Page 1 of 1
Stone Benches/Tables Placeables?
Posted: Wed Jul 13, 2005 11:47 pm
by Czarcasm
I have a headache looking through all the placeables now. If it exists, can anyone point me to a good stone bench and table? The only ones I can find are the CEP stone chair and split stone table, neither of which I want. Thanks in advance.
Posted: Thu Jul 14, 2005 12:18 am
by Marleh
Ive never seen any, but you could combine a few pieces of other items to make a decent looking table perhaps. There are several pieces of columns in one section of the placeables that could be manuevered to look rather nice.
Posted: Thu Jul 14, 2005 12:19 am
by Jordicus
i believe there is a stone looking table thingy under Altars in eth CEP placeables. i think that's under Dungeon
Posted: Thu Jul 14, 2005 12:43 am
by Czarcasm
Thanks for the answers. Sometimes the organization of these things goes right past me.
Posted: Thu Jul 14, 2005 9:40 am
by Wyrmwing
Everything stone can be converted into a chair if you adjust the location accordingly. Generic stone altars, for example, could be slapped with a negative figure on the z-axis so that the height would be roughly equivalent to a normal chair's surface. Then, an invisible object can be placed and given the appropriate seating scripts.
Posted: Thu Jul 14, 2005 1:39 pm
by Czarcasm
I'll have to try that, I'm just now learning the true toolset tricks like that.
Posted: Thu Jul 14, 2005 2:28 pm
by Deider
The drow and illithid chairs aren't exactly stone, but they might do - not sure what you are building.
There is also the scripted method - basically, taking a wooden chair or table and slapping a stoneskin visual effect on it to make it look stone.
Posted: Thu Jul 14, 2005 3:54 pm
by Czarcasm
Deider wrote:There is also the scripted method - basically, taking a wooden chair or table and slapping a stoneskin visual effect on it to make it look stone.
See, I was thinking about that, but haven't had time to try it. The one issue: what would be the simple way to apply it to a placeable, on what event? I would prefer not using the heartbeat event, OnEnter, or OnModuleLoad, but what does that leave me? OnUserDefined?
Posted: Thu Jul 14, 2005 3:57 pm
by Deider
We use the OnEnter event in Avlis. With a variable slapped on the placeable so it doesn't have the effect applied every time another creature enters the area.
Posted: Thu Jul 14, 2005 4:04 pm
by Czarcasm
Thanks, found what I needed!