Server Totals
Deglos - (0)
Le'Or - (0)
Ferrell - (0)
Elysia - (0)
M'Chek - (0)
Mikona - (0)
Wilderness - (0)
Visimontium - (0)
Underdark - (0)
Total players: 0
Gallery

Links Menu

The BlackDagger Server (s)

Moderators: Nighthawk4, Dungeon Masters

The BlackDagger Server (s)

PostAuthor: Janos » Tue Apr 30, 2002 11:08 pm

So.. I was thinking that if everyone here who wanted to make a server for NWN when it comes out all collide their efforts and make a multi server game........

Just an Idea.. I need to read more on it.

[Edited on 5/1/02 by Janos]
<a target=_top href=http://uotgr.com/Guilds/web_pages/Familia/index.html>
Image</a>
User avatar
Janos
Prince of Bloated Discourse
 
Posts: 175
Joined: Wed Apr 03, 2002 1:34 am
Location: Lincoln, NE

PostAuthor: Orleron » Wed May 01, 2002 2:00 am

Yeah, ultimately we are planning on linking everything up.

The thing about NWN is that if you want to make a special PC race you need to write scripts for it to work on your server. But when that character goes to another server which doesn't have the scripts his racial abilities don't function... for example, Drow. If you don't have the drow scripts on your server it will just see you as an elf or half-elf.

So we were planning on putting all our scripts up here for download that way anyone who wants to link to us can download our scripts thereby enabling our special races to go back and forth and not let their abilities get lost. We also in turn plan on complying with scripts from the other servers to here.
"Truth has no form."
--Idries Shah

World of Avlis Page

Avlis Project FAQ
User avatar
Orleron
World Advisor, Co-founder
World Advisor, Co-founder
 
Posts: 14905
Joined: Fri Sep 14, 2001 9:48 pm
Timezone: GMT-5

PostAuthor: Janos » Wed May 01, 2002 2:38 am

Oh man, I need to read up on this. I may just skip paper and pen dming and jump into NWN based game.

So is there a way I can take out elves as a pc race, ad Hobgoblins, Giantkin, and Ogrekin (in my setting I eliminate "Half" races and make them "Kin", hence, OrcKin (HalfOrc) Elfkin (HalfElf))

I guess I need to find some good info sources to refreshen my knowledge on running a server and your own game! :P
<a target=_top href=http://uotgr.com/Guilds/web_pages/Familia/index.html>
Image</a>
User avatar
Janos
Prince of Bloated Discourse
 
Posts: 175
Joined: Wed Apr 03, 2002 1:34 am
Location: Lincoln, NE

PostAuthor: Orleron » Wed May 01, 2002 3:34 pm

The way it works is that under the parameter "Race" you can only pick one of the races listed in the 3rd Ed Player's HB. However, there is a second parameter called "SubRace" which you can write in anything you want. From there, it's easy to make a script that looks at your subrace and applies the appropriate abilites to it for that object.

So your half-elf would have to have Half-elf as his Race, but his subrace could be Elfkin. Just like in the Blackdagger world, if you were a Half-Dryad, you would need to pick Half-Elf as your race, and then Half-Dryad as your subrace. The script I'm about to write would then apply your Half-Dryad abilities to your subrace.
User avatar
Orleron
World Advisor, Co-founder
World Advisor, Co-founder
 
Posts: 14905
Joined: Fri Sep 14, 2001 9:48 pm
Timezone: GMT-5

PostAuthor: Janos » Wed May 01, 2002 4:16 pm

So if I wanted to make Ogrekin and Giantkin I would prob. need to make em subraces for HalfOrcs right?
Hrm. That sucks cuz now I can't make goblins, hobgoblins, gnolls and kobolds player races! :(
<a target=_top href=http://uotgr.com/Guilds/web_pages/Familia/index.html>
Image</a>
User avatar
Janos
Prince of Bloated Discourse
 
Posts: 175
Joined: Wed Apr 03, 2002 1:34 am
Location: Lincoln, NE

PostAuthor: Janos » Wed May 01, 2002 4:23 pm

As well, how do you write scripts ofr a game when it hasn't been out yet? I thought they had their own system. Or do you need to know programing code. If its a quick, simple interface then link me to the tools cuz I wouldn't mind getting the shit ironed out for this before it comes out!
<a target=_top href=http://uotgr.com/Guilds/web_pages/Familia/index.html>
Image</a>
User avatar
Janos
Prince of Bloated Discourse
 
Posts: 175
Joined: Wed Apr 03, 2002 1:34 am
Location: Lincoln, NE

PostAuthor: Orleron » Wed May 01, 2002 4:45 pm

Well the thing is that I do remember seeing some other reports about it that talk about how you can actually make any monster into a player character.

I'm not exactly sure but I think it boils down to where you can make any pre-existing monster or PC race be a player character. There is no difference between the two. The difference (I think) occurs when you want to create a totally new race that doesn't exist in any of the previous core literature.

The editor tools for NWN will come out when the game comes out, but the scripting language is mostly in tact. I have a link to it somehwere. I will find it and put it up.

The editor lets you do all the basics, and I hear it's very easy to use. By basics I mean making modules, towns, dungeons, etc. The scripting comes in when you want to do something outside these things.
User avatar
Orleron
World Advisor, Co-founder
World Advisor, Co-founder
 
Posts: 14905
Joined: Fri Sep 14, 2001 9:48 pm
Timezone: GMT-5

PostAuthor: Orleron » Wed May 01, 2002 5:16 pm

The scripting course is at: http://nwvault.ign.com/dm/scripting/course/

It's basically a lesson in very rudimentary C programming adapted for NWN functions. It's so easy that even someone like me, who can only program in BASIC can do it.
User avatar
Orleron
World Advisor, Co-founder
World Advisor, Co-founder
 
Posts: 14905
Joined: Fri Sep 14, 2001 9:48 pm
Timezone: GMT-5


Return to NWN General Discussion

Who is online

Registered users: Bing [Bot], Google [Bot], Gorgon, Yahoo [Bot]