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Opening chests in Neverwinter Nights
Posted: Thu Jul 06, 2006 3:04 pm
by Overgaard1982
Hi folks
Im new to the Neverwinter game, and I am quite puzzled as to why some of those goddamn chests just wont open..?
Take for instance one of the central rooms in the warrens, in chapter one - there are a number of chests that cant be lockpicked at all, and where my +1 greataxe has no effect..
How does one open such unopenable chests..?
Posted: Thu Jul 06, 2006 3:10 pm
by pincushionman
I assume you mean containers that aren't selectable at all? No blue glowy?
Well those are just scenrery.
Posted: Thu Jul 06, 2006 3:12 pm
by Krator
Find the key.
Posted: Thu Jul 06, 2006 3:25 pm
by Cougar
FOIG

Posted: Thu Jul 06, 2006 4:45 pm
by PsiOmega
Cougar wrote:FOIG

FOIG is not something I'd use for a question concerning the original campaigns.
Posted: Thu Jul 06, 2006 4:49 pm
by Grunt
Krator wrote:Find the key.
What he said
Some chests are key-only and plot... so you can swing at them all day and night and try picking them and they will only open with a specific key.
There are doors in the NWN campaigns that will also be the same way.
Have fun!
Posted: Thu Jul 06, 2006 5:46 pm
by dougnoel
Also having a weapon that does elemental damage, even 1 point will open a lot of chests that don't bash easily.
Posted: Thu Jul 06, 2006 6:03 pm
by downsystem
I also ran into one that had like 30 damage reduction so you better be able to hit hard.
Posted: Fri Jul 07, 2006 4:44 pm
by Overgaard1982
Thx mates!
Critical hits are a possibility
Also I've found out, that if I select a henchmen with rogue skills instead of the sorceror, he'll be able to unlock all of the locks - it's just so damn expensive to teleport back and hire him anytime I stumble upon a chest..
Posted: Fri Jul 07, 2006 4:59 pm
by Darkfire
Overgaard1982 wrote:Thx mates!
Critical hits are a possibility
Also I've found out, that if I select a henchmen with rogue skills instead of the sorceror, he'll be able to unlock all of the locks - it's just so damn expensive to teleport back and hire him anytime I stumble upon a chest..
hehehe, keep him alive

Posted: Mon Jul 10, 2006 5:38 pm
by Overgaard1982

^^
Easier said than done

- that little fucker always stirs up trouble, and runs recklessly into the fray LOL.. It was so much easier in Baldur's Gate when you had control of your comrades - it's hard to get used to NWN in that aspect..
Posted: Mon Jul 10, 2006 5:43 pm
by Darkfire
Overgaard1982 wrote:
^^
Easier said than done

- that little fucker always stirs up trouble, and runs recklessly into the fray LOL.. It was so much easier in Baldur's Gate when you had control of your comrades - it's hard to get used to NWN in that aspect..
trying talking to them, and command it to use a bow instead of melee, and to stay far away.
Other options, if you just want it to be there to unlock doors/chests, and NOT help in the fight...
Tell it to stay stealthy all the time, and to not attack enemies.
Posted: Mon Jul 10, 2006 6:12 pm
by Overgaard1982

^
I've tried to tell him just to use his ranged weapon - but to no avail - he still (a sorceror) runs into the fray with his petty short sword and gets whacked on immediately.. In fact I havent seen the dude using his bow the last many days..
I dont think the other options exist in my version of the game - I just have NWN (1.67) and no expansion packs (yet..)
Posted: Mon Jul 10, 2006 6:15 pm
by Overgaard1982
Whoops, seems like these *^* actually form some kind of smiley..
Posted: Mon Jul 10, 2006 6:41 pm
by Cromagnon
Overgaard1982 wrote:
^
I've tried to tell him just to use his ranged weapon - but to no avail - he still (a sorceror) runs into the fray with his petty short sword and gets whacked on immediately.. In fact I havent seen the dude using his bow the last many days..
I dont think the other options exist in my version of the game - I just have NWN (1.67) and no expansion packs (yet..)
Here's a hint: The sorcerer's AI sucks donkeyballs. In fact, most of the spellcasting AI in NWN does. If you're going to use a henchman, use the rogue.
The other option is to use the "improved AI" which is available from the Bioware NWN forum pages, although not having tried it, I can't vouch for it.