is transfered to the scrolls won't go higher then 10, nevermind how many Inks (or what paper) I use.
I have 10 Wizard levels and 6 Pale Master level, so my caster level is 13. Way I see it only the Wizard levels count when it comes to determining the caster level on the scroll, the Pale Master levels are totally ignored.

So...could Pale Master levels please be taken into account as well?

Would be cool if I could actually scribe scrolls with my actual caster level :)
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PostAuthor: Fifty » Sat Mar 18, 2006 2:43 pm

Add instruments that have no actual functionality except for unlimited use to create the sounds.
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PostAuthor: myzmar » Sun Mar 19, 2006 8:28 pm

Make the conversation with familiars (like giving orders, etc) to be whispered. As it is now, it horribly flood's the dialog window to everyone nearby.
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PostAuthor: tid242 » Sun Mar 19, 2006 8:54 pm

myzmar wrote:Make the conversation with familiars (like giving orders, etc) to be whispered. As it is now, it horribly flood's the dialog window to everyone nearby.


Or better yet, PMs, as most of them aren't supposed to be able to talk anyway.

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PostAuthor: Baby Jinx » Mon Mar 20, 2006 4:50 pm

Most guilds have mergable armour. Would it be possible to have non-plot mergable containers like potion and scroll cases?

Buy a nice titanium scroll case and merge it with your magic bag...a nice touch and very fashionable!
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PostAuthor: Kerrick » Tue Mar 21, 2006 5:46 pm

Synergy bonuses for crafting - if you have x levels in herbalism, wouldn't you gain a bonus to alchemy checks? What about weapon/armorsmithing? Gemcutting and jewelry-making are a no-brainer... Unfortunately, tailoring and carpentry don't really lend themselves to any other skills, except that you can make light armors with tailoring, but carpentry doesn't really combine with anything anyway...

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PostAuthor: Heronimous Fox » Fri Mar 24, 2006 5:56 pm

Is there a way, if a person asks for a room at an Inn that is full, he can be told IC that:

a) there is room/not room in another inn on that server
b) there is room at one of the inns in city x, etc.
c) both

Not neccessarily the exact location but say your in mikona and the city gates is full the barman says 'I hear the one in the slums has spaces, but watch out for the beer there, its watered down with kobold piss'.

one of the most common sources of frustration posted on the boards, just wondered if there was a way to point people in the right direction IC.
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PostAuthor: Katroine » Sat Mar 25, 2006 6:32 am

No idea if it is workable.
For Gate summons (and other summons), make an icon like our spell icons so we can see when they are about to poof and avoid that awkward death moment.
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PostAuthor: AUman » Sat Mar 25, 2006 7:02 pm

Since the bigsby's forceful hand (sixth level) is a bit unfair, could it be removed from all normal spawning NPCs?
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PostAuthor: Kerrick » Mon Mar 27, 2006 4:31 am

Can you make it so that we can merge guild armors with any armor of similar class (light, medium, heavy), instead of specific armors? Mortzestus explained why it is the way it is now, and I understand that, but it's kinda limiting... I mean, if I have M'Chekian leather and find some cool padded or studded leather armor, I can't merge them. I don't mind swapping armor and wearing the good stuff when I'm off-duty, but I'd like to have decent armor when I'm on-duty too.

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PostAuthor: jordenk » Mon Mar 27, 2006 4:59 am

I posted this in the wrong forum a while ago, so im putting it in the right one as a suggestion, would it be possible to update the "arresting" process. My friend told me about a server he was on, a rod uses an ability to put a fireshield around you much like elemental shield, if you stay in the circle, you are teleported to prison, if you wish to "resist" arrest, then you can simply step out (without taking damage) and run/thwack your guard.... that way when said person is defeated, you could cast it on them again, teleporting them to prison (healed and out of bleeding phase)

thats just one idea i heard, sure there are better ones, but it would make the arresting process much more efficient while keeping the whole resisiting arrest thing a possibility, and the ability to just go with it and get teleported to prison....

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PostAuthor: Croton » Fri Mar 31, 2006 5:36 pm

I'd like to make the suggestion for the team to consider creating a Bard Song Orb System, for Bards to be able to record their bard song onto an Orb, for use later on.

The basic concept is that these Orbs are:

Expensive to make/buy (GP and or GP & XP),
They are a one use item,
They are only PC Bard created items. No Drops & no merchants would sell charged orbs.
They have a reduced Bard Song Effect based on the Bard that made them (possibly duration, strength, and changes to individual effects, etc). the initial idea would be that they are 3-5 levels weaker than a real live bard song.
, and
The Bard can record words onto them, so when they are played at a later point, the actual song words appear over the Orb.

There are variations to this idea, such as having orbs that only play the song words, but are useable many times, or having the blank orbs crafted by players, etc.. It really opens a lot of doors for RP.

The full discussion about these can be found here:

http://www.avlis.org/viewtopic.php?t=75452


My thanks go out to all the Bards that gave constructive feedback on the idea to make it better.


Thank you for the consideration.
Last edited by Croton on Mon Apr 03, 2006 4:21 pm, edited 1 time in total.

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PostAuthor: Pathos Street » Sun Apr 02, 2006 4:58 am

I suggest removing the useless ink, quill, blank paper, etc. from Negnar's (sp?) inventory in the Elysia market district, as they are confusing for people trying to learn how to use ANS.
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PostAuthor: Sili » Wed Apr 05, 2006 2:17 pm

Much like the Summon Monster I-IV, create an option to set Flame Weapon to a preferred element. If it's set to something other than fire, charge everytime it's cast the same as if a metamagic rod were used.
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PostAuthor: girlysprite » Tue Apr 11, 2006 12:31 pm

Remove the postcount number you can see with each poster now. Keep the titles attached to the number of posts, but remove the number. It might decrease the posts made for the sake of just posting. I don't think it really adds something anyways.

edit:

better idea! Next to the button that come with each post to quote and to PM....add a +1 button. If someone agrees with a post and doesnt have anything else to say, he can press the +1 button. Then something is added to that post (below the text, like a quote box) with a list of names of people who support the post.
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PostAuthor: myzmar » Tue Apr 11, 2006 9:13 pm

Unless it's more tricky than I realize - change the module name of the deglos server from "deglos" to "Deglos" with a capitalized letter. Looks better when it shows on gamespy, and all other Avlis server names are capitalized.
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PostAuthor: downsystem » Tue Apr 11, 2006 10:23 pm

I personally would love to see the crafting tables unload feature made so it works exactly like the the new pack bears. For those who havent played with the cute pack bears yet. Instead of dropping everything on the ground like the current unload crafting tables feature, the pack bears unload stops loading when their is no more room in your inventory. Now wouldnt that be nice to not have to do 51 pickup, anymore.
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PostAuthor: sinn » Fri Apr 14, 2006 5:36 am

not sure if this has been posted before.... but a server I played on a LONG time ago... had animals and creatures that would flee from the battle..

deer that were not hostile but when you attacked them they ran away instead of at you...

goblins that when wounded turned to flee

townfolk that turned tail and ran for the hills when you cast fireball at them and they didnt turn to dust in seconds :)


it gives RP a chance as well...for them goodie goodies too let the monster go if it was running away and for the badies to have to work chasing a fleeing NPC around to kill it...



I am not a coder or a module maker... and my on XP as a DM was only PnP...so I dont know if this is impossible with avlis or not..

only bring it up because I saw it before.... and liked it
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