Removing FX from Summoning Familiars / companions
Posted: Mon Feb 28, 2005 1:49 pm
Anyone knows where to do this and how ? I want things so that summoning / unsummoning a familiar is done quietly, without big flashes of light.
Avlis Forums
https://www.avlis.org/
You mean this one...?dougnoel wrote:The familiar code is hard-coded, or at least well-hidden enough that I haven't found it yet. The script that runs just calls a function. If you find that, let me know - I'd be very interested in hooking that.
No include file, so it's looks like an internal function (i.e. hard-coded). Too bad. Presumably you could write a replacement code for it though. Would give possiblility of having a whole new lot of familiars, etc. (would be rather cool to have access to the full 3e list//::///////////////////////////////////////////////
//:: Summon Familiar
//:: NW_S2_Familiar
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This spell summons an Arcane casters familiar
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Sept 27, 2001
//:://////////////////////////////////////////////
void main()
{
//Yep thats it
SummonFamiliar();
}
Oh yeah? Got a link?JollyOrc wrote:I've found a hak that replaces familiars by now..
...will have to dismantle that some day.
Small quote from the accompanying documentation:dougnoel wrote:Oh yeah? Got a link?JollyOrc wrote:I've found a hak that replaces familiars by now..
...will have to dismantle that some day.
Player Handbook Familiars (with UMD): Version 1.03
Created by Demetrious, Mogney, and OldManWhistler
Using models by Hydromancerx, Firehazurd, Bob Da Monkey, Lady Blood & JoeRCM
Please post any feedback / comments at http://nwvault.ign.com/Files/hakpacks/d ... 3187.shtml
That is also where new versions of this package will be posted.
This package includes PHB UMD ShareSpell System by Demetrious and OldManWhistler
http://nwvault.ign.com/Files/hakpacks/d ... 3016.shtml