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Hak order required for Avlis development

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Hak order required for Avlis development

PostAuthor: Dirk Cutlass » Tue Mar 15, 2005 10:17 am

Please can someone list the order of Avlis haks that I need to use for toolset development for Avlis. (There was a post about this somewhere - but preliminary search did not find it).

Thanks in advance.
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PostAuthor: Alphonse » Tue Mar 15, 2005 10:21 am

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PostAuthor: Dirk Cutlass » Tue Mar 15, 2005 11:59 am

Alphonse wrote:Its in the housing thread here

http://www.avlis.org/viewtopic.php?t=32510&highlight=


Thanks Al - I knew I'd seen it somewhere ! :D
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PostAuthor: TripleAught » Tue Mar 15, 2005 8:58 pm

I was just looking for this information as well...

Maybe I should still start a new thread about it. :roll:
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PostAuthor: Dirk Cutlass » Wed Mar 16, 2005 9:56 am

TripleAught wrote:I was just looking for this information as well...

Maybe I should still start a new thread about it. :roll:


Hehe, at least this thread has some useful keywords in the title, should make it easier for a future search.
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PostAuthor: TripleAught » Wed Mar 16, 2005 10:45 am

tea, as soon as I saw the title I knew my long search was over. :)

Edit: lol, the first word should all be shifted one letter on the keyboard. It should say "yes"
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PostAuthor: NecroZombie » Wed Mar 16, 2005 4:14 pm

That reference doesn't include the Haks needed for exterior tilesets.

Anyone know where (and in what order) we can that information?
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PostAuthor: Gorgon » Wed Mar 16, 2005 4:33 pm

Different servers use different haks for that. For example, the Deglos list is here. (The ones after the haks for all servers).

http://www.avlis.org/viewtopic.php?p=363161#363161

This list is old in regards to the Avlis/CoPaP haks, so use the current order list posted in the housing thread, and add everything after the universalhak_4_x

I don't know about the order on other servers.
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PostAuthor: CPU » Wed Mar 16, 2005 4:37 pm

NecroZombie wrote:That reference doesn't include the Haks needed for exterior tilesets.

Anyone know where (and in what order) we can that information?
It is the same. When you make your module in the Module Creation Wizard you select what tileset you wish to use during the Area Wizard portion. The choices are listed, you select one. You should see a list like this:

Beholder Caves
Castle Interior
Cave Ruins
City Exterior
City Interior
Crypt
Desert
Drow Interior
Dungeon
Forest
Frozen Wastes
Illithid Interior
Microset
Ruins
Rural
Rural Winter
Sewers
Underdark

I highlighted some of the external areas available.

Some of the extra haks required for specific servers (for example in Mikona you need to attach the, "NWAlleys11.hak". These go on the very bottom of the hack list:

avlis_main1_2
copaphak4_4
cep1patch150
cep1patch
cep2da
cepanatomy
cepbaseitem
cepcreature
cepplace
cepportrait
ceptexture
universal_4_3
nwalleys11



List of required HAKs by server:

Mikona: nwalleys11

Wilderness: drylands

Le'Or: treecity_2

Deglos: (in this order)
mountaincity
rockcitysou
rockcity
velsmines
abyss
gestaltcaves
lavacaves
rocky_mountains

Ferrell: cfr_cg04_1.30

Elysia: none
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PostAuthor: NecroZombie » Wed Mar 16, 2005 9:57 pm

Thats the answer I was looking for CPU.

A thousand thank yous. :good:
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PostAuthor: NecroZombie » Wed Mar 16, 2005 10:14 pm

one more question.....

Hypothetically speaking... what order would I put them in, if I wanted to use ALL of the exterior haks?
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PostAuthor: Emprod » Wed Mar 16, 2005 10:15 pm

If all the Avlis mod's don't have all the hak's attached, I assume when building housing you have to stick to what's there in CPU's list?

I have some housing planned that has interior and exterior areas.

It'd be cool to sticky a post about what haks are available for housing on which mods and keep it updated. And to know if CPU's is accurate.

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PostAuthor: CPU » Thu Mar 17, 2005 3:52 am

NecroZombie wrote:one more question.....

Hypothetically speaking... what order would I put them in, if I wanted to use ALL of the exterior haks?


<center>Do not do this.</center>

For example: You cannot use the treecity hak for a house you are making in Mikona. Or use the Mikona alleyways in Deglos. Your housing module MUST match up with the server module in terms of haks used.

If this is for a personal project, and having nothing to do with Avlis? I could not tell you which resourses would conflict with others. You will have to test the hak order yourself. I don't know.
Last edited by CPU on Thu Mar 17, 2005 4:14 am, edited 1 time in total.
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PostAuthor: CPU » Thu Mar 17, 2005 4:10 am

Emprod wrote:If all the Avlis mod's don't have all the hak's attached, I assume when building housing you have to stick to what's there in CPU's list?


Yes, exactly. For example: the Deglos haks are not attached to the Mikona Module. Therefore, if you include them in your Mikona character's home and build housing areas using the Deglos Haks, you would have wasted all your time! They can't be loaded / run in Mikona because those haks do not exist on that server as a game resource there.

At that point, we'd sadly have to send the house back to you so you could make the areas using only the current haks on that module.

Emprod wrote:It'd be cool to sticky a post about what haks are available for housing on which mods and keep it updated.


I plan to add this into the Player Housing thread as there is no definitive single source for this information. Alot of it may be obvious, but, at least, it will make it easier for those building private homes in Deglos! :wink:
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PostAuthor: NecroZombie » Thu Mar 17, 2005 2:04 pm

Thanks again CPU. I think I'm clear on the issue now.
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PostAuthor: NecroZombie » Fri Mar 18, 2005 8:15 pm

Hmmmm... How do I get the smooth hills (like the ones in Ferrell) in? I added the referenced hak for Ferrell, but cant find the option..
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PostAuthor: Alustriel » Wed Jul 06, 2005 9:30 am

Update ...

HAKS needed for all servers:

- avlis_main1_2
- copaphak4_4
- cep1patch150
- cep1patch
- cep2da
- cepanatomy
- cepbaseitem
- cepcreature
- cepplace
- cepportrait
- ceptexture
- universal_4_3


List of specific HAKS required per server:

Mikona:
- nwalleys11

Wilderness:
- drylands

Le'Or:
- treecity_2

Deglos:
- mountaincity
- rockcitysou
- rockcity
- velsmines
- abyss
- gestaltcaves
- lavacaves
- rocky_mountains

Ferrell:
- cfr_cg04_1.30

Elysia:
none

Visimontium:
- jpx_master_a
- jpx_forest
- jpx_mountains
- rockcitysou
- rockcity
- velsmines
- gestaltcaves
- lavacaves
- ci_blank_tin01

Kuras:
- kuras_temp (before avlis_main1_2)
- tm_tilesets-v91b
- tw010
- fortress
- dracon_temp



TLK file:
copaptlk_3_4

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