Double Combat XP
Posted: Mon Dec 14, 2015 6:29 pm
Subject: Development Updates
The cap will keep things healthy, and we have more reason to jump on and play when the urge tickles our brain. My artificer certainly likes it too, but it isn't a game breaker. Anything that gets people playing more these days without making it silly is an improvement.
Nice work team!
*Edited to add all the other places to discuss, rant, bug report and not Rave about this*
I'm old school. Maybe not as old school as some still here, but when I read this, my automatic reaction was "What the f*#@ are they smoking now?". Once I thought about it for more than 30 seconds, I realized this is a really good idea with the current state of the Avlis player base.Hamlet wrote:
CHRISTMAS IN JULYEARLY DECEMBER UPDATE
- Combat XP is doubled for player characters above level 5, Avlis-wide.![]()
- Combat XP for player characters level 1-5 gain remains unchanged.
- The weekly XP cap remains unchanged for all player characters.
Where to comment: Post in Rants/Raves, Avlis General Discussion, Ask the Team, send a private message to Dungeon Masters, use the Bug Tracker, bug Zonr_0 in person, etc.Zonr_0 wrote:For those who might not be aware, for low CR creatures (<10) if the difference between the PC's ECL and the creature's CR is great enough, the XP gained is set to a maximum of 3, which is then doubled by the submitted changes. Very low CR things within the first bracket of CR ranges will only give 2 XP (which is also doubled with these changes).
The cap will keep things healthy, and we have more reason to jump on and play when the urge tickles our brain. My artificer certainly likes it too, but it isn't a game breaker. Anything that gets people playing more these days without making it silly is an improvement.
Nice work team!

*Edited to add all the other places to discuss, rant, bug report and not Rave about this*