NwN Feats/Skills
Posted: Wed Jun 19, 2002 6:38 am
Browsing through the editor I found some metamagic feats, as well as numerous skills and feats I never heard of.
The MetaMagics that I saw in the editor are:
Still Spell
Empower Spell
Extend Spell
Quicken Spell
Maximize Spell
Silent Spell
Skills that I don't understand:
Set Trap (I assume this is like Proffession[Trapmaker])
Taunt - Never heard of this
Discipline - Notta clue
Parry - Heard some people bitching about it, but still in the dark as to it's effects
Unknown Feats:
Active Combat:
Called Shot
Disarm (The PBH lists "Improved Disarm", but otherwise the Disarming action is available to everyone, isn't it?)
Improved Knockdown (The "strength" warrior's version of Trip maybe?)
Knockdown (see above)
Sap
<i>Improved</i> Power Attack
Combat: (Passive)
Improved Parry (Most likely some bonus to the aforementioned Parry skill)
Other Feats:
Defensive Roll (Roll for AC?)
Good Aim
Oppurtunist
Skill Affinity[Skill] (Hmm, for Racial Bonuses maybe?)
Partial Skill Affinity[Skill] (see above)
Contradictions to PBH:
Favored Enemy: Half-elf (Should included with Favored Enemy: Elf)
Favored Enemy: Half-orc (See above, but Orc instead)
Favored Enemy: Outsiders (Most likely done for simplicity, normally this would demand a specific type of Outsider)
Exotic Weapon Proficiency (Seems to be for all exot weapons instead of a specific one, most likely also for simplicity)
I don't believe Create Magic Item feats are implemented, there were no feats listed for it.
Yes, there's no point in me denying it, I'm a sucker for game mechanics.
The MetaMagics that I saw in the editor are:
Still Spell
Empower Spell
Extend Spell
Quicken Spell
Maximize Spell
Silent Spell
Skills that I don't understand:
Set Trap (I assume this is like Proffession[Trapmaker])
Taunt - Never heard of this
Discipline - Notta clue
Parry - Heard some people bitching about it, but still in the dark as to it's effects
Unknown Feats:
Active Combat:
Called Shot
Disarm (The PBH lists "Improved Disarm", but otherwise the Disarming action is available to everyone, isn't it?)
Improved Knockdown (The "strength" warrior's version of Trip maybe?)
Knockdown (see above)
Sap
<i>Improved</i> Power Attack
Combat: (Passive)
Improved Parry (Most likely some bonus to the aforementioned Parry skill)
Other Feats:
Defensive Roll (Roll for AC?)
Good Aim
Oppurtunist
Skill Affinity[Skill] (Hmm, for Racial Bonuses maybe?)
Partial Skill Affinity[Skill] (see above)
Contradictions to PBH:
Favored Enemy: Half-elf (Should included with Favored Enemy: Elf)
Favored Enemy: Half-orc (See above, but Orc instead)
Favored Enemy: Outsiders (Most likely done for simplicity, normally this would demand a specific type of Outsider)
Exotic Weapon Proficiency (Seems to be for all exot weapons instead of a specific one, most likely also for simplicity)
I don't believe Create Magic Item feats are implemented, there were no feats listed for it.
Yes, there's no point in me denying it, I'm a sucker for game mechanics.