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adding shields to existing models

Posted: Fri Apr 01, 2005 5:07 pm
by pincushionman
What I am trying to do is to make the lizardman model dynamic. I know that's a pretty tall order, and I am entirely prepered for utter failure. But at the very least, I'd like to be able to have the lizardman display a shield (when equipped). That'd at least be a step in the right direction.

So, the questions I have about this:

1) In appearance.2da, the modeltype for the lizardmen is FT. As I understand it, type F models should be able to show weapons and shields, I should just have to add the correct node for the shield in 3DSM.

2) I have 3DSM5 and NWmax. What other tools do I need, specifically how do I get the model out of NWN so I can edit it? I have not found any good information on that. Plenty of stuff on how to edit the information, but nothing on getting to the data itself.

3) I'm going to test the models by using the SetAppearance console command. Is that what I should use, or should I dm_setrace instead? Is there a difference?

and finally,

4) Am I wasting my time?

Posted: Fri Apr 01, 2005 6:04 pm
by bragir
Try checking here http://ccg.dladventures.com/index.php/Main_Page

(same site http://ccg.dladventures.com/index.php/C ... f_Contents )

Has some nice tutorial on how to make custom content.

Made a simple placeable chest following on of their tutorial and i'm a complete 3d-noob

Re: adding shields to existing models

Posted: Fri Apr 01, 2005 6:23 pm
by dougnoel
pincushionman wrote:Am I wasting my time?
viewtopic.php?t=27836

No, but you might to talk Gimlor about helping out if you're really interested in working on this and/or seeing them in-game.

Posted: Fri Apr 01, 2005 6:58 pm
by pincushionman
Hmmm...it seems that he's beyond the point where I can be of any real use...especially with some of the issues with .plt's and such...but I'll keep up with it and see if I can at least add opinions.