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Anyone here running a NWNX install on Linux?

Posted: Sun May 01, 2005 11:37 pm
by Enverex
I need some help if anyone is. Trying to set up connections to a MySQL database and it's being a pain.
Or let me rephrase, it connects fine, but any of the scripts, even the test ones keep spitting out MySQL syntax errors and not working.

Thanks,
Ex

Posted: Mon May 02, 2005 6:24 pm
by teleri
Intereting Set up and never had an issue.

Posted: Mon May 02, 2005 6:51 pm
by Manuel the White
I'm guessing you've already tried here: http://www.nwnx.org/

Posted: Mon May 02, 2005 9:57 pm
by Enverex
Manuel the White wrote:I'm guessing you've already tried here: http://www.nwnx.org/
Couldn't find much Linux related stuff there and the ODBC2 module hasn't been ported yet... but..

Yeah, it's ok, turns out I have everything set up fine, it's just getting the individual add-on systems to work properly that is the pain (BBSs, etc). I.e. the APS BBS 1.2, CNR, etc etc

Posted: Wed May 04, 2005 8:33 pm
by Enverex
Ok, next question :) :

I'm trying to set up Red Golems character creator, but it seems to want you to use Windows EXEs or DLL files, which obviously don't work on a Linux machine. Anyone have any ideas to get around this? Thanks.

Posted: Thu May 05, 2005 6:25 am
by teleri
Enverex wrote:Ok, next question :) :

I'm trying to set up Red Golems character creator, but it seems to want you to use Windows EXEs or DLL files, which obviously don't work on a Linux machine. Anyone have any ideas to get around this? Thanks.
Where in gods name did you find an EXE or DLL of a java file?

Posted: Thu May 05, 2005 8:31 am
by Enverex
Sorry, I was thinking about the Talus system at the time and only saw an executable in the 404 folder (but it was only a bat file) so I'll edit this. Thanks anyway :wink:

Posted: Thu May 05, 2005 10:18 am
by Enverex
Ok, that is done and installed and implemented, but Red Golems character customiser just gives errors when it goes to edit the Bic file, now I remember hearing that the 1.64 patch broke it, so does anyone know the fix needed to get it working again? Thanks.

Posted: Sat May 07, 2005 9:37 pm
by Enverex
Continuing my apparent monologue...

After a few hundred manual local 2da modifications for the Character Customiser, it seems to work properly now and makes the characters perfectly, but there is an issue...

Remember a while back Avlis was booting everyone with a "Too many feats for level x" message? Well I am getting the same issue now (it's Red Golems ECL, not the Bioware one).

May I ask how you fixed this?

Posted: Sat May 07, 2005 10:05 pm
by Enverex
Ok, found the problem, it is exactly this:
http://nwn.bioware.com/guilds_registry/ ... 5&gid=6231

Red Golem never implemented the fix...

The person in question solved the problem by editing the 2da files manually, but that isn't a good idea for me as it would require a few thousand edits as well as doing it every time a new COPAP hak comes out.

Does anyone know if a fix was ever made for this or if anyone has a workaround?