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Magic Weapon Spell
Posted: Sun Apr 18, 2004 6:16 pm
by Fifty
Mikona
Fifty50
Kered Rose
When I cast Magic Weapon on my +2 longsword it no longer works. I used to get a further enhancement bonus, but no I do not. Is the spel only supposed to work on non-magic weapons? Cos it always used to work before...
Posted: Sun Apr 18, 2004 6:26 pm
by _LuCkY_
If a sword has an enchantment already it doesn't enchant it further only if it exceeds the enchantment.
So magic weapon only works on unenchanted swords (atleast without an enchantment bonus). Greater magic weapon only has use if you can exceed the current enchantment.
This makes sense doesn't it. Else you could reach +10 swords or even unlimited if the spells would stack...
Posted: Sun Apr 18, 2004 7:08 pm
by Fifty
It certainly makes sense, it is just that it used to work on an old enchanted weapon I had
Posted: Sun Apr 18, 2004 7:47 pm
by _LuCkY_
It could be that you mistaked the weapon to have an attack bonus. An attack bonus is different from an enchantment (most people don't seem to know that).
An attack bonus gives you just what it says, an attack bonus. Most weapons on Avlis which you can buy have an attack bonus and not an enchantment.
An enchantment gives you two things. First they give you an attack bonus and they give you a bonus to the damage done. A short sword with +2 enchantment gives you +2 to hit and +2 to damage.
Posted: Sun Apr 18, 2004 8:27 pm
by Khaelindra
Examine the weapon. Some added bonusses don't show up in the character screen if it would be shown on a line that is already taken, for instance by an attack bonus. However the weapon properties will show all effects currently active.
I noticed this with my weapon with magical damage when adding fire damage. The fire damage wouldn't show up in my character screen but the enchantment was recognized when examining the weapon, and it did function ingame.
Posted: Mon Apr 19, 2004 1:31 am
by Jeffi0
The flame weapon buff never shows up on the character sheet because the damage is not really added to the weapon, it's added to the hit. If you notice when you attack something, you do two lines of damage- one for the flame weapon spell that does fire damage, then followed by the normal weapon damage line. Sounds to me like a bug, if his caster class is 9 or higher anyway. Never seen that before though.
Posted: Mon Apr 19, 2004 5:12 am
by Thalarian Arc'Thass
maybe as stupid question, but then it doesn't make any sense for me to buy an expensive +3 weapon, when my wizard can boost any cheap, rusty knife to +4 with greater magic weapon?
do i miss something? isn't that an uber spell then, if you consider how rare +3 weapons are on avlis?
Posted: Mon Apr 19, 2004 8:12 am
by Khaelindra
Thalarian Arc'Thass wrote:maybe as stupid question, but then it doesn't make any sense for me to buy an expensive +3 weapon, when my wizard can boost any cheap, rusty knife to +4 with greater magic weapon?
do i miss something? isn't that an uber spell then, if you consider how rare +3 weapons are on avlis?
Indeed this is an issue, as discussed also in the "Gentle Reminder" thread...a typical OC-spell playing havoc on balance in a "low-magic" multi-player PW-setting like CoPaP.
Posted: Mon Apr 19, 2004 8:43 am
by Scurvy_Platypus
Moved this thread since it seemed to be a discussion and not an actual bug report.
Posted: Mon Apr 19, 2004 10:09 am
by Halvar Yanocen
Thalarian Arc'Thass wrote:maybe as stupid question, but then it doesn't make any sense for me to buy an expensive +3 weapon, when my wizard can boost any cheap, rusty knife to +4 with greater magic weapon?
do i miss something? isn't that an uber spell then, if you consider how rare +3 weapons are on avlis?
I've come to the same conclusion. My character is an archer but it makes no
sense for him to pay the equivalent of a nice house for a +3 bow when he
will get a +5 long sword, shield and suite of armor from being a cleric one day.
Posted: Mon Apr 19, 2004 10:11 am
by Tangleroot
Don't you actually need to be 15 cleric for those..?
Posted: Mon Apr 19, 2004 10:16 am
by Halvar Yanocen
Tangleroot wrote:Don't you actually need to be 15 cleric for those..?
Yes, thats why I wrote "...from being a cleric
one day. "
Posted: Mon Apr 19, 2004 10:18 am
by Tangleroot
Strange, I just somehow read it like you meant you'll get those after you've been a cleric for one day

Posted: Mon Apr 19, 2004 10:44 am
by Khaelindra
Tangleroot wrote:Strange, I just somehow read it like you meant you'll get those after you've been a cleric for one day

Aah...damn those powergamers...enchanting weapons to +5 after having been cleric for a day...
Yes, you need to be lvl 15, but already at lvl 6 it's a +2 on to hit and damage which easily outshines a +3 bow (which after all only gives a bonus on to hit, not on damage) against anything but a few specific (+3 or better to hit) monsters. Not to mention the 1d4+6 fire damage that same lvl 6 caster could also add to said same rusty dagger.
Generally, the casters can enchant the weapons to about one-and-a-half to double the amount that the fighters of equal level could expect to have, and even then the fighter would have to quest or bleed hard for them while the caster need only select them from the list of availables...
Posted: Mon Apr 19, 2004 11:07 am
by kombinat
So party up with a mage or cleric...
Posted: Mon Apr 19, 2004 11:26 am
by Khaelindra
kombinat wrote:So party up with a mage or cleric...
Precisely!
Forget about all that questing for wonderful weapons, forget about valueing that one special weapon you received to aid you in a quest, forget about saving money and bribing people and licking peoples heels to get that one weapon that will allow you to kill the kill the undead giant of elemental evil that slew your family...
Just buy a rusty dagger, find a mage or cleric and have them turn that into a +5 uberweapon with 25 points of bonus damage spread over various damage types...much more effective and your 5-yr old can do it.

Posted: Mon Apr 19, 2004 12:14 pm
by kombinat
Khaelindra wrote:kombinat wrote:So party up with a mage or cleric...
Precisely!
Forget about all that questing for wonderful weapons, forget about valueing that one special weapon you received to aid you in a quest, forget about saving money and bribing people and licking peoples heels to get that one weapon that will allow you to kill the kill the undead giant of elemental evil that slew your family...
Just buy a rusty dagger, find a mage or cleric and have them turn that into a +5 uberweapon with 25 points of bonus damage spread over various damage types...much more effective and your 5-yr old can do it.

Partying up gives a bigger benefit than equipment in a low-magic world? Wow... who'd've thunk it.
Posted: Mon Apr 19, 2004 7:42 pm
by Jeffi0
Personally I think the magic weapon spells are overpowerd too. And I even play a mage who uses them. IMHO they should be changed to +1 enhancement per 5 or 6 levels and cap it at +4. As it is now, it makes magic weapons useless to any mage or cleric or anyone partied with a mage or cleric. Or possibly change it to 1 round/lvl too.
Posted: Mon Apr 19, 2004 7:51 pm
by Nob
Jeffi0 wrote:Personally I think the magic weapon spells are overpowerd too. And I even play a mage who uses them. IMHO they should be changed to +1 enhancement per 5 or 6 levels and cap it at +4. As it is now, it makes magic weapons useless to any mage or cleric or anyone partied with a mage or cleric. Or possibly change it to 1 round/lvl too.
Well, first they should adjust the fekking spawns that all have +5/20 resists whenever an epic character passes by.
I'm sick of continually getting "weapon ineffective" whenever I fight something that spawns at my level.
Re: Magic Weapon Spell
Posted: Mon Apr 19, 2004 7:57 pm
by Vanor
Fifty wrote:When I cast Magic Weapon on my +2 longsword it no longer works.
Magic weapon should do nothing here. It gives a weapon that has a +2 enhancement bonus a +1 enhancement bonus. So the net change is 0.
Greater Magic weapon on the other hand, could give a +3 or better bonus which would have an effect.
Posted: Tue Apr 20, 2004 1:29 pm
by Jhevon
Jeffi0 wrote:The flame weapon buff never shows up on the character sheet because the damage is not really added to the weapon, it's added to the hit. If you notice when you attack something, you do two lines of damage- one for the flame weapon spell that does fire damage, then followed by the normal weapon damage line. Sounds to me like a bug, if his caster class is 9 or higher anyway. Never seen that before though.
A little off topic, but does anyone know whether Flame Weapon has any effect when cast on a Familiar? It implies it will work when cast on "a Creature"; but do animal attacks constitute a melee weapon for the purposes of the spell?
I suspect not, as there's no flame effect ...
Jhevon
Posted: Tue Apr 20, 2004 1:47 pm
by Khaelindra
Jhevon wrote:Jeffi0 wrote:The flame weapon buff never shows up on the character sheet because the damage is not really added to the weapon, it's added to the hit. If you notice when you attack something, you do two lines of damage- one for the flame weapon spell that does fire damage, then followed by the normal weapon damage line. Sounds to me like a bug, if his caster class is 9 or higher anyway. Never seen that before though.
A little off topic, but does anyone know whether Flame Weapon has any effect when cast on a Familiar? It implies it will work when cast on "a Creature"; but do animal attacks constitute a melee weapon for the purposes of the spell?
I suspect not, as there's no flame effect ...
Jhevon
I don't know which one, but either Darkfire or Flame Weapon was cast on my Animal Companion and he sure did do fire damage.

Posted: Tue Apr 20, 2004 2:37 pm
by Jordicus
Nob wrote:Well, first they should adjust the fekking spawns that all have +5/20 resists whenever an epic character passes by.
I'm sick of continually getting "weapon ineffective" whenever I fight something that spawns at my level.
there are very few spawn encounters that have +5/20 resist in Avlis. Frankly only in a few specific areas. maybe you need to get around a bit more..

Posted: Tue Apr 20, 2004 2:55 pm
by storminj
I tried on my familiar and it wouldn't work for a floating eye that I saw. It did work on my summoned boar and badger. Very effective actually.
Jhevon wrote:Jeffi0 wrote:The flame weapon buff never shows up on the character sheet because the damage is not really added to the weapon, it's added to the hit. If you notice when you attack something, you do two lines of damage- one for the flame weapon spell that does fire damage, then followed by the normal weapon damage line. Sounds to me like a bug, if his caster class is 9 or higher anyway. Never seen that before though.
A little off topic, but does anyone know whether Flame Weapon has any effect when cast on a Familiar? It implies it will work when cast on "a Creature"; but do animal attacks constitute a melee weapon for the purposes of the spell?
I suspect not, as there's no flame effect ...
Jhevon
Posted: Tue Apr 20, 2004 3:24 pm
by WrathOG777
What did you expect it to do? Beat folks with its flameing eye stalks?