Leveldesign: how do players react?
Posted: Wed Mar 29, 2006 11:19 am
I have made a small testmod before to test what impulses players choose to react to. In a previous testmod I found that treasure is a very strong impulse, will override almost anything else. Also pop up text and certainty (players choose a door they can look through over a solid door) are strong.
With the imput, I have made a new testmod. Its really small, done in five minutes. In each room you can make one choice only, only one way to go. So no exploring before chosing.
Please, those that want to help, download it, walk through it, and write down what choice you made...and put it here, or pm, or email.
It would greatly help me in my leveldesign research and project.
here is the file link: http://www2.hku.nl/~hanbas/nonweb/Hanneke/choices2.mod
With the imput, I have made a new testmod. Its really small, done in five minutes. In each room you can make one choice only, only one way to go. So no exploring before chosing.
Please, those that want to help, download it, walk through it, and write down what choice you made...and put it here, or pm, or email.
It would greatly help me in my leveldesign research and project.
here is the file link: http://www2.hku.nl/~hanbas/nonweb/Hanneke/choices2.mod