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Player's idea box

Forum for posing direct questions to the Avlis Team. Purpose is to facilitate Team/Player communication.

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Re: Player's idea box

PostAuthor: BeyondInfinity » Wed Feb 22, 2017 6:08 pm

Metals, When crafting weaponry and armory, should it be that the failed results can be recycled back to ingots in the forge?
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Re: Player's idea box

PostAuthor: GrimlyAxefingler » Fri Mar 17, 2017 1:09 pm

With all the coloured text options I see, if there was any way to set shop inventory items to be a different colour if the merchant is willing to purchase them it would save me oodles and oodles of time, and give me great ideas to plan my trips for the day.
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Re: Player's idea box

PostAuthor: Elradra » Sat Mar 18, 2017 3:56 am

Alteration machine additions;

Female disguise masks
Unclipple the nipple - use a torso from a succubus model so "topless" looks don't involve chains or body paint.
367

Now with 40+ alts to meet!
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Re: Player's idea box

PostAuthor: Bane TooVall » Fri Mar 31, 2017 5:27 pm

Chests, boxes, barrels, and merchant counters that allow you to drop 1 item in and then move all of that item in (like crafting tables do).
Last edited by Bane TooVall on Sat Apr 15, 2017 5:42 pm, edited 1 time in total.

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Re: Player's idea box

PostAuthor: galen_macbyrne » Fri Mar 31, 2017 7:08 pm

Make carpentry adhesives stackable, and add bulk buying 10x, 100x - As it is, typical carpentry both destroys a computer's mouse and gives a player repetitive motion injuries moving many thousands of instances of adhesives for even a single level.
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Re: Player's idea box

PostAuthor: Auriane » Mon Apr 03, 2017 3:55 pm

Make carpentry adhesives stackable, and add bulk buying 10x, 100x - As it is, typical carpentry both destroys a computer's mouse and gives a player repetitive motion injuries moving many thousands of instances of adhesives for even a single level.


Here here!
This should be done for all crafting supplies (my wrist is sore)

Thanks

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Re: Player's idea box

PostAuthor: Bane TooVall » Sat Apr 15, 2017 5:41 pm

Idea: Allow Shifter levels to count 1/2 Druid levels to be consistent with other class PrC's (Holy Warriors and Clerics, Palemasters and Mages, ect).

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Re: Player's idea box

PostAuthor: GrimlyAxefingler » Thu Apr 20, 2017 12:56 am

Couple of bard ideas...

Bard Busking Box
a small container that can be placed on the ground in front of a performing bard that other pcs can open up and deposit gold into, or maybe a script that would auto withdraw a small amount of gold from the pc's as they click on the busking box. Bards gotta eat to right?


i dont know if this next one is even possible but

Temporary Custom Sound files for a mass bard event
In my head im seeing a large event say ten bards perfrorming. I know that custom sound files can be added voluntarily so as not to interfere with players that dont have them. Have a moving show that goes through ten areas, one for each bard. Each bard could upload their own custom sound files that could be uniquely assigned to their performance area. Im imagining a large venue with ten offshoot transitions for each performer. Give a few weeks notice and interested attendees could dl the files and actually hear the mood that the bards are trying to create.
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Re: Player's idea box

PostAuthor: Katroine » Fri Apr 28, 2017 8:55 pm

I was hoping Truely Sweets could finally get that shipment of candies she is always talking about to complete the remaining orders.
Maybe something along the lines of the following:

Golden Gingers
These thin slivers of candied ginger are dusted with a fine sandy sugar.

Violet Sugar Skulls
These tiny hardened sugar skulls are decorated with deep violet markings.

Or something similar to round out the Trust treats. :D
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Re: Player's idea box

PostAuthor: Tulip » Sat Apr 29, 2017 2:57 am

When scribing scrolls, remove the emotes the characters make. While the flavour text is pretty, it makes it difficult for people around them to follow conversation.

Keep the pretty animations though =D
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Re: Player's idea box

PostAuthor: Coco » Sun Apr 30, 2017 1:32 pm

Add another model at the tailor that is able to alter designs, colors etc. on plot items.

So far I have to go offworld to change appearance or color on a plot item (unless using the dyes), but the colors may not look the same once returning to Avlis.

The dyes can be really costly compared to a model, where you can actually change between all the different colors without have to buy each of them.

So I thought it would be nice having a model that "one talk to" without putting any items in a machine.
Kinda like offworld - where your character just hold or wear the item no matter if its a weapon, armor, helmet or cloak, and once your done, you pay for the change.
That way even plot items can be changed.

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Re: Player's idea box

PostAuthor: Hamlet » Sun Apr 30, 2017 4:33 pm

Coco wrote:Add another model at the tailor that is able to alter designs, colors etc. on plot items.


On Avlis, plot items are most frequently guild uniforms and religious symbols. They are not meant to be changed after a personal preference, and there are IC consequences for doing so. In order to prevent change attempts for these particular item types without consulting the DM body, plot items altogether are not available for alteration machine processing on Avlis. If you would like to discuss this, please post in Ask the Team. :-)
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Re: Player's idea box

PostAuthor: Coco » Sun Apr 30, 2017 7:40 pm

Sorry, I totally forgot about the Order/Guild items were plots too. It wasn't that type of plot items I was thinking about :oops: .

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Re: Player's idea box

PostAuthor: Ulu Elexin » Wed Jun 07, 2017 10:47 pm

Make the mage portals be open to other methods than persuade to negotiate the price. Like the T'Nanshi caravans have:

Bluff
Persuade
Intimidate
Andrinor's Mark
etc.

To determine the end price.

Thanks for considering.
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Re: Player's idea box

PostAuthor: Set » Fri Jun 09, 2017 12:06 am

Reset the Ferrell server after every Performance Night (Wednesday) - the room-key NPC seems to disappear until that's done.
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Re: Player's idea box

PostAuthor: Deider » Fri Jun 16, 2017 7:47 pm

Put the "DM drop only" crafting components in the modules. Now that PCs can artifice some badass items the crafted items that can be made with these components are no longer balance-breaking. This would give all players something new to do as we scour the servers looking for where to find them.
I like gnomes.
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Re: Player's idea box

PostAuthor: jwhite5730 » Fri Jun 16, 2017 9:18 pm

How about a 5 min warning on when a server is going to be bounced....I lost a lot of crafting items because it just went down the other day....[Le sigh]
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Re: Player's idea box

PostAuthor: Angel of Death » Fri Jun 16, 2017 9:25 pm

I have said so on irc and will say so here again.

We dont reset servers or bounce them without warning if there are players on. If it reset without warning it was a crash of some sort. Always do a /save before dumping alot of crafting stuff. Doing so tends to crash servers.
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Re: Player's idea box

PostAuthor: GrimlyAxefingler » Tue Jun 27, 2017 4:54 pm

Defensive Stance should give 25% physical dmg immunity after 20 lvls of dwarven defender. Because i think it would be awesome, not because it does in any other versions of DnD.
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Re: Player's idea box

PostAuthor: Sathsarrion » Fri Jun 30, 2017 4:52 am

Adjust how much PSP can be stored in ritual gems with Psionic Receptacle. As it is, they can only hold 2 PSP each, while regular gems can hold up to 100 depending on size and type.
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Re: Player's idea box

PostAuthor: Commander Morgan » Tue Jul 04, 2017 7:32 am

*Foraging*
A new skill foraging to compliment crafting.

Collecting / harvesting wild plants, materials, resources and wood gives xp (0-1ish?)

Levels in foraging give a small percentage chance of additional components being gathered, perhaps 3% per level. This would benefit high level foragers who would be more adept at collecting rare resources.

Move the 10xp per tree xp to the new system (this came up in a discussion carpentry with colleagues, as it is now far easier to level by collecting wood than actual crafting at all levels).

Happy to discuss/ flesh out more / help with coding.

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Re: Player's idea box

PostAuthor: Elradra » Fri Jul 07, 2017 5:23 am

Got an idea for a gold sink from a Youtube video on MMO economies.

https://www.youtube.com/watch?v=W39TtF14i8I

Basically set up an NPC who can delevel characters for some crazy amount of gold. Less non-Refreshing requests eating up team time, less gold inflating the economy.
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Re: Player's idea box

PostAuthor: GrimlyAxefingler » Thu Jul 27, 2017 4:09 pm

Ore drops should be more randomized.

While i understand, and most certainly benefit from the static ore placements and the slightly random drops that occur when lesser ores are removed in certain areas, I think randomizing the drops across much of the static areas would be way more fun. I love exploring all the different mines, and there are tons of great ones, but the excitement wears off a bit when i know exactly every piece of static ore in the mountain, and know every spot that rarer ores pop up occasionally.
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Re: Player's idea box

PostAuthor: Jazz » Thu Jul 27, 2017 5:00 pm

Change the start area of Ferrell. Right now it will send you to Kitanya Hill, but I think most players would rather start at Port Eridanus. Make the starting area send you to the Port Hole Tavern instead, perhaps?
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Re: Player's idea box

PostAuthor: Jazz » Mon Jul 31, 2017 10:51 am

Nutz - Gem Mine: right now half the gemveins spawn in or just next to the walls. This makes some of these veins inaccessible for mining them. Which, of course, is a shame. Not sure if anything could be done about this, but if so, please do!
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