Questions about Avlis before I log in...
Posted: Sun Jul 03, 2005 9:02 pm
Before I begin, I'm pretty much a newb to NWN and PWs. I've never had a char past lv 6 because I'm still looking for a PW that I REALLY like (hope this one is it!). I played pnp DnD back when I was a teenager, but since have been playing PC games (of which pretty much zero have been RP).
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First off, I've figured out my first build, up to level 40. To what level should I expect to get to inside of 6 months? The faq says getting to 20 inside of 6 months would be impressive, but that notion seems in conflict with other things I read, in general (I'd give specific examples, but I've read so much info on this site, I honestly can't remember where). Anyway, it would be nice to think I'll be getting to the epic part of the build, which is were the build gets interesting. I'm wondering how long it would take, currently, to reach lv 20 if I play around 10 hours a week.
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Second, I know roleplay dictates that skill points are spent in area's your character would spend them in, and not in what is more powerful than some other skill. While I definitely agree this is a good idea, different worlds have different levels of use for each skill. I don't want to, and it doesn't make IC sense to, spend a lot of "time" training open lock if there aren't a lot of openable locks on Avlis (openable as apposed to plot locked). How would my character get so good at opening locks with no locks to practice on? Or if the locks peak at a certain level, how would my character get any better than the best locks? Basically, I'm asking which skills are in use more on this server than normal, less than normal, or not at all?
A second example is heal: my character will invest time in this skill, but how much is necessary? He wouldn't spend much time on this if heal kits are few and far between. Some servers use a lot of heal kits, while potions are scarce. Others are the reverse. Which is it here?
Skills I'm thinking my character would specialize in:
Stealth (Hide and Move silently): Is there a lot of true seeing on this server? If so, these two skills would be worthless, and my character would not see much point in spending lots of time learning them, up to maybe enough to sneak around normal city npcs, which seems would be a small amount.
Open lock: as stated above.
Heal: as stated above.
Spot: Mainly this seems like a PvP skill, which I'm not sure how much there is on this server?
Disable Trap: Are there a lot of traps? If not, why or how would my character want to advance in this skill?
Crafting: The crafting system on this server is unique, right? If not, I'll spend some skill points in weapon craft. My character likes to make his own bows, or at least be able to check the craftsmanship on any bows he's considering using.
Basically, the irony here is that I am new to the server, but my character has lived here his whole "pre-adventurer" life (200 years for an elf?). He knows which skills he needs, but I don't, yet I'm choosing those skills before I know what he already knows. He may not know what skills are needed in an epic dungeon, but he knows at least enough up front to choose which skills he will work on during his first ten levels , it would seem.
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Also, just so I'm clear, all elves start out as chaotic good?
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Thanks in advance! I've been checking out servers and character builds for so long. I can't wait to actually start playing!
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First off, I've figured out my first build, up to level 40. To what level should I expect to get to inside of 6 months? The faq says getting to 20 inside of 6 months would be impressive, but that notion seems in conflict with other things I read, in general (I'd give specific examples, but I've read so much info on this site, I honestly can't remember where). Anyway, it would be nice to think I'll be getting to the epic part of the build, which is were the build gets interesting. I'm wondering how long it would take, currently, to reach lv 20 if I play around 10 hours a week.
-------------------------------------------------
Second, I know roleplay dictates that skill points are spent in area's your character would spend them in, and not in what is more powerful than some other skill. While I definitely agree this is a good idea, different worlds have different levels of use for each skill. I don't want to, and it doesn't make IC sense to, spend a lot of "time" training open lock if there aren't a lot of openable locks on Avlis (openable as apposed to plot locked). How would my character get so good at opening locks with no locks to practice on? Or if the locks peak at a certain level, how would my character get any better than the best locks? Basically, I'm asking which skills are in use more on this server than normal, less than normal, or not at all?
A second example is heal: my character will invest time in this skill, but how much is necessary? He wouldn't spend much time on this if heal kits are few and far between. Some servers use a lot of heal kits, while potions are scarce. Others are the reverse. Which is it here?
Skills I'm thinking my character would specialize in:
Stealth (Hide and Move silently): Is there a lot of true seeing on this server? If so, these two skills would be worthless, and my character would not see much point in spending lots of time learning them, up to maybe enough to sneak around normal city npcs, which seems would be a small amount.
Open lock: as stated above.
Heal: as stated above.
Spot: Mainly this seems like a PvP skill, which I'm not sure how much there is on this server?
Disable Trap: Are there a lot of traps? If not, why or how would my character want to advance in this skill?
Crafting: The crafting system on this server is unique, right? If not, I'll spend some skill points in weapon craft. My character likes to make his own bows, or at least be able to check the craftsmanship on any bows he's considering using.
Basically, the irony here is that I am new to the server, but my character has lived here his whole "pre-adventurer" life (200 years for an elf?). He knows which skills he needs, but I don't, yet I'm choosing those skills before I know what he already knows. He may not know what skills are needed in an epic dungeon, but he knows at least enough up front to choose which skills he will work on during his first ten levels , it would seem.
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Also, just so I'm clear, all elves start out as chaotic good?
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Thanks in advance! I've been checking out servers and character builds for so long. I can't wait to actually start playing!