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Sailors Guild: Arrr or Nrrrr?

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Sailors Guild: Arrr or Nrrrr?

PostAuthor: Xeo » Tue Jan 24, 2017 5:58 pm

Question: "Is there enough interest for a Sailors/Merchant/Pirate/Explorers/Arrrr! Guild?"

I mean players that are interested with current PC's that have a sailing background or new PC's or remorting PC's?

I am curious to know at the moment.
Silk wrote:I don't know, I think flinging poo in a catapult could be pretty damn effective.
I know if I was on the battlefield and I got hit by a pile of shit... I'd probably go home.
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Ronan » Tue Jan 24, 2017 6:04 pm

Is this a "we're not pirates, wink!" Type guild, or is it truly anti pirate? :D
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Katroine » Tue Jan 24, 2017 6:14 pm

Just an adventuring guild? A real pirate-rob people type guild? An actual sailor guild where boat trips happen? A non-SATF merchant guild?
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Tulip » Tue Jan 24, 2017 6:19 pm

Any chance of my character being promoted to aModern Major General?

Personally, I love the idea. As for whether a guild like that will gain enough traction... what's the most recently formed guild that has? The player population is small, so it'll be a mostly alt thing, wouldn't it?
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: silverfields2 » Tue Jan 24, 2017 6:53 pm

Yeah, too busy already with the limited IG time I get with stuff that interest me so I wouldn't have time for an alt or even for one of my other PC's to join another guild that would end up have one person show up to a guild meeting. :?
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Xeo » Tue Jan 24, 2017 7:07 pm

Ronan wrote:Is this a "we're not pirates, wink!" Type guild, or is it truly anti pirate? :D


Not sure... Ony has never really said ICly she was a Pirate... Everyone assumes because of the "Arrr!"

Tulip wrote:Any chance of my character being promoted to aModern Major General?

Personally, I love the idea. As for whether a guild like that will gain enough traction... what's the most recently formed guild that has? The player population is small, so it'll be a mostly alt thing, wouldn't it?


More than likely contain mainly alts but one or two players with main characters in it will keep it afloat *excuse the pun!*

Katroine wrote:Just an adventuring guild? A real pirate-rob people type guild? An actual sailor guild where boat trips happen? A non-SATF merchant guild?


Maybe just adventuring... (Thought about this one again) HELL YEAH ADVENTURING!
Pirate Robing People... Probably not.
Sailor Guild where boat trips happen? YES! This sounds good.
A non-SATF Merchant Guild? Yeah probably so because it would give the guild different roleplay, events and something unique to the guild.

Also any Ship RP/DM events/Storys... Having a Sailor Guild member along could provide some interesting RP... Paying for a Captain, a hire of a ship, passage to a unique place?
Silk wrote:I don't know, I think flinging poo in a catapult could be pretty damn effective.
I know if I was on the battlefield and I got hit by a pile of shit... I'd probably go home.
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Vichan Lyonsen » Tue Jan 24, 2017 7:25 pm

Ya know, I've been toyin' with an Ingoren based PC, possibly a remort of one of my higher level alts that I don't play all that often, something like this could push me over the edge towards doing that.
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: EvilKneevil » Tue Jan 24, 2017 7:32 pm

Arr! I might have just the one PC that needs some sealegs!
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Xeo » Tue Jan 24, 2017 7:57 pm

Vichan Lyonsen wrote:Ya know, I've been toyin' with an Ingoren based PC, possibly a remort of one of my higher level alts that I don't play all that often, something like this could push me over the edge towards doing that.


Sounds promising!

EvilKneevil wrote:Arr! I might have just the one PC that needs some sealegs!


:D
Silk wrote:I don't know, I think flinging poo in a catapult could be pretty damn effective.
I know if I was on the battlefield and I got hit by a pile of shit... I'd probably go home.
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Xeo » Tue Jan 24, 2017 8:13 pm

Image

http://wiki.avlis.org/mediawiki/images/ ... _M7uJV.jpg

I wanted to get a feel for who is interested first... before spending time on it. :D

Could have the Guild operate just around the Great Eastern Sea and the Southern Sea.

Land Marks of Interest for exploration and different Ports:

Mikona
Port Nerith
Pelanil'Nan Cove
Sahuagin Strait
Sahuagin Archipelago
Windward Islands
Cape Tumulet
Bay of Equialor
Eastshore
Westshore
Great Southern Islands
Enclosure Islands

What this guild might be able to do is open up the World of Avlis for short DM events or roleplays without actually making new servers or building places up. With the 'Secret Areas' added to each server, you can make a small piece of Dubunat, Drotid, Toran Shaarda, Tyedu even... :D

The roleplay opportunities I think are big, you are not really bound to one server/city... :mrgreen:

DISCLOSURE THIS IS NOT OFFICAL TEAM TALKING. IT'S JUST ME TALKING. :D
Silk wrote:I don't know, I think flinging poo in a catapult could be pretty damn effective.
I know if I was on the battlefield and I got hit by a pile of shit... I'd probably go home.
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Aneirin » Tue Jan 24, 2017 8:18 pm

Tulip wrote:Any chance of my character being promoted to aModern Major General?

Personally, I love the idea. As for whether a guild like that will gain enough traction... what's the most recently formed guild that has? The player population is small, so it'll be a mostly alt thing, wouldn't it?


That's easy, The Academy of Bardic Arts now has 17 members it was essentially 0 a year or so ago. So it can be done.

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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Ronan » Tue Jan 24, 2017 9:26 pm

Okay. I do potentially have a seaworthy character, it would mostly depend on the particulars of the guild.
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Xeo » Tue Jan 24, 2017 9:34 pm

Someone has already thought of a name for it...

Southern & Western Avlis Guild of Sailors

(S.W.A.G.S) Yaaaar!!! }8)
Silk wrote:I don't know, I think flinging poo in a catapult could be pretty damn effective.
I know if I was on the battlefield and I got hit by a pile of shit... I'd probably go home.
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Xeo » Tue Jan 24, 2017 9:36 pm

Ronan wrote:Okay. I do potentially have a seaworthy character, it would mostly depend on the particulars of the guild.


Ok I am getting enough interest now to write a Guild proposal up... :)
Silk wrote:I don't know, I think flinging poo in a catapult could be pretty damn effective.
I know if I was on the battlefield and I got hit by a pile of shit... I'd probably go home.
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Xeo » Tue Jan 24, 2017 9:41 pm

Ronan wrote:Okay. I do potentially have a seaworthy character, it would mostly depend on the particulars of the guild.


For now my initial feeling is this is a 'Sailing RP Guild'. So keep it as broad as possible and not tied down to a more alignment based guild I.E Chaotic Evil or Lawful Good etc etc. If It had to be anything, I would say a more CN, TN, NE, LE, CG, NG... Again I would really not want it to be "restrictive".

Sailors are free folk in my opinion and so would the collection of different personalities, faiths, values and ethics within the guild. The Guild is unite under one common goal.. "The Sea" and the love for sailing OR it could be just a "job" for a PC. A tailor, a blacksmith, a artificer, a Sailor....

This is my first thoughts on it. X:|
Silk wrote:I don't know, I think flinging poo in a catapult could be pretty damn effective.
I know if I was on the battlefield and I got hit by a pile of shit... I'd probably go home.
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Xeo » Tue Jan 24, 2017 10:45 pm

You can various roles within the guild from sailors, book keepers (coin), cartographers, captains, dock workers, port masters, Sea Marines (a slight specialised combat unit???), sailor bards, religious travelling Ingoren Priests (Every ship can't leave home without one!), negotiators, traders, there are probably more if I researched.

How about treasure chests, (lets bury some treasure chests and make some maps!), boot legging, exploration, smuggling, dinner parties, transportation of cargo and passengers, search and rescue, escorts, raiding (depends who and what. Not Orphan Hostels but maybe Slaver Ports and Underdark Trading Posts or maybe if there was an IC war, take opportunities for some Pirate/Plundar RP... Legalised??), making knots, working as a team of players on Sailor RP, taking the RP to the waters and help build Avlis lore around the waters, rum nights, drink and brawl nights, fishing parties, card nights, crab racing, part artisans guild maybe? Bring the Ship Networking system under the guild, bit like the portal hub in Visimontium for RP flavor (no coin benefit!)

I can make our own guild items with the new crafting system, give them a name and colours. Guild tokens could be a old treasure coin...
Silk wrote:I don't know, I think flinging poo in a catapult could be pretty damn effective.
I know if I was on the battlefield and I got hit by a pile of shit... I'd probably go home.
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Gorgon » Tue Jan 24, 2017 10:52 pm

I'm all for a new RP group to do alt stuff like that, but I would suggest skipping the formal Avlis guild, and keeping it informal. You may be able to qualify for all the new guild requirements, but do you really need it to be one?

There is a lot more pressure with those, and you don't really gain all that many benefits. Guild items are nice, especially with merging these days, but toys shouldn't be a reason (the staff here likes to help in a lot of ways, so who knows what can be accomplished with an informal group). DM sponsorship... well you can probably cover that easy enough for now, but as Tulip hinted at, keeping a guild active and people interested takes a lot more than the initial "wow, that would be cool for an alt" factor.

Probably the biggest benefit is the private forum, but there are ways of getting that done without being a formal guild (offsite or here).

Don't think I'm trying to rain on your parade, since that isn't my intention at all (this sounds like a lot of fun!!!). I just think you should consider everything before rushing in to make a new guild proposal. You can do pretty much the same thing without the guild status, and all the pressure to maintain it. :wink:

Have fun, whatever you end up doing. This sounds like a hoot! :jump:
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: gutemensch » Tue Jan 24, 2017 10:57 pm

Do we get a parrot with an eye patch?
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: galen_macbyrne » Wed Jan 25, 2017 5:57 am

I definitely say Arrr! Mirkduil and ACE is on-board with the idea, of course - we've been building a Viking longship IG for a year+ now, it is almost ready to launch. It was just the kind of thing I had in mind for us, merchant missions and treasure hunting and exploration, DM events and RP. I wasn't really thinking of actual piracy/privateering/going a-Viking. Don't think we need a Sailor's Guild per se, but given Team rules on one PC/player in a guild, some people might have problems if they have an old alt in ACE.
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Xeo » Wed Jan 25, 2017 10:07 am

Gorgon wrote:I'm all for a new RP group to do alt stuff like that, but I would suggest skipping the formal Avlis guild, and keeping it informal. You may be able to qualify for all the new guild requirements, but do you really need it to be one?



Why skip the Avlis Guild and keeping it informal? Guilds are cool and a big part of Avlis and D&D. I am struggling to think why I/we wouldn’t want to? Need is the wrong word here, ‘would like too’ because again why would you not want too? So again struggling to see why anybody would’nt?


Gorgon wrote:There is a lot more pressure with those, and you don't really gain all that many benefits. Guild items are nice, especially with merging these days, but toys shouldn't be a reason (the staff here likes to help in a lot of ways, so who knows what can be accomplished with an informal group). DM sponsorship... well you can probably cover that easy enough for now, but as Tulip hinted at, keeping a guild active and people interested takes a lot more than the initial "wow, that would be cool for an alt" factor.



There is no pressure at all, only pressure that you create yourself and as for benefits. My intention and first prority is roleplaying with other players over something we have all an interest in. Guilds item do not bother me, they are nice but not essential. As I’ve said I can make my own with the new crafting system and name them.


You can have alts or mains or just two player s involved. Most guilds there are a couple of players active, which is not ideal but it’s not a problem. Two players are connecting over roleplaying and to me that’s a win win. Also guilds now have many alts of players within them, which is the norm now. Also as player, I’ve always tried to create my own events with other players, if you are lucky to have a DM spend time with you that’s a bonus! But my view is that a Guild should always look to create their own events and roleplays. So DM Guild Sponsor there for support but not a need for IG.


Gorgon wrote:Probably the biggest benefit is the private forum, but there are ways of getting that done without being a formal guild (offsite or here).



That’s right, the is really the main benefit and why again would you want to have a forum off site? You would want a guild forum on Avlis, so the DM’s can see the progress of your guild, how active you are and also if anything plot related pop’s up or just simply enjoy having a read. You want to keep all inhouse.


Gorgon wrote:Don't think I'm trying to rain on your parade, since that isn't my intention at all (this sounds like a lot of fun!!!). I just think you should consider everything before rushing in to make a new guild proposal. You can do pretty much the same thing without the guild status, and all the pressure to maintain it. :wink:


Have fun, whatever you end up doing. This sounds like a hoot! :jump:



Been around the block a few times to make sure I consider everything before rushing into anything. This is why I’ve made this thread to get a feel for what the community interest is. There has been some good interest shown for me to start writing something up. With a 3 month old daughter and a house move on its way. I am considering a lot before rushing into anything.


Thank you! I hope there will be alot of fun for all if this picks up momentum. :mrgreen:
Silk wrote:I don't know, I think flinging poo in a catapult could be pretty damn effective.
I know if I was on the battlefield and I got hit by a pile of shit... I'd probably go home.
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Xeo » Wed Jan 25, 2017 10:07 am

gutemensch wrote:Do we get a parrot with an eye patch?


Why not!
Silk wrote:I don't know, I think flinging poo in a catapult could be pretty damn effective.
I know if I was on the battlefield and I got hit by a pile of shit... I'd probably go home.
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Xeo » Wed Jan 25, 2017 10:09 am

galen_macbyrne wrote:I definitely say Arrr! Mirkduil and ACE is on-board with the idea, of course - we've been building a Viking longship IG for a year+ now, it is almost ready to launch. It was just the kind of thing I had in mind for us, merchant missions and treasure hunting and exploration, DM events and RP. I wasn't really thinking of actual piracy/privateering/going a-Viking. Don't think we need a Sailor's Guild per se, but given Team rules on one PC/player in a guild, some people might have problems if they have an old alt in ACE.


Sounds positive! I am thinking on a non pirate/murder/killing element to it. More adventure and I am sure a few blades were be crossed along the way. :D
Silk wrote:I don't know, I think flinging poo in a catapult could be pretty damn effective.
I know if I was on the battlefield and I got hit by a pile of shit... I'd probably go home.
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Nighthawk4 » Wed Jan 25, 2017 10:41 am

I was going to mention the ACE Shipbuilding, plus of course, Sekor the Ship's Katte }8)
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Xeo » Wed Jan 25, 2017 11:35 am

Nighthawk4 wrote:I was going to mention the ACE Shipbuilding, plus of course, Sekor the Ship's Katte }8)


Hahaha yes the cat too!
Silk wrote:I don't know, I think flinging poo in a catapult could be pretty damn effective.
I know if I was on the battlefield and I got hit by a pile of shit... I'd probably go home.
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Re: Sailors Guild: Arrr or Nrrrr?

PostAuthor: Xeo » Wed Jan 25, 2017 11:53 am

The Southern & Western Avlis Guild of Sailor's is a brotherhood/union/organisation (not sure which to use there, thinking brotherhood) of all folks from different paths of life. Ingoren is our holding faith but the seas don't limit the soul of a sailor, only a sailor limits his soul.

There are many different types fish within the sea. Some are prey, some are hunters, some are cleaners, some give life. All have one thing in common, the sea and that is how the Guild's philosophy regarding those of different faiths.

SWAGS are sailors, traders, explorers, map makers and masters of the sea. Ingoren is for all of us and upon his kingdom of waters, we pay toll and respect for good wind and clear sky's.

Above this is a bit of background stuff, I did off my phone at work.

Positive thing about this guild idea, that it can bring to life Ingoren lore and RP. Finding interesting was of doing rituals for ships, voyages before and after.

The guild can have a basic simple The Code, much like the Pirate element which you can adopt but without the murder and things.

*keeps working on it*

If anyone is interested too, send me a PM. I also might arrange something IC for a meet to discuss ICLY which would be exciting... alts and all! :D
Silk wrote:I don't know, I think flinging poo in a catapult could be pretty damn effective.
I know if I was on the battlefield and I got hit by a pile of shit... I'd probably go home.
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