Gambling in Elysia Noble's District
Posted: Sun Aug 06, 2006 5:16 am
Hello.
Just visited the casino in the Noble's district in Elysia. Very nice. I applaud the creator.
However, I wanted to ask how the blackjack works. I played for probably about 2 hours, and it doesn't seem right to me.
Can someone please share the logic behind how the dealing is rolled?
It feels like it rolls a 1d10 for each card fresh each time. I does not feel like it uses a deck, least of all 6 decks. Most importantly, it does not represent the appropriate ratio of 10s to other cards. There should be a 31% chance of each draw being a 10, and I do not see this. It appears that each number has a 10% chance of being drawn. If this is the case, then the odds are stacked very heavily against the gambler, and the methods one would use at something like vegas casino would be very much contra-indicated here. If there is no deck (least of all six), and a radical under-representation of 10s, then there is no such thing as a "bust" card for the dealer -- one of the major factors that tilts the scale back toward the gambler (dealer still has advantage of course).
I would request that the methods used for calculating cards be adjusted so as to be the same as in a real casino -- six diminishing decks, a re-shuffle 5/6 of the way through (with an indication that shuffling has occured) and the appropriate ratio of 10s to other cards. The house still has the advantage, but if someone knows how to bet, then it is not a large advantage.
Wishlist: I would *love* to see a way of incrementing bets from hand to hand, and to have splitting and doubling down. I understand the latter two might be difficult -- but boy would you have something great if even the first was done. This allow for skilled players to fair better, rather than to just rely on luck.
Thanks.
F
Just visited the casino in the Noble's district in Elysia. Very nice. I applaud the creator.
However, I wanted to ask how the blackjack works. I played for probably about 2 hours, and it doesn't seem right to me.
Can someone please share the logic behind how the dealing is rolled?
It feels like it rolls a 1d10 for each card fresh each time. I does not feel like it uses a deck, least of all 6 decks. Most importantly, it does not represent the appropriate ratio of 10s to other cards. There should be a 31% chance of each draw being a 10, and I do not see this. It appears that each number has a 10% chance of being drawn. If this is the case, then the odds are stacked very heavily against the gambler, and the methods one would use at something like vegas casino would be very much contra-indicated here. If there is no deck (least of all six), and a radical under-representation of 10s, then there is no such thing as a "bust" card for the dealer -- one of the major factors that tilts the scale back toward the gambler (dealer still has advantage of course).
I would request that the methods used for calculating cards be adjusted so as to be the same as in a real casino -- six diminishing decks, a re-shuffle 5/6 of the way through (with an indication that shuffling has occured) and the appropriate ratio of 10s to other cards. The house still has the advantage, but if someone knows how to bet, then it is not a large advantage.
Wishlist: I would *love* to see a way of incrementing bets from hand to hand, and to have splitting and doubling down. I understand the latter two might be difficult -- but boy would you have something great if even the first was done. This allow for skilled players to fair better, rather than to just rely on luck.
Thanks.
F