Systems: Economy projects update
Posted: Mon Mar 16, 2009 12:50 am
Economy Projects
So we understand that it's been a couple weeks since our last update on the economy projects, so here's a quick update on what's being worked on behind the scenes. The following systems are the ones we've got in various stages of development at the moment.
Avlis Recycling Garage (ARG)
As mentioned in a prior post, we'll be greating a system with which to turn low level crafted goods for more useful conversions. You will be able to turn in a limited number of crafted goods per week for tokens with which to purchase everything from rare crafting components to charged magic items. Given that there'll be incentive for non-crafters to turn in these same items to the recycler, you'll be able to sell these items to non-crafters for them to earn tokens themselves.
This project is currently stage 3 (completed and in QA) and will be in as soon as we've finalized the details on token merchants and locations.
Avlis Crafting Update
We know you've all heard this time and time again over the past few years, but yes there is a revision to weapon crafting and armor crafting in development. Currently the expansion will focus on creating a smaller number of end products and increasing the useful items that crafters can create with the help of artificers.
This project is also in stage 3 (completed and in QA) and will be available as we've finalized details on things like xp costs and component prices.
Avlis Drop System (ADS)
In addition to working on the player side of the economy, we're working on a revision to the NPC drop system, which has been in need of revision for a long time. The new revision will change the drop rate and how items spawn out of the loot table.
This is in stage 2 (testing and coding) and will be in QA soon then a live test pending feedback.
So we understand that it's been a couple weeks since our last update on the economy projects, so here's a quick update on what's being worked on behind the scenes. The following systems are the ones we've got in various stages of development at the moment.
Avlis Recycling Garage (ARG)
As mentioned in a prior post, we'll be greating a system with which to turn low level crafted goods for more useful conversions. You will be able to turn in a limited number of crafted goods per week for tokens with which to purchase everything from rare crafting components to charged magic items. Given that there'll be incentive for non-crafters to turn in these same items to the recycler, you'll be able to sell these items to non-crafters for them to earn tokens themselves.
This project is currently stage 3 (completed and in QA) and will be in as soon as we've finalized the details on token merchants and locations.
Avlis Crafting Update
We know you've all heard this time and time again over the past few years, but yes there is a revision to weapon crafting and armor crafting in development. Currently the expansion will focus on creating a smaller number of end products and increasing the useful items that crafters can create with the help of artificers.
This project is also in stage 3 (completed and in QA) and will be available as we've finalized details on things like xp costs and component prices.
Avlis Drop System (ADS)
In addition to working on the player side of the economy, we're working on a revision to the NPC drop system, which has been in need of revision for a long time. The new revision will change the drop rate and how items spawn out of the loot table.
This is in stage 2 (testing and coding) and will be in QA soon then a live test pending feedback.