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Avlis policy on: How invisibilty is 'perceived'

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PostAuthor: Fuzz » Sun Jun 27, 2004 5:02 am

Liartes wrote:You 'do' see a ghostly image if you hear them.


No, you can just accurately tell where they are, because oyu have excellent hearing. Thus, if you so chose, you could hit them with reasonable accuracy, especially if you're trained in fighting without relying on your eyesight. (Blindfighting)
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PostAuthor: Jordicus » Sun Jun 27, 2004 12:26 pm

Fuzz wrote:
Liartes wrote:You 'do' see a ghostly image if you hear them.


No, you can just accurately tell where they are, because oyu have excellent hearing. Thus, if you so chose, you could hit them with reasonable accuracy, especially if you're trained in fighting without relying on your eyesight. (Blindfighting)


actualy Liartes is correct. the NWN game engine allows you to see a ghostly image of teh person when you hear them. that doesn't mean that you actually "see" them. the ghostly image is just a placeholder for you to know where you heard them
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PostAuthor: Titanium Dragon » Sun Jun 27, 2004 3:54 pm

Jordicus wrote:
Fuzz wrote:
Liartes wrote:You 'do' see a ghostly image if you hear them.


No, you can just accurately tell where they are, because oyu have excellent hearing. Thus, if you so chose, you could hit them with reasonable accuracy, especially if you're trained in fighting without relying on your eyesight. (Blindfighting)


actualy Liartes is correct. the NWN game engine allows you to see a ghostly image of teh person when you hear them. that doesn't mean that you actually "see" them. the ghostly image is just a placeholder for you to know where you heard them


Actually you just said the same thing Fuzz did.
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PostAuthor: Fuzz » Sun Jun 27, 2004 3:56 pm

Titanium Dragon wrote:
Jordicus wrote:
Fuzz wrote:
Liartes wrote:You 'do' see a ghostly image if you hear them.


No, you can just accurately tell where they are, because oyu have excellent hearing. Thus, if you so chose, you could hit them with reasonable accuracy, especially if you're trained in fighting without relying on your eyesight. (Blindfighting)


actualy Liartes is correct. the NWN game engine allows you to see a ghostly image of teh person when you hear them. that doesn't mean that you actually "see" them. the ghostly image is just a placeholder for you to know where you heard them


Actually you just said the same thing Fuzz did.


Right.
<Sili> I've seen septic tanks with less shit in them than Fuzz.

<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.

<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.


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PostAuthor: BlueCougar » Sun Jun 27, 2004 6:33 pm

I guess I should be clearer in my description that there would be a "universal" ghost/shadow form that would identify the person who you hear with a label that isn't their name. I do realize there is a ghostly form, I have already encountered this exact scenario.
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Re: Avlis policy on: How invisibilty is 'perceived'

PostAuthor: Gorgon » Thu Feb 09, 2012 8:57 am

*bumped again, and fixed link for the newer forum stuff*

viewtopic.php?t=14361

(Rules forum has bbcode disabled, so it only shows the end part with http://www.avlis.org urls pointing to the same topic)
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Re: Avlis policy on: How invisibilty is 'perceived'

PostAuthor: solitude_peace2 » Thu Feb 09, 2012 1:52 pm

Recently ran into another issue with Invisibility. How do we deal with the Silencing part of an Invisibility spell? Can you hear the Invisible person yell "Trap!"?
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