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Anyone tried this out?

Posted: Thu Jan 08, 2004 3:56 pm
by Lafferty

Posted: Thu Jan 08, 2004 4:08 pm
by tindertwiggy
wow. that rocks. I am all for this. But then, I am not the one that would have to make his code work with avlis code.

Posted: Thu Jan 08, 2004 7:26 pm
by choraldances
Me like too!

Posted: Thu Jan 08, 2004 7:46 pm
by Daerthe
This looks awesome...but do the clothes move properly? I was so excited when I saw a hak with long hair. Except when you laugh it sticks out of your stomach...suddenly it wasn't so cool anymore. If it only looks good when you are standing still what is the point?

Posted: Thu Jan 08, 2004 9:06 pm
by Titanium Dragon
It doesn't include the models itself; it is only the code necessary to run the thing as far as I can tell. You would need to link it to the proper models.

I knew someone would do this some day...

Posted: Thu Jan 08, 2004 9:19 pm
by Aloro
The idea is to give bigger realism to the clothes used in haks, by means of scripting, so that when you put on a piece of boots, gloves, it castrates, armlets or belt modifies your armor, and when you take off it, happen the same thing, showing this way the appearance of the armor details but realists on your character's team.
:shock: :shock: :shock:

Posted: Thu Jan 08, 2004 9:22 pm
by Titanium Dragon
castrates = mistranslation of cloak, apparently

Posted: Thu Jan 08, 2004 9:32 pm
by j5hale3
Gives a whole new meaning to "haks" doesn't it?

Posted: Thu Jan 08, 2004 9:56 pm
by Aloro
Titanium Dragon wrote:castrates = mistranslation of cloak, apparently
Yeah, I read the whole thread, and understood the typo, but couldn't get past the mental image... :D

- Aloro

Posted: Thu Jan 08, 2004 11:51 pm
by KinX
i read the readme before the comments. Was thinking to myself what kinda sick fool makes a script to castrate PC's? And why? for the love of god WHY?