Extra and "No Voice" sets for new characters
Posted: Mon Dec 29, 2008 2:27 am
I got bored over the holidays, and dug up a few old things I've wanted to work on for a while. One of them is some override stuff to use when creating characters for CoPaP/Avlis. One part allows selecting all the available voice sets that a PC might want to use, or no voice. There are other ones available that turn on all the voices, but I didn't want ones that would be inappropriate for a character in CoPaP. No mention of places, Gods or names, and most of the monsters also disabled. That still leaves a ton of voices to chose from, including some for goblins, kobolds, ogres and even lizards (no Deekin, sorry).
What I need is some input and help testing it, before saying this is something that is good to use. I don't want people to start making characters with it, and then have to start over because they broke something. My biggest concern is the way I've added a "None" at the end for no voice set. All I did was add soundset 901 and 902 for male and female, which don't exist. My question to everyone is, will this break anything (or is there a better way)?
This is what I have so far: CoPaP_soundset.rar
*Edit: Link updated for Dropbox public folder link changes. This still uses the current soundset.2da from copap2da.hak, as of the time of this last edit (March 18, 2017). Since people have been using this for over 9 years, without any complaints or bugs, I'm going to assume it is fairly safe. *
It is a modified version of the one from the copap2da.hak. If you want to test it, drop the soundset.2da in your override folder when creating a character, and the voices should be available. Remember to take it out of your override folder before playing.
I'm also after feedback on any voices you think I missed, or ones you don't think should be in it. I went through them all, but might have easily missed something (there are a lot of them). Eventually I want to toss this in with the rest of the extras on the wiki while creating a character, but making sure it works right first is what this is about. Think of it as QA for everyone.
What I need is some input and help testing it, before saying this is something that is good to use. I don't want people to start making characters with it, and then have to start over because they broke something. My biggest concern is the way I've added a "None" at the end for no voice set. All I did was add soundset 901 and 902 for male and female, which don't exist. My question to everyone is, will this break anything (or is there a better way)?
This is what I have so far: CoPaP_soundset.rar
*Edit: Link updated for Dropbox public folder link changes. This still uses the current soundset.2da from copap2da.hak, as of the time of this last edit (March 18, 2017). Since people have been using this for over 9 years, without any complaints or bugs, I'm going to assume it is fairly safe. *

It is a modified version of the one from the copap2da.hak. If you want to test it, drop the soundset.2da in your override folder when creating a character, and the voices should be available. Remember to take it out of your override folder before playing.
I'm also after feedback on any voices you think I missed, or ones you don't think should be in it. I went through them all, but might have easily missed something (there are a lot of them). Eventually I want to toss this in with the rest of the extras on the wiki while creating a character, but making sure it works right first is what this is about. Think of it as QA for everyone.
