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Question of Deities
Posted: Tue Jul 20, 2004 3:14 pm
by Elysian_Guardian
I know that avlis is not a Forgotten Realms setting. Because of this, it has its own Pantheon where only a select few of the FR deities are acknowledged.
however, i have a gnoll whose history i am building up. right now, its fairly simple:
His tribe was slain by a group of bugbears who they had considered allies, and he was left for dead. Because of his traumatic injuries, he recalls very little of his past at the moment, but seeks to find out the reason for the scarring on his neck and arms, and to find religion beyond his home.
He's currently a ranger - favored enemy goblinoids, of course, because of the bugbear thing - but i plan on taking him towards cleric once he gets most of his memories back.
Problem is, i had planned on making him a cleric of Shar - the lady of loss, who holds domain over darkness(fitting for a nocturnal hunter). Shar is not recognized in avlis.
I do know that moonsea is a forgotten realms setting, so they must recognize the FR deities. What if a cleric from moonsea traveled to avlis? the gods in FR dont exist in avlis, so would that cleric from moonsea simply lose his/her divine powers when they arrived?
If necessary, i will base the gnoll in moonsea(if thats even possible, i dunno...)
if anyone could solve this conundrum i'd appreciate it. thanks.
Posted: Tue Jul 20, 2004 4:15 pm
by Aloro
The answer is simple, if not entirely what you're looking for:
Choose a deity from whichever world the character was created in. If the character was created in Avlis, then it's not "from" Moonsea, it's from Avlis, and it should worship an Avlissian deity.
- Aloro
Posted: Tue Jul 20, 2004 7:08 pm
by Elysian_Guardian
thats not actually that simple of an answer, really.
being a ranger, the gnoll isnt religious yet - he simply believes in nature's ability to keep him safe, and help provide for him. (i.e. - a divine source of power).
my question was regarding my intent to multiclass as cleric in the future.
typically, if someone is not raised in a religious environment, they seek out all religions before they decide which one is best for them. i plan on making the rounds to all the servers with him, and i'm sure that he'll be exposed to all the deities, both avlissian and forgotten realms examples.
once exposure has been there, he should be able to choose, right?
if all the deities in avlis are responsible for the creation of all the races in avlis, and would instantly smite me if i chose a 'foreign' deity...perhaps i started on the wrong CoPaP server.
Moonsea's server has been down all day, btw - not sure if its service related, or a connection issue for them. *shrugs*
EDIT:
my question still stands about clerics from other realms journeying to avlis, and whether they'd lose their divine abilities because they dont believe in an avlissian deity?
Posted: Tue Jul 20, 2004 7:17 pm
by Vanor
Elysian_Guardian wrote:my question still stands about clerics from other realms journeying to avlis, and whether they'd lose their divine abilities because they dont believe in an avlissian deity?
That's the plan right now yes. It hasn't happened yet, but we're working on it.
Posted: Tue Jul 20, 2004 8:02 pm
by Jordicus
Elysian_Guardian wrote:being a ranger, the gnoll isnt religious yet - he simply believes in nature's ability to keep him safe, and help provide for him. (i.e. - a divine source of power).
that's not exactly true in Avlis. In Avlis, Druids and by extension, Rangers get their spells from a god, not from nature. and it's a short list as to which gods support druids/rangers as well.
viewtopic.php?t=15626
Posted: Tue Jul 20, 2004 8:49 pm
by MondoPotato
After meeting your character in the game I would suggest that you choose to follow Pelar, God of the Hunt and rangers. Your character seemed to fit the mold for a cleric of Pelar for the brief time I spoke with him
Posted: Tue Jul 20, 2004 9:01 pm
by Elysian_Guardian
Vanor wrote:
That's the plan right now yes. It hasn't happened yet, but we're working on it.
thats certainly going to reduce the amount of non-avlis rangers/druids/paladins/clerics journeying to avlis to check the place out.
if i was a level 13 cleric on moonsea or one of the other toril based realms, and portaled to mikona only to find out i suddenly became a level 13 commoner...well, it certainly wouldnt make me feel very safe.
seems doing that would make the place unfriendly to the whole CoPaP idea, but maybe i'm misunderstanding...?

Posted: Tue Jul 20, 2004 9:04 pm
by Vanor
Elysian_Guardian wrote:only to find out i suddenly became a level 13 commoner...
You won't become a lvl 13 commoner. You just won't have access to more then 3rd lvl spells. This only applies to Clerics and Paladins however, not rangers and druids... As far as I know anyway.
Paladins and Rangers won't see much effect as they only have 4 levels of spells in the first place.
Posted: Tue Jul 20, 2004 9:06 pm
by MondoPotato
The idea of having your clerical/druidic powers stripped from you makes perfect sense though. How could you have your powers in a place where your diety has no influence, after all?
Sure it will make it tough if you have your powers stripped, but you wouldn't be confined to one place, and Druids and Clerics have some combat ability, so they wouldn't be useless. Just be sure to travel with a wizard or sorceress if you need the magic I suppose.
Posted: Tue Jul 20, 2004 9:50 pm
by Elysian_Guardian
MondoPotato wrote:The idea of having your clerical/druidic powers stripped from you makes perfect sense though. How could you have your powers in a place where your diety has no influence, after all?
Sure it will make it tough if you have your powers stripped, but you wouldn't be confined to one place, and Druids and Clerics have some combat ability, so they wouldn't be useless. Just be sure to travel with a wizard or sorceress if you need the magic I suppose.
agreed.
the comparison i was making about them being kinda useless is because its like blindfolding and deafening someone who needs eyes and ears to do their job. they'd FEEL useless, whether they were or not, depends on the player.

thanks for the info, all!
cya around.
Posted: Tue Jul 20, 2004 9:59 pm
by Cyberqat
Vanor wrote:
You won't become a lvl 13 commoner. You just won't have access to more then 3rd lvl spells. This only applies to Clerics and Paladins however, not rangers and druids... As far as I know anyway.
Paladins and Rangers won't see much effect as they only have 4 levels of spells in the first place.
Just out of curiosity then, are god granted abilites suchs Champions and palladins going to go away? Should I not be using them now in foreign worlds like Hala? And if so, what is the status of the Celestial Champions of O'ma Sandra has seen there?
CQ
Posted: Tue Jul 20, 2004 10:06 pm
by Vanor
Cyberqat wrote:Just out of curiosity then, are god granted abilites suchs Champions and palladins going to go away? Should I not be using them now in foreign worlds like Hala?
That's all up to each world to decide for themseleves.
Hala, I think is a somewhat special case though.
Posted: Tue Jul 20, 2004 10:27 pm
by Jund
Hala has a different system to the one in Avlis, there is a mechanism for clerics/paladins/druids/rangers of any god being granted full power whilst in that plane.
Flakey wrote:Jund wrote:
Does the ancient tower grant power to clerics from other plains? Does that mean clerics on this world have no restrictions (real or imagined) on casting level >3 spells?
Ill have another look for diety info cheers

Ysgard is a death plane so any cleric that comes from a world like Avlis would have thier full powers from a god anyway, another planar cleric can draw the >3rd level spells from the ancient tower. Almara also accepts the worship of paladins in Ysgard.
You would be best to go ask more info on their boards though thats all i know.
Posted: Wed Jul 21, 2004 5:10 am
by BlueCougar
Just my 2 cents but I play a Gnoll on Alvis and his deity is Pelar. Its simple and makes sense, and he's a ranger as well.