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Opening chests in Neverwinter Nights

Posted: Thu Jul 06, 2006 3:04 pm
by Overgaard1982
Hi folks

Im new to the Neverwinter game, and I am quite puzzled as to why some of those goddamn chests just wont open..?

Take for instance one of the central rooms in the warrens, in chapter one - there are a number of chests that cant be lockpicked at all, and where my +1 greataxe has no effect..

How does one open such unopenable chests..?

Posted: Thu Jul 06, 2006 3:10 pm
by pincushionman
I assume you mean containers that aren't selectable at all? No blue glowy?

Well those are just scenrery.

Posted: Thu Jul 06, 2006 3:12 pm
by Krator
Find the key.

Posted: Thu Jul 06, 2006 3:25 pm
by Cougar
FOIG

:P

Posted: Thu Jul 06, 2006 4:45 pm
by PsiOmega
Cougar wrote:FOIG

:P
FOIG is not something I'd use for a question concerning the original campaigns.

Posted: Thu Jul 06, 2006 4:49 pm
by Grunt
Krator wrote:Find the key.
What he said :D

Some chests are key-only and plot... so you can swing at them all day and night and try picking them and they will only open with a specific key.

There are doors in the NWN campaigns that will also be the same way.

Have fun!

Posted: Thu Jul 06, 2006 5:46 pm
by dougnoel
Also having a weapon that does elemental damage, even 1 point will open a lot of chests that don't bash easily.

Posted: Thu Jul 06, 2006 6:03 pm
by downsystem
I also ran into one that had like 30 damage reduction so you better be able to hit hard.

Posted: Fri Jul 07, 2006 4:44 pm
by Overgaard1982
Thx mates!

Critical hits are a possibility

Also I've found out, that if I select a henchmen with rogue skills instead of the sorceror, he'll be able to unlock all of the locks - it's just so damn expensive to teleport back and hire him anytime I stumble upon a chest..

Posted: Fri Jul 07, 2006 4:59 pm
by Darkfire
Overgaard1982 wrote:Thx mates!

Critical hits are a possibility

Also I've found out, that if I select a henchmen with rogue skills instead of the sorceror, he'll be able to unlock all of the locks - it's just so damn expensive to teleport back and hire him anytime I stumble upon a chest..

hehehe, keep him alive :twisted: :wink:

Posted: Mon Jul 10, 2006 5:38 pm
by Overgaard1982
^^^^

Easier said than done :) - that little fucker always stirs up trouble, and runs recklessly into the fray LOL.. It was so much easier in Baldur's Gate when you had control of your comrades - it's hard to get used to NWN in that aspect..

Posted: Mon Jul 10, 2006 5:43 pm
by Darkfire
Overgaard1982 wrote:^^^^

Easier said than done :) - that little fucker always stirs up trouble, and runs recklessly into the fray LOL.. It was so much easier in Baldur's Gate when you had control of your comrades - it's hard to get used to NWN in that aspect..

trying talking to them, and command it to use a bow instead of melee, and to stay far away.

Other options, if you just want it to be there to unlock doors/chests, and NOT help in the fight...


Tell it to stay stealthy all the time, and to not attack enemies.

Posted: Mon Jul 10, 2006 6:12 pm
by Overgaard1982
^^^

I've tried to tell him just to use his ranged weapon - but to no avail - he still (a sorceror) runs into the fray with his petty short sword and gets whacked on immediately.. In fact I havent seen the dude using his bow the last many days..

I dont think the other options exist in my version of the game - I just have NWN (1.67) and no expansion packs (yet..)

Posted: Mon Jul 10, 2006 6:15 pm
by Overgaard1982
Whoops, seems like these *^* actually form some kind of smiley..

Posted: Mon Jul 10, 2006 6:41 pm
by Cromagnon
Overgaard1982 wrote:^^^

I've tried to tell him just to use his ranged weapon - but to no avail - he still (a sorceror) runs into the fray with his petty short sword and gets whacked on immediately.. In fact I havent seen the dude using his bow the last many days..

I dont think the other options exist in my version of the game - I just have NWN (1.67) and no expansion packs (yet..)
Here's a hint: The sorcerer's AI sucks donkeyballs. In fact, most of the spellcasting AI in NWN does. If you're going to use a henchman, use the rogue.

The other option is to use the "improved AI" which is available from the Bioware NWN forum pages, although not having tried it, I can't vouch for it.