Countering Invisibility, HiPS, and Concealment: Glitterdust?
Posted: Fri Apr 02, 2004 4:39 am
While players mostly have to cope with these in CvC, monsters occasionally use them as well.
However, it is very difficult on straight fighter types, as I've witnessed in fights vs Sereg. Blind fighting won't help you against a HiPS archer.
Even with Spot items, Fighters will have a hard time getting their scores high enough to deal with the Hide scores a HiPS monster will have if they are going to be able to hide against casters.
Listen is a better route, but I haven't seen any items to boost it yet, and even so the MS scores on many spawns or PCs may be too high. Dunno.
Thought it'd be interesting to have a "Pouch of Glitterdust" item that, when used, would hit everyone in a small area and, for a few rounds,
-apply a large penalty (-50 or whatever the max is) to their Hide scores
-remove invisibilty and concealment OR apply an AC penalty to creatures with those effects
Removing invisibility/concealment would be ideal, but might be a bit overpowered, especially if the items can be obtained in quantity. Invisibility and concealment are often supposed to persist longer than the effects you'd have on a buyable item than this, but there's no easy way of restoring invisibility or concealment to a target after the glitterdust expires. Alternatively, the item script could check to see if a creature has those effects, and if so apply a -4 AC penalty or some such for the duration of the glitterdust.
It'd be neat to have it as a grenade-like weapon, but a small area of effect centered around the user would also work and perhaps be less overpowering.
Of course, NPCs could use these too, if added to the AI. Could be something a Sereg Cuar would want.
Any interest in such a thing?
However, it is very difficult on straight fighter types, as I've witnessed in fights vs Sereg. Blind fighting won't help you against a HiPS archer.
Even with Spot items, Fighters will have a hard time getting their scores high enough to deal with the Hide scores a HiPS monster will have if they are going to be able to hide against casters.
Listen is a better route, but I haven't seen any items to boost it yet, and even so the MS scores on many spawns or PCs may be too high. Dunno.
Thought it'd be interesting to have a "Pouch of Glitterdust" item that, when used, would hit everyone in a small area and, for a few rounds,
-apply a large penalty (-50 or whatever the max is) to their Hide scores
-remove invisibilty and concealment OR apply an AC penalty to creatures with those effects
Removing invisibility/concealment would be ideal, but might be a bit overpowered, especially if the items can be obtained in quantity. Invisibility and concealment are often supposed to persist longer than the effects you'd have on a buyable item than this, but there's no easy way of restoring invisibility or concealment to a target after the glitterdust expires. Alternatively, the item script could check to see if a creature has those effects, and if so apply a -4 AC penalty or some such for the duration of the glitterdust.
It'd be neat to have it as a grenade-like weapon, but a small area of effect centered around the user would also work and perhaps be less overpowering.
Of course, NPCs could use these too, if added to the AI. Could be something a Sereg Cuar would want.
Any interest in such a thing?