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Leveldesign: how do players react?

Posted: Wed Mar 29, 2006 11:19 am
by girlysprite
I have made a small testmod before to test what impulses players choose to react to. In a previous testmod I found that treasure is a very strong impulse, will override almost anything else. Also pop up text and certainty (players choose a door they can look through over a solid door) are strong.

With the imput, I have made a new testmod. Its really small, done in five minutes. In each room you can make one choice only, only one way to go. So no exploring before chosing.

Please, those that want to help, download it, walk through it, and write down what choice you made...and put it here, or pm, or email.

It would greatly help me in my leveldesign research and project.

here is the file link: http://www2.hku.nl/~hanbas/nonweb/Hanneke/choices2.mod

Posted: Wed Mar 29, 2006 1:39 pm
by Li'll Divvil
you a psychologist? or behavioral scientist? I feel like a rat in a maze looking for the food. 8)

Posted: Wed Mar 29, 2006 1:57 pm
by girlysprite
Li'll Divvil wrote:you a psychologist? or behavioral scientist? I feel like a rat in a maze looking for the food. 8)
Worse. A game design student :twisted:

Posted: Thu Mar 30, 2006 6:18 am
by Tony Wazz
I'll give it a try when a get a bit of time and PM ya with results...

Posted: Thu Mar 30, 2006 7:06 am
by Arnimane
I keep trying to tell you people....

The wand comes with a white labcoat...per Orl. :shock: