Page 1 of 2
Patch 1.30
Posted: Sat Jun 14, 2003 9:33 pm
by Papillon
Bioware posted a beta version of the upcoming 1.30 patch on their website.
One of the best bug fixes:
- Game now displays "Item Acquired:..." feedback when the acquired item is stacked onto an existing item in the inventory.
Yay! Finally our chests and death code will be able to handle stackable items properly. I just tested it, works perfectly.
Not so great:
- Changed bodybags so they are called "Remains".
WTF ?? How many more times will this silly thing be renamed ? For those that do not remember: They caused me a lot of headaches when they renamed "body bags" to "bodybags".
Posted: Sat Jun 14, 2003 9:34 pm
by Papillon
Another very good idea
- DMs are no longer blinded by darkness.
Re: Patch 1.30
Posted: Sat Jun 14, 2003 9:56 pm
by Sili
Papillon wrote:
-Yay! Finally our chests and death code will be able to handle stackable items properly. I just tested it, works perfectly.
<--chokes..................faints
Posted: Sat Jun 14, 2003 10:03 pm
by Starslayer_D
Finally.. I can do my library properly..
Posted: Sat Jun 14, 2003 10:17 pm
by Nighthawk4
Oh Great - another Patch.
Another wasted 45 minutes on Dialup.
If they want to screw it up again, why not just include it in SoU?
Posted: Sat Jun 14, 2003 10:18 pm
by Sili
it is included
Posted: Sat Jun 14, 2003 10:20 pm
by Ykirhs
An then you can waste 45 min DLing SoU 0.91a
Posted: Sat Jun 14, 2003 10:21 pm
by Nighthawk4
Ykirhs wrote:An then you can waste 45 min DLing SoU 0.91a
Hehe - I have no doubt you will be right about that

Posted: Sun Jun 15, 2003 2:19 am
by Jordicus
these should also be interesting to see:
- Fixes to Protection Vs Alignment spells.
DM's can now open and modify any inventory, including players. They can give items, take them away, or equip and unequip them. Its pretty sweet!
int GetItemStackSize(object oItem);
void SetItemStackSize(object oItem, int nSize);
Posted: Sun Jun 15, 2003 2:32 am
by Scurvy_Platypus
Jordicus wrote:these should also be interesting to see:
- Fixes to Protection Vs Alignment spells.
DM's can now open and modify any inventory, including players. They can give items, take them away, or equip and unequip them. Its pretty sweet!
int GetItemStackSize(object oItem);
void SetItemStackSize(object oItem, int nSize);
Very nice. Now the DMs can crash out a specific player, in addition to lagging the server when they posses an NPC.
Re: Patch 1.30
Posted: Tue Jun 17, 2003 4:08 pm
by Vanor
Papillon wrote:Yay! Finally our chests and death code will be able to handle stackable items properly. I just tested it, works perfectly.
Wooohooo can finaly put stackable items in a persistent chest. If nothing else this is worth the DL.
Posted: Tue Jun 17, 2003 5:12 pm
by ashzz
how soon will avlis go 1.3 after the patch is released?
ashzz
Posted: Tue Jun 17, 2003 5:16 pm
by Silk
usually within 2 days.
Posted: Tue Jun 17, 2003 5:17 pm
by Aloro
how soon will avlis go 1.3 after the patch is released?
Good question. I'm actually not sure if we're going to wait and update to SoU at the same time. I expect there will be an official announcement made.
EDIT:
usually within 2 days.
Well, sounds like later this week.
- Aloro
Posted: Tue Jun 17, 2003 5:38 pm
by Lilith
Remember all you peeps that changed your Dialog.tlk files for the custom races must change it back to your original versions, for the patch to work.
Posted: Tue Jun 17, 2003 7:56 pm
by Vanor
Aloro wrote:Good question. I'm actually not sure if we're going to wait and update to SoU at the same time.
We'll update to 1.30 shortly after it comes out. We will update to SoU proably a month or so from now. Orleron wants to wait until it's out world wide before he installs it on Avlis.
Posted: Tue Jun 17, 2003 8:26 pm
by Silk
Yeah, we're definately not updating to SOU for quite a while after release. It's not to our advantage.
Posted: Tue Jun 17, 2003 9:04 pm
by marauder
Veruca Salt: I want it now, daddy.
Posted: Tue Jun 17, 2003 9:23 pm
by Sunscream
When we install the expansion we'll need to wait for avlis to update to patch 1.30 to play right?
Posted: Tue Jun 17, 2003 9:52 pm
by Ykirhs
*twitch* SoU is supposed to be backwards compatable... but given the track record, I wouldn't hold my breath...
Posted: Wed Jun 18, 2003 12:48 am
by ashzz
Ykirhs wrote:*twitch* SoU is supposed to be backwards compatable... but given the track record, I wouldn't hold my breath...
uh...
*shrugs*
Posted: Wed Jun 18, 2003 4:44 pm
by eNTrOpY
I think it's supposed to be backwards compatible to 1.30...
Posted: Wed Jun 18, 2003 5:59 pm
by Vroshgrak
no my dialog.tlk! i needed the old one? *gasps* I dont want to reinstall NWN.... hmmmm
Posted: Wed Jun 18, 2003 6:08 pm
by Vanor
I doubt SoU will be backward compatable to NWN 1.29, so you better wait to install it until we have 1.30 running.
Posted: Wed Jun 18, 2003 6:46 pm
by ashzz
just get someone to send yu a dialog tlk back up if yu dont have yours.