Page 1 of 1

NWN2 Toolset

Posted: Sun Mar 26, 2006 12:06 am
by Krator

Posted: Sun Mar 26, 2006 12:29 am
by Heed
Score! :) Nice find.

Posted: Sun Mar 26, 2006 5:07 am
by Zebranky
Written in C# with plugin capabilities!

I just had a NWN2gasm.

Posted: Sun Mar 26, 2006 11:20 am
by Revan
Zebranky wrote:Written in C# with plugin capabilities!

I just had a NWN2gasm.

+1

Posted: Sun Mar 26, 2006 3:25 pm
by Pathos Street
Zebranky wrote:I just had a NWN2gasm.

Posted: Sun Mar 26, 2006 3:29 pm
by PsiOmega
Multithreading :crazy2:

Posted: Sun Mar 26, 2006 3:31 pm
by Fire Monkey
OK can some of your computer-type people explain to the rest of us what the significance of this is?

Posted: Sun Mar 26, 2006 4:04 pm
by Krator
Fire Monkey wrote:OK can some of your computer-type people explain to the rest of us what the significance of this is?
Making NWN2 things in the toolset just got a lot:

-easier to handle
-more fun to do
-faster

Posted: Sun Mar 26, 2006 4:23 pm
by Heed
There's no real new info. there -- all this stuff hase been known for quite a long time. But it's nice to see some of the reasoning and thinking behind the decisions.

The biggest advantage in terms of usage is that the toolset will be modeless -- that is, you can have many window panels open at the same time and switch between them. The NWN1 toolset only allows you to have one editor panel open at a time.

So, if you are writing a script and you then need to get the resref of an item, you need to save script, close script editor, open item property window, copy resref, close item property window, open script editor, open the script and paste resref.

In the NWN2 toolset at most you will need to do is, open item property window, copy resref, tab back to script editor, paste resref.

As the presentation says, the extra clicks and steps really add up quickly and suck a lot of time up that could be spent building proper.

Posted: Sun Mar 26, 2006 10:33 pm
by Tesh
That looks awesome.

TBH it looks like they have bought the Visual Studio framework to provide the interface to the toolset, which IMO is a bloody good idea