Making Custom Summons
Posted: Mon Feb 07, 2005 10:28 am
I've made a creature that I want a PC to be able to summon when certain conditions are met. That script works fine, but I have a few problems with my custom summoned critter:
- when the player rests, it does not go away
- the critter does not respond to any player commands. It won't follow the PC, it just sits in the spot where it was summoned.
I'm guessing this has to do with the scripts attached to the critter. Right now the standard scripts are attached. Does anyone know what scripts the Bioware summoned critters use? Or am I way off in what I think is wrong here?
- when the player rests, it does not go away
- the critter does not respond to any player commands. It won't follow the PC, it just sits in the spot where it was summoned.
I'm guessing this has to do with the scripts attached to the critter. Right now the standard scripts are attached. Does anyone know what scripts the Bioware summoned critters use? Or am I way off in what I think is wrong here?