Wind knockdown script?
Posted: Fri Sep 09, 2005 6:54 pm
I saw this in the library:
viewtopic.php?t=28581
and it got me thinking: can this be modified or used to replicate a large gust of wind (think blizzard) knocking down a character?
I don't have access at the moment to the "x0_so_earthquake" script, but I don't remember there being anything specific to there being an Earthquake in the message to the PC, just "PC takes x damage from someone".
Any thought to a scripting newbie on this?
thanks in advance.
viewtopic.php?t=28581
Code: Select all
void main() {
object oTriggerer;
oTriggerer = GetEnteringObject();
if(GetIsObjectValid(oTriggerer)) {
ExecuteScript("x0_s0_earthquake", oTriggerer);
}
}
I don't have access at the moment to the "x0_so_earthquake" script, but I don't remember there being anything specific to there being an Earthquake in the message to the PC, just "PC takes x damage from someone".
Any thought to a scripting newbie on this?
thanks in advance.