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Great Dwarven halls
Posted: Wed Oct 26, 2005 6:17 am
by Gimlor
Posted: Wed Oct 26, 2005 6:21 am
by Havoulov
Good work!
Make deglos like that and you might see turists!
Posted: Wed Oct 26, 2005 6:24 am
by Nevyn
Looks real gude so far top work
Altach
Posted: Wed Oct 26, 2005 7:03 am
by Vichan Lyonsen
to be honest these are more like Gamma shots.. out of 50 or so models we will need we made this area out of five....texturing of the floor is finished but we have issues with walls -
ceilings is looking good... but we will have multi level corridors....long bridges.. stairs down into chasms and all sort of neeto things
Doors - shafts of light etc..etc...pits....
Actually.... come to think of it we have no sue for it other than we've wanted a cool dwarven tileset for some time...

Posted: Wed Oct 26, 2005 7:40 am
by JollyOrc
*salivates*
Posted: Wed Oct 26, 2005 7:52 am
by frogmella
In a word ... wow!
Posted: Wed Oct 26, 2005 9:45 am
by Krator
Wanna build with...!
Posted: Wed Oct 26, 2005 11:54 am
by bonescott
Awesome
Posted: Wed Oct 26, 2005 12:27 pm
by TripleAught
Looks great.
I'm always amazed at how creative people are, and how much they do for this game.
Thanks guys!
Posted: Wed Oct 26, 2005 5:54 pm
by leprechaun
those are soo cool dude.
I wish I had the know-how to make wicked cool stuff like that.
I take my hat off to you sir.

Posted: Wed Oct 26, 2005 5:57 pm
by Gaelyn Faerstryd
Please let me know when it is ready

Posted: Wed Oct 26, 2005 6:17 pm
by Gimlor
It will be a bit before it done. but jsut an idea of features.
In the screen shots are the areas of finished construction.
there will also be.
Pit tiles with narrow walkways and narrow bridges (rouch cave like areas)
Multi level corridoors, upper corridoors and lower corridoors, 50/50 rough and finished
Host of features to include
grand doorways
dwarven statues
forges
public gatering areas
giant spiral staircases up and down
spiral ramps
long staircases up and down
put bridges
pit stairs.. etc
we are trying for a Moria "like" tileset using other games and the movies as inspiration.
Posted: Wed Oct 26, 2005 8:23 pm
by DanishPastry
Man, I read the topic as "Great Dwarven balls"... So disappointed!
(looks awesome)
Posted: Wed Oct 26, 2005 8:55 pm
by Darkfire
Havoulov wrote:Good work!
Make deglos like that and you might see turists!
But gnomes aren't skilled like that...they gotta have everything turning and getting me dizzy and lost in Deglos.
and that looks really awsome

Posted: Wed Oct 26, 2005 11:29 pm
by Papainhell
Get this to Gaylen and
ASAP
I need this for Deglos NOW
Looks damn good

Posted: Thu Jul 06, 2006 3:05 pm
by Vichan Lyonsen
Well, we have scrapped the original modelling for this tileset and started new geometry..also we will be producing this set for BOTH nwn1 and nwn2 .
We started this tileset only about a week ago, and have gone crazy. so far I have modeled somewhere in the vicinity of 130-150 tiles...Gimlor is handling the texturing...we are presently experimenting with NwN2 texturing - since normal and specular mapping is allowed we are spending more time on the texturing aspect.
So the revised Dwarven halls tileset...here is a few previews....
this is actually two feature tiles... a circular stair and a feature doorway...this is nwn1 style texture mapping...little figures give you a feel for the scale of the spaces we are working on.
A single wall tile again in nwn1 style mapping...
this image uses normal and specular maps, you can see the increased depth to the textures...
The tileset will include...grand hall terrains - dwarven city terrains..finish hallways...chasms/bridges.. with about 3-350 tiles including feature and group tiles...
All will have ceilings of course.
The NwN1 hak of the tileset will most likely be finished before the release of nwn2. I expect to see more test renderings of this set to appear soon...we've set aside the old set.. to work on the new.
Posted: Thu Jul 06, 2006 3:30 pm
by Cougar
Vichan Lyonsen wrote:Well, we have scrapped the original modelling for this tileset and started new geometry..also we will be producing this set for BOTH nwn1 and nwn2 .
We started this tileset only about a week ago, and have gone crazy. so far I have modeled somewhere in the vicinity of 130-150 tiles...Gimlor is handling the texturing...we are presently experimenting with NwN2 texturing - since normal and specular mapping is allowed we are spending more time on the texturing aspect.
So the revised Dwarven halls tileset...here is a few previews....
this is actually two feature tiles... a circular stair and a feature doorway...this is nwn1 style texture mapping...little figures give you a feel for the scale of the spaces we are working on.
A single wall tile again in nwn1 style mapping...
this image uses normal and specular maps, you can see the increased depth to the textures...
The tileset will include...grand hall terrains - dwarven city terrains..finish hallways...chasms/bridges.. with about 3-350 tiles including feature and group tiles...
All will have ceilings of course.
The NwN1 hak of the tileset will most likely be finished before the release of nwn2. I expect to see more test renderings of this set to appear soon...we've set aside the old set.. to work on the new.
You've found the Ironfist stronghold!

Posted: Thu Jul 06, 2006 3:41 pm
by Talwin Hawkins
Looks fab.
Posted: Thu Jul 06, 2006 4:02 pm
by Woody
Wowee !
Me likey !

Posted: Thu Jul 06, 2006 4:03 pm
by Nevyn
Wow,
Just what I need for my Stonefire Module / Campaign world
Fantstic work keep up the quality

Posted: Thu Jul 06, 2006 5:32 pm
by Levis Pie
wow guys those look REALLY nice! good job!

Posted: Thu Jul 06, 2006 6:14 pm
by downsystem
Damn you guys are brilliant. Its amazing you can do stuff like that with this old game. Them areas look freaking tall as hell. This type of work your doing is going to be a great practice for when nwn2 comes out. Heck even if they cant make any of the outside rolling hill areas for nwn2 id be happy with kick ass housing/ cave tiles.
Posted: Sun Jul 09, 2006 4:45 pm
by Vichan Lyonsen
a few more....
A formal grand entry door
multilevel walk with doors
