adding shields to existing models
Posted: Fri Apr 01, 2005 5:07 pm
What I am trying to do is to make the lizardman model dynamic. I know that's a pretty tall order, and I am entirely prepered for utter failure. But at the very least, I'd like to be able to have the lizardman display a shield (when equipped). That'd at least be a step in the right direction.
So, the questions I have about this:
1) In appearance.2da, the modeltype for the lizardmen is FT. As I understand it, type F models should be able to show weapons and shields, I should just have to add the correct node for the shield in 3DSM.
2) I have 3DSM5 and NWmax. What other tools do I need, specifically how do I get the model out of NWN so I can edit it? I have not found any good information on that. Plenty of stuff on how to edit the information, but nothing on getting to the data itself.
3) I'm going to test the models by using the SetAppearance console command. Is that what I should use, or should I dm_setrace instead? Is there a difference?
and finally,
4) Am I wasting my time?
So, the questions I have about this:
1) In appearance.2da, the modeltype for the lizardmen is FT. As I understand it, type F models should be able to show weapons and shields, I should just have to add the correct node for the shield in 3DSM.
2) I have 3DSM5 and NWmax. What other tools do I need, specifically how do I get the model out of NWN so I can edit it? I have not found any good information on that. Plenty of stuff on how to edit the information, but nothing on getting to the data itself.
3) I'm going to test the models by using the SetAppearance console command. Is that what I should use, or should I dm_setrace instead? Is there a difference?
and finally,
4) Am I wasting my time?