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AC an custom characters
Posted: Fri Oct 01, 2004 3:32 pm
by begnar
Character : Half ogre
Class : Barbarian 9 / Fighter 2
Dex Base : 16 --> Mod --> +3
Armor : Mithral Splint armor, base 6Ac, max dex+1,+4 ac armor modifier
other AC-increasing items : Only Ammy natural armor +2.
Si i think i should get 6base + 1dex + 4 Bonus =11 by wearing my armor
It only adds 9 --> Where did i make the mistake while calculating ?
Posted: Fri Oct 01, 2004 3:34 pm
by dougnoel
So the Mithril Splint Armor has an enhancement bonus of +4?
Actually, I'm just gonna move this thread to general discussion. It's not actually an ask the Team question. Anyone might have an answer for this.
Posted: Fri Oct 01, 2004 7:03 pm
by begnar
dougnoel wrote:So the Mithril Splint Armor has an enhancement bonus of +4?
Yes it has
Posted: Fri Oct 01, 2004 7:08 pm
by Vipact
Max Dex of one on armor is going to subtract two from from your +3 dex mod. Not give you an extra point.
Think that is the problem.
Posted: Fri Oct 01, 2004 7:37 pm
by Beary666
no he only added +1 from dex modifier, your calculations look right.
Posted: Fri Oct 01, 2004 7:49 pm
by dougnoel
Ok, the Mithral Splint Mail is a Bioware palette item so I took a look at it. From what you said, you should have an AC of 10 + 6 + 4 +1 +2 = 23 If you have an AC of 19, the only thing I can guess is that you are getting a -4 penalty to AC from some other source.
Posted: Fri Oct 01, 2004 8:29 pm
by Keflex
When you rage, you get -2 to AC. So that explains that.
Oh, and as an Ogre, you get a -1 to AC because of your size (not wearing armor, your AC should be 12). This is true in PnP, I don't know if it's true in NWN or not.
Posted: Fri Oct 01, 2004 10:09 pm
by girlysprite
the size bonus arent shown on the charscreen, because that depends on the enemy you are fighting. My halfling gets a bonus when he fights humans, but not when he fights mice...
Posted: Fri Oct 01, 2004 10:19 pm
by Keflex
girlysprite wrote:the size bonus arent shown on the charscreen, because that depends on the enemy you are fighting. My halfling gets a bonus when he fights humans, but not when he fights mice...
If it's anything like PnP, the size bonuses should be shown on the charscreen, and have absolutely nothing to do with the size of the enemy you're fighting. Sure, the
relative bonus/penalty changes, but the raw numbers are constant.
Your halfling gets +1 to AC and +1 to hit. A mouse, if it's small, also gets +1 to AC and +1 to hit. Meaning the bonuses cancel each other out. If it were tiny, it'd get +2 to AC and +2 to hit, so relative to you, it'd have a +1 AC and +1 to hit; that doesn't, however, change what the raw number is.
That is, if it's anything like PnP. And I think it'd be weird to program a script to check size when you could do it much more simply by just giving bonuses/penalties based on size.