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Problem opening my mod in DM client
Posted: Sun Jan 07, 2007 2:41 pm
by swoods
Got a bit of a problem, I can't open a module in the DM client. I've entered DM Client > New Internet/LAN game> picked module> Load> Select premade character. Then I get:
Attempting to find server.
Connection to server has failed.
Server is not responding (timed out).
Seeing as the mod is on my computer, I thought I should be able to actually open it with no problems. I have before...
What am I doing wrong?!
Posted: Sun Jan 07, 2007 2:44 pm
by rshampshire
You loaded it into the NWN Server first right? (though you might not need to do this)
Posted: Sun Jan 07, 2007 2:46 pm
by SplankNon
Looks to me that your computer can't find itself. I suggest a psychologist.
Posted: Sun Jan 07, 2007 2:51 pm
by swoods
I don't think I need to load it to the NWN server... Its only for making items in for here, but I can't load any module in the DM client, Demo's or otherwise... Avlis seems okay though.
As for psychiatrists. They only want to know why?! I still have to find the answers!
Posted: Sun Jan 07, 2007 3:14 pm
by MadK@
Does the same thing happen if you create a new character?
Posted: Sun Jan 07, 2007 3:18 pm
by swoods
MadK@ wrote:Does the same thing happen if you create a new character?
Yes
I've even restarted my pc in the vain hope that it would sort things out... No such luck *sighs*
Posted: Sun Jan 07, 2007 3:21 pm
by MadK@
What kinda mod did you make to create the keys?
Posted: Sun Jan 07, 2007 3:25 pm
by swoods
MadK@ wrote:What kinda mod did you make to create the keys?
its an inn interior, 2 x 2 squares. no other objects apart from custom items made in the wizard. I've also got a city exterior mod which I've been playing around with and that doesn't open either. Though both open with pc's and are playable.
Posted: Sun Jan 07, 2007 3:31 pm
by MadK@
Hmm when i've created keys for importing before I just used the CEP starter mod, imported the erf's, build and saved as yaddayaddakey.mod
maybe a stock mod might work.
EDIT So if you make the items then export them and import back into a fresh mod that may help

Posted: Sun Jan 07, 2007 3:33 pm
by swoods
Cheers K@ I'll try that.

Posted: Sun Jan 07, 2007 3:39 pm
by Hamlet
Click Advanced Options after you have picked the module, uncheck "Post game to Internet" if it is checked, see if it works?
Posted: Sun Jan 07, 2007 3:49 pm
by swoods
Still no luck,
Even unchecking "post to internet" doesn't have the desired effect.
*gives up*
Posted: Sun Jan 07, 2007 5:00 pm
by swoods
temporarily fixed...
Thanks Hamlet for helping me out!
Posted: Sun Jan 07, 2007 11:46 pm
by nwmblondy
SplankNon wrote:Looks to me that your computer can't find itself. I suggest a psychologist.
wouldnt you need a computer anyalist for this type of thing?
Posted: Sun Jan 07, 2007 11:58 pm
by Nighthawk4
If I need to import things (which is rare), I import them into a basic module, run that with a copy of my DM avatar as a PC (copy it to localvault) and pick it up with that. Save character, quit, copy the avatar back to dmvault and there you are.
Much easier than trying to run a module properly. However, if you want to do it that way and then login as DM to it, I think you need to uncheck the 'load to Internet' option and maybe specify your localhost as the IP. Not done much of that, so I am not too sure of the details.
