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1.67 colour palette override.
Posted: Wed Jul 05, 2006 11:35 am
by Calzier
Updating to 1.67 gives access to a shed-load of additional colours, but you wont get to see them if you have these files:
mvpal_cloth.bmp
mvpal_leather.bmp
pal_cloth01.tga
pal_leather01.tga
in your override directory (these are a pre-1.67 edit of the colour palette). These files should be deleted, but...
...if you don't want to see flat black or flat white colour on leather or cloth, you can replace them with 1.67 'compliant' versions that I've just made up. These files tweak the 1.67 palette to remove the completely flat appearance of absolute white and black, and will allow the texture to be seen (or folds to be seen in cloaks, for example)
Grap this
zip fileand extract
pal_cloth01.tga
pal_leather01.tga
to your override directory. I have only done this for leather and cloth, as it seems unlikely that either would be 'absolutely' one flat colour.
Posted: Wed Jul 05, 2006 11:37 am
by Krator
Could you do this for metal too please?
Please?
Posted: Wed Jul 05, 2006 11:40 am
by Calzier
Really? I thought people seemed to like the absolute darkeness of black armour (or the white equivalent)?
I'll have a look - it should be easy enough just to copy the colours across from the leather/cloth files, but no idea whether it'll look 'right' for metal.
Edit: I've had a look, and I'm not sure whether this is worth it for metal - simply copying the colours from cloth/leather gives a very matt finish to the metal, and with the new palette, there are lots of good metal colours. The matt black looks pretty good for chain, but the white just looks like the metal's been dunked in milk.
Really depends on what people want. If there's a demand for a mat black finish for metal, then that can go in easily enough. But what to do with the white? This is only going to affect items that have already been colored or dyed IG to an absolute black or white... one option is to take a very nice metallic white in the new palette and duplicate the colour in place of the absolute white, or to try to find a matt white that works (but do you reaclly want white armour that looks like someone's attacked it with white-wash?)
Posted: Wed Jul 05, 2006 12:39 pm
by Heed
*sigh*
Or you could just wait for updated in-game dyes and change your items in-game.
Also, realize that only players with these files vomited into their override will see any difference -- most everyone else will see you wearing flat colours.
http://www.avlis.org/viewtopic.php?t=81296&highlight=
Posted: Wed Jul 05, 2006 12:49 pm
by Calzier
Heed wrote:*sigh*
Or you could just wait for updated in-game dyes and change your items in-game.
Also, realize that only players with these files vomited into their override will see any difference -- most everyone else will see you wearing flat colours.
http://www.avlis.org/viewtopic.php?t=81296&highlight=
Listen - there was an override that worked fine until 1.67 came along, and that override, while still doing what it was supposed to do, prevented people from seeing the expanded palette. All I've done is replace one override with a new one that (a) achieves the same objectives while (b) allowing all the new colours to be seen.
I don't see why you have such a problem with that.
Posted: Wed Jul 05, 2006 1:11 pm
by Heed
Calzier wrote:
Listen - there was an override that worked fine until 1.67 came along, and that override, while still doing what it was supposed to do, prevented people from seeing the expanded palette. All I've done is replace one override with a new one that (a) achieves the same objectives while (b) allowing all the new colours to be seen.
I don't see why you have such a problem with that.
Well, because for one you started this thread without explaining any possible
downside to the files right after it was explained to you. If you're offering up something to people to use you should provide them with full information on the benefits
as well as any shortcomings.
Furthermore, the override directory is for the
development of content and not its
distribution. It was originally where Bio put patch contents before they packed patch content into .bif/.key files -- precisely because it was vulnerable in that directory. The fact that users put stuff in there does not make the proper place for content distribution. Also, information residing there is client side only -- meaning only the user with files there sees the change. This means you could very well have yourself looking very silly to people who don't have the overrides -- at the very least, others will not see you
as you want to be seen.
Finally, you're offering up a custom content solution when one is not required -- default game resources (new colours) are now available to correct any issues people have -- in fact, if you dye your flat black with the black dye that is already available in-game now you would change it to the new darker but not flat black (the left colour from the pic I posted) -- you don't even need to wait for new dyes in this case.
But if that's not enough reason, then fine. I'm not trying to pick on you -- all I'm trying to do is show you are going about things in a poor way, but if you won't listen...
*shrug*
Posted: Wed Jul 05, 2006 1:19 pm
by Calzier
I'd have thought most people would know the client-side nature of the override folder, particularly as this is simply a replacement for an existing override. Once the override becomes obsolete, as the bow-string override now has, anyone who chooses to use it can then delete it.
I'm sorry you take a personal dislike to using the override folder, but given the popularity of other overrides, I see nothing wrong with giving people the option of using them.
Posted: Wed Jul 05, 2006 1:41 pm
by Heed
Calzier wrote: Once the override becomes obsolete, as the bow-string override now has, anyone who chooses to use it can then delete it.
Okay, last post for me here. The whole point I'm making is that the override files are
already obsolete. Just go in the game and get the dye that was dark grayish -- it's now black with a slight hilight -- use it. Done. No override files needed.
Calzier wrote:I'm sorry you take a personal dislike to using the override folder, but given the popularity of other overrides, I see nothing wrong with giving people the option of using them.
This isn't even a valid argument form. Consider the following:
"I'm sorry you take a personal dislike to owning slaves, but given the popularity of owning slaves, I see nothing wrong with giving people the option of owning slaves."
The "all the other kids are doing it" argument. Or the "it's always been done this way" argument.
Posted: Wed Jul 05, 2006 2:40 pm
by Calzier
Krator wrote:Could you do this for metal too please?
Please?
The .zip file now has the the two files for metal armour - but only with the matt black replacing the absolute black (I left the white alone). Looks good with chainmail, and being non-glossy might be nice for sneaky types.
Posted: Wed Jul 05, 2006 3:14 pm
by Gorgon
To put it another way, the colors you are "fixing" in your override are available as normal colors now in NWN. People are working on upgrading dyes and whatnot IG already. You can just dye your true black robes to the shade you have "fixed" in your override.
If you use your override, you will see the shade you want, but the rest of us will still see your robes as true black. You will also see things people have intentionally made true black as a lighter shade. Some of us use this to hide details and shading that don't fit the design.
It is up to you if you chose to change these colors, but you are the only person seeing these changes.
Posted: Wed Jul 05, 2006 3:30 pm
by Calzier
Gorgon wrote:To put it another way, the colors you are "fixing" in your override are available as normal colors now in NWN. People are working on upgrading dyes and whatnot IG already. You can just dye your true black robes to the shade you have "fixed" in your override..
Not strictly true; even in the 1.67 palette there is not a good black for leather/cloth. The 'black' that is provided is still pretty much a dark grey. There is a fairly close match for the white, however (not that I use white, but never quite saw the point of absolute white - always looks like a missing texture to me). So unless someone tweaks the palette server-side, there still isn't a good black. Darkest (non-gloss) black I can find in the palette on the left; the black from the override on the right:
Gorgon wrote:If you use your override, you will see the shade you want, but the rest of us will still see your robes as true black.
Sure, but then we see different things depending on video settings anyway. There was some interest in a replacement for the pre-1.67 version of the palette override in 'raves' thread, so maybe I'm not the only one who'll be using it. Also, you might note I didn't post this in the Avlis general discussion - The override will work for all modules, including client side single player modules.