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ScriptEase
Posted: Thu Nov 20, 2003 9:03 am
by Papillon
Not that I need it

, but this sounds like a powerful tool that helps you in creating scripted quests:
http://www.cs.ualberta.ca/~script/scripteasenwn.html
I wonder, is it any good in the real world ?
Posted: Thu Nov 20, 2003 9:05 am
by Sarmanos
Well if it can teach me how to script than its one of the greatest things in the world.
Posted: Thu Nov 20, 2003 11:54 am
by Alexandru Stanicu
James has completed his M.Sc. and now works in the tools group at BioWare
Posted: Thu Nov 20, 2003 12:47 pm
by Starslayer_D
Neat.. gonna test it.
Posted: Thu Nov 20, 2003 10:20 pm
by Teibidh
Pfear me and my uber-133+ scriptz!
Posted: Thu Nov 20, 2003 10:23 pm
by Vanor
When someone trys this let us know how it works.
Does it let somene with no scripting ablity make decent scripts? Or only simple things? Or does it require a bit of scripting ablity to get anything more complex then then script wizard makes?
Posted: Thu Nov 20, 2003 10:41 pm
by Teibidh
After looking at it for just a few minutes I think it will be easier for me (even though I'm 'new' to scripting) to just write the stuff. ScriptEase isn't for newbies to write scripts as much as it is for advanced users to keep track of scripts and script elements it seems. Though there is some simplification made to it, it seems you have to have a rough understanding of scripting in order to set up the simplification elements (called atoms.. not sure if that's an SE term or some funky new developers term that I hadn't heard...) that you'll use later on. For old school coders it's marginal, those of us that learned to write our own variable indexes as we went and the like. For some of the newer folks that write spaghetti code cause college teaches you that it's okay, this'll be a great toy:P
Posted: Fri Nov 21, 2003 3:14 am
by _Wake_
This was the most helpfull program to me when scripting a year ago, It made for fast scripts to then build off of or tweek to my intended use
http://lilacsoul.revility.com/
been a while since I scripted but the tool you refrenced in the link reminded me of this papillon

Posted: Fri Nov 21, 2003 11:33 am
by Vicky
Vanor wrote:When someone trys this let us know how it works.
Does it let somene with no scripting ablity make decent scripts? Or only simple things? Or does it require a bit of scripting ablity to get anything more complex then then script wizard makes?
To answer your question simply Vanor, no it doesn't.
The concept is fairly groovy but the language they use is jargon. I would imagine this making things impossible for non-techo's. They make it even worse by using non-bioware names for things too. So you now have to remember not only that it's a trigger, but that it's now a perimeter as well. And that encounter doesn't mean encounter, it means more than that. You also have to create a blueprint for every placeable you want to use, including waypoints etc. Our palette would get enormous very fast.
Having said all this it does have some fairly cool features, particularly the build your own encounters and 'atoms'. This allows you to build typical scripting scenarios and duplicate them seamlessly.
I'd probably use this, especially for keeping track of complicated effect sequences etc. I'd have to look at building encounters to account for persistence. If you're a scripting novice you'd probably crap your pants. Much better to get started with the tutorials at NWN Lexicon.
My thoughts, 'tis all.
V x x x