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To make a new character, I start with:

Polls for Avlis homepage.

To make a new character, I start with:

Alignment
11
3%
Background
57
17%
Class
89
26%
Deity
3
1%
Home Town
0
No votes
Mental Picture
122
36%
Name
11
3%
Race
49
14%
 
Total votes : 342

To make a new character, I start with:

PostAuthor: Manuel the White » Tue Oct 14, 2003 4:57 am

The creative process has to start somewhere...
ACTIVE CHARACTERS: Casey Landry, Jessie Morrice
SOMETIMES CHARACTERS: Silinde, Luthias
INACTIVE CHARACTERS: Manuel (the White) Thay't Le'Megen, Zven Reaplenoose, Drashter Volterz
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PostAuthor: LokiTheSly » Tue Oct 14, 2003 5:01 am

I voted for background. I try to get an idea of what I want & then I work the calsses to fit this mold as close as I can. Everything from his or her temperment, to the weapon they use.

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PostAuthor: Cazaton » Tue Oct 14, 2003 5:04 am

I have to go with the Mental picture. I get an idea of what I want... sortta where I want him/her to go. As I go further with the picture, back ground, race, class, ect all just sort of fall into place.
Orleron wrote:just like Toril is the "Forgotten Realms" campaign, Avlis would be the "Big Gay Hoser" campaign.
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PostAuthor: Vergilius » Tue Oct 14, 2003 5:48 am

My normal process:

I think of the class/race combo that I haven't played in the longest time. I like variety in what I play. Of course, there are usually several concepts that I haven't tried in a long time.

Once I get class race, I decide on a combination of stats/personality. I've built characters in two different ways. Sometimes I get the personality first and then make the stats match, sometimes I decide what the minimum stats are to make the character concept viable and then assign remaining stat points on the basis of RP concept. Sometimes, I assign almost all the stat points and decide on the basis of these stats what kind of personality the character has.

Basically I create my character through a mix of processes.

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PostAuthor: Themicles » Tue Oct 14, 2003 6:11 am

I have to go with mental picture here.
All my characters are characters that I've already developed a story for,
or in a story. I already have a general picture of what they are, even if the
story isn't D&D based.

As for a character from the blue? Just that, from the blue. I just start doing
it. Whatever feels right, or whatever matches a general picture in my
head.

-Themicles
A wise man does not dwell on his past. He learns from it, he grows from it, and then moves ahead into his future.

And some wise words from a wise man. :P
Orleron wrote:You have to excuse Themi. Tact, diplomacy, and softness are not his best traits, but he does not mean anything by his writing. He's a nice guy. You just get used to it after a while because he doesn't seem to learn. :)
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PostAuthor: Vicky » Tue Oct 14, 2003 6:22 am

Mine isn't on there...

I roll some die!

V x x x
Thank goodness Vicky finally gave up that powergamer character, Tehenen. If I saw her one more time at the Ice Caves, I was gonna throw up! Jesus. To go from level 1 to 5 in 8 months is just ridiculous. I bet she has like 4200 gold too. Unbelievable how fast she was gaining levels and wealth. ;)
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PostAuthor: Sindol » Tue Oct 14, 2003 6:28 am

Background, usually based on some part of the world's background. In most cases the race and class and all them other things are directly derived from this.
So much fun,
yet so little time to enjoy it.
- Sindol
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PostAuthor: Reinstag » Tue Oct 14, 2003 7:02 am

A case of beer and a plate of nachos.
Thankfully, my dad had a stroke. - Unnamed Hostess

http://silver-spire.com
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PostAuthor: kombinat » Tue Oct 14, 2003 7:52 am

I often start with Alignment, as to a large degree that encompasses personality and abstract motivation. Then on to the background story, from which falls out race, class, etc...

Occasionally there'll be something I want to try out (such as someone specialising in the Dire Mace), and I'll build a character around the initial seed idea. Pretty soon the char has gone way beyond that and has a story developed, after interactions with others and seeing how the char reacts.

Usually the char has a detailed background (more for my own amusement than anything else, I write up a story of their background which makes me think more on what could have happened) which never sees the light of day, written up before I ever open NWN to make the char. Sometimes that doesn't happen, and I just have vague image of the person and I end up remaking them a dozen times over.

I try not to base the character directly off any literary characters. They're going to diverge from anyone else's ideas anyway, so I don't want the pressure there to cleave to the literary char or make an effort to differentiate. So I'll never make a Drizzt :)
Be mindful of the prayers you send
Pray hard but pray with care
For the tears that you are crying now
Are just your answered prayers

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PostAuthor: Cazaton » Tue Oct 14, 2003 7:52 am

Reinstag wrote:A case of beer and a plate of nachos.


Can I change my vote?
Orleron wrote:just like Toril is the "Forgotten Realms" campaign, Avlis would be the "Big Gay Hoser" campaign.
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PostAuthor: Manuel the White » Tue Oct 14, 2003 3:36 pm

Vicky wrote:Mine isn't on there...

I roll some die!

V x x x


Oh, sweetie, you're old school. :)
ACTIVE CHARACTERS: Casey Landry, Jessie Morrice
SOMETIMES CHARACTERS: Silinde, Luthias
INACTIVE CHARACTERS: Manuel (the White) Thay't Le'Megen, Zven Reaplenoose, Drashter Volterz
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PostAuthor: Aradan Kir » Tue Oct 14, 2003 3:48 pm

Mine's not there either - personality (although perhaps this is covered by "mental picture").

Once I have decided on their personality, the background is formed to fit with why they are like what they are like. From the background and personality, the class seems to be next, then alignment .... and the rest just follows.

Mind you - more often than not, within 5 minutes of playing, the personality has changed due to either me discovering that I can't actually play the personality that I originally intended very well, or just through it developing in another direction from some interaction with other characters.
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PostAuthor: Titanium Dragon » Tue Oct 14, 2003 4:03 pm

I go by a combination of background and mental picture. I actually wrote up a backstory for each of my characters before I made them. From this backstory I came up with stats, skills, feats, ect. Sh'lieulias is a character with a very large and intricate backstory (its not epic at all, it just helps to explain why he is the way he is), whereas Thad's backstory, though it exists, has never been really brought into play except for when he refused to join the army. Unfortunately, Thad ended up being a rather bland character, so I have pretty much stopped using him until or unless I come up with a direction for him to take. Vence has a small backstory as well, but it really is pretty simple, much like he is ;) He's fun to play, though.

Really, though, the very first thing I do is a mental image. Thad was a troubled ex-solidier-come-ranger; Sh'lieulias was a half-mad necromancer who is fascinated by death; and Vence is a tough from the slums who has decided there is more to the world than the slums - you can rob from everywhere!
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PostAuthor: Malathyre » Tue Oct 14, 2003 5:56 pm

Vicky wrote:Mine isn't on there...

I roll some die!

V x x x


Dice, dice....I think I heard of those once...

Anyway, my method is very similar to Vergilius's's's. I usually start with class and race and then develop a backstory and personality. For my only character in this game, I actually tried to develop a backstory that would lead to fairly normal person, because I had never done that before in any RPG. I usually play people that have suffered the typical "adventurer's tragedy", which is usually filled with stuff like parents who died tragically, orphaning, or some other world shaking event for the character. For this one, I decided to totally develop her personality based upon what happens to her in game. Sure, she already has some personality, but no major eccentricities or quirks yet. Just different for me, I'm sure many people do this already.
"The stars predict tomorrow you'll wake up, do a bunch of stuff, and then go back to sleep!"--Your Horoscope for Today, Weird Al Yankovic
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PostAuthor: WrathOG777 » Tue Oct 14, 2003 6:05 pm

It is almost like a whole pacakage just comes together at once for me.

For example,
It would be fun to play an ugly tatooed guy that likes to talk a lot and try to get in cosy with the ladies, but keeps forgetting their names. He likes to fight but is a wizard so he realy sucks at fighting, but he still thinks he is all that.

Just wait till Tiras gets tensers!
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PostAuthor: CuRoi » Tue Oct 14, 2003 6:19 pm

Reinstag wrote:A case of beer and a plate of nachos.


You ought to try cough syrup? the poor man?s narcotic.

?Course, then all your characters? names will have an extra ?o? in them somewhere?

Odd that?
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PostAuthor: Teibidh » Fri Oct 17, 2003 4:57 am

I always come up with the name first. You can look at a person or character and make fair guesses as to what they are... but if you really want to know who, you have to know what they call themselves.

What's more intimidating? Bob the Sinister Archmage or Kirakthis the Wizard... Kirakthis, of course. Hell, Bob's parents didn't have the imagination to give him a name, what kind of IQ could he possibly have?:P
I could care less whether the glass is half full or half empty you pathetic PhD wielding excuse for a slime troll! Who the flying furry fu*k drank my water??

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PostAuthor: Brick » Fri Oct 17, 2003 5:09 am

Personality is pretty much what I start with...

An old, wise, dwarf who's a little senile, a stark raving mad and overly violent ecoterrorist, a foul mouthed halfling who insists he isn't short... I find myself a concept to base the character around, and use that to develop what he generally acts like. Then maybe write a background to go with this, but I've always thought that backgrounds are pretty inessential to roleplaying. It's easier to just make stuff up as you're playing, as well as much more fun.

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PostAuthor: Manuel the White » Sun Oct 19, 2003 8:19 am

I usually start with a class. Sometimes I pick an ideal race to match up with the class but not always. Then I start to think about attributes, skills and abilities. After that appearance is a big factor. Big, thin? Dark hair or light? Tattoos? Is he/she young or old?

I look at this person and start to ask how did they get like this? What caused them to develop in this way and into this individual? Based on this history, what is their current attitude? Do they have any personality quirks? What god would he/she follow if any? And so on...

Usually, it starts with class because no other feature can change your gameplay more profoundly or directly than class and variety is the spice of life.
ACTIVE CHARACTERS: Casey Landry, Jessie Morrice
SOMETIMES CHARACTERS: Silinde, Luthias
INACTIVE CHARACTERS: Manuel (the White) Thay't Le'Megen, Zven Reaplenoose, Drashter Volterz
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PostAuthor: Arena Helerin » Sun Oct 19, 2003 8:39 am

Well, just because I only have one character doesn't mean that I haven't considered several more. I actually have three more in mind, but until Arena becomes less busy (HA! That's funny!) I'm stuck with her for a while. I really don't mind too much because I love playing with Arena still, but if/when the day comes for me to retire her, I have several characters and their concepts that I had in mind.

I guess I've started with all of the things mentioned above in the poll. One character I had an idea of what I want to see happen as the character developed. I have a name picked out and the class levels I want to see him have, but it was motivated by a mental picture.

Another character I have was based off of a class. I want to see this character and her personality mold somewhat in a direction of a particular class. Again, I've thought out ideas for how to play it out and have a name decided upon.

The third character I have a concept of is based off of a race. I want to someday play a custom race, so I thought up a character who could fit that profile. I've got a good picture of what I can do with it and classes picked out.

With Arena I had a rough mental picture, but allowed the surrounding RP to somewhat dictate where she went. To me, that's the best way to play...to have a core idea for your character that is still flexible enough to develop based on experiences in game. I never would have imagined her the head of an order or an accomplished alchemist or to have such a vehement hatred for the act of assassination. All of these things were shaped by in game events but fit the core of her personality. Anyway, that's my little addition to the thread. =)
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PostAuthor: Figani Drolar » Mon May 31, 2004 12:51 pm

I usually build my character up around their race and gender. Then I decide on a class. Anything after that is an afterthought as far as I'm concerned. After that, for me, it mainly boils down to what happens in the game. My character is a Dwarf fighter, and he's a Champion of Torm and a Dwarfen Defender (Levels 10/5/25).

(BTW I know this is going off-topic, but how on earth do I get my signature image to show up???)
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PostAuthor: Manuel the White » Tue Jun 01, 2004 3:59 am

Figani Drolar wrote:(BTW I know this is going off-topic, but how on earth do I get my signature image to show up???)


Works best when you wrap the path to the image in img tags as so:
Code: Select all
[img]http://path/to/my/image.jpg[/img]
ACTIVE CHARACTERS: Casey Landry, Jessie Morrice
SOMETIMES CHARACTERS: Silinde, Luthias
INACTIVE CHARACTERS: Manuel (the White) Thay't Le'Megen, Zven Reaplenoose, Drashter Volterz
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PostAuthor: Figani Drolar » Tue Jun 01, 2004 3:46 pm

Thanks for the tip. :D
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PostAuthor: Cymbolism » Tue Jun 01, 2004 6:40 pm

I'd have to say mental picture. But that doesn't mean an image of the character's looks, more the personality of the character itself and the way it speaks etc. Then a background and the rest that would have made them that way.
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PostAuthor: Arkonswrath » Fri Jun 04, 2004 12:40 pm

I always go with a background first. Based on the background I can decide the race, the way the character looks, what class he/she is going to be, what type of personality, etc. Without a good background, your character will not have any depth to it.
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