Server Totals
M'Chek - (4)
Mikona - (2)
Le'Or - (2)
Underdark - (0)
Elysia - (0)
Ferrell - (0)
Wilderness - (0)
Visimontium - (0)
Deglos - (0)
Total players: 8
Gallery

Links Menu

Heads for Character Creation

General discussion about Avlis

Moderators: Nighthawk4, Dungeon Masters

Heads for Character Creation

PostAuthor: maxinion » Thu Dec 31, 2009 8:53 pm

Hi Everyone,

A Christmas present to Avlis from NWDuneAuron and myself: I think we've unlocked the power of the new heads for character creation. (Dune did the hak work and I wrote a script to create a ton blank files needed to make everything work).

What this does: download the file below, unzip. COPY YOUR OVERRIDE TO SOMETHING ELSE! Then drop all of the files in the download into your Override. Go, and enjoy hundreds of new heads-- there are lots of blank ones, with... just necks... that appear, but click through and look around, there are really a ton, just very interspersed. Once your character has been created and you're in game, quit, and rename the current override to override_with_heads; rename your COPY you made above back to override, and get in game and enjoy the heads. Whenever you want to make a new character, swap your override folders and then swap back to actually play. Capeesh?

I'm not 100% this works, and I'm open to the experts telling me that it's completely wrong, etc. etc. But it seems from my testing that a lot of new heads-- beyond the CEP2 ones even-- are available, so hey, may as well try! Enjoy, Avlis!

http://dl.dropbox.com/u/11117719/Avlis/Misc/head_files_all.7z

EDITed for new file-download.

~Lycanthropy Edit: Link is now Gorgon's active link, as per the last post!
Last edited by maxinion on Fri Jan 01, 2010 6:47 pm, edited 4 times in total.
User avatar
maxinion
Team Member; Retired with Honors
 
Posts: 2780
Joined: Mon Mar 17, 2003 7:44 pm
Location: Bay Area, CA
DM Avatar: Andrinor

Re: Heads for Character Creation

PostAuthor: Brayon » Thu Dec 31, 2009 9:15 pm

Thanks guys! :prost: :sauf:

Pleth is the Best!
AJ is Arcadia's Brother



Dear whoever is reading this.
You're beautiful, and someone out there is crazy about you.
So smile.
Life is too short to be unhappy.
User avatar
Brayon
Team Member; Retired with Honors
 
Posts: 4037
Images: 12
Joined: Mon Nov 21, 2005 3:57 am
Location: Florida USA
Timezone: GMT -5

Re: Heads for Character Creation

PostAuthor: Isadora » Thu Dec 31, 2009 9:21 pm

I have been wanting this for so long
~:Flowera Jooscia:~
*:Selle Galleaf:*
#:Isadora Arnemeigne:#
"Kingsley's Ho: Because my baby is going to be a wizard and portal rides to Visimontium ain't free"
User avatar
Isadora
Scholar
 
Posts: 1465
Joined: Wed Jun 24, 2009 6:34 am

Re: Heads for Character Creation

PostAuthor: Verandis » Thu Dec 31, 2009 9:25 pm

Thank you for this, it's awesome!

I wasn't able to get it unzipped :( But I will try again with other programs and see if I can get them.

Verandis
Prince of Bloated Discourse
 
Posts: 264
Images: 1
Joined: Thu Nov 02, 2006 7:12 pm
Timezone: GMT -7

Re: Heads for Character Creation

PostAuthor: NWDuneAuron » Thu Dec 31, 2009 9:31 pm

If you notice any that are missing, please post the race, gender and phenotype here. It's entirely possible I goofed somewhere and missed a gap.
User avatar
NWDuneAuron
Sage
 
Posts: 1836
Joined: Fri May 02, 2003 10:13 am
Location: Britain, GMT

Re: Heads for Character Creation

PostAuthor: maxinion » Thu Dec 31, 2009 10:03 pm

I'm uploading a new copy of the zip, which me.com seems to have corrupted. Sorry guys!

EDIT: new file posted! Try again!
User avatar
maxinion
Team Member; Retired with Honors
 
Posts: 2780
Joined: Mon Mar 17, 2003 7:44 pm
Location: Bay Area, CA
DM Avatar: Andrinor

Re: Heads for Character Creation

PostAuthor: Gorgon » Thu Dec 31, 2009 11:09 pm

Are all the hand models in it there for a reason?
"God not only plays dice, he throws them in the corner where you can't see them."
-- Stephen William Hawking (b. 1942) --


Sprucing up ye olde NWN | Modifying nwn.ini and nwnplayer.ini | ~Rare Items Wanted~ | Stealth Modifiers
User avatar
Gorgon
QA's 2nd|CCC Mobster
QA's 2nd|CCC Mobster
 
Posts: 5879
Images: 38
Joined: Fri Oct 17, 2003 10:14 pm
Location: Vancouver, BC, Canada
Timezone: PDT -7

Re: Heads for Character Creation

PostAuthor: Gorgon » Thu Dec 31, 2009 11:39 pm

NWDuneAuron wrote:If you notice any that are missing, please post the race, gender and phenotype here. It's entirely possible I goofed somewhere and missed a gap.


First test of it (besides noticing all the extra hands) was on human females. You have 2 plt files instead of mdl ones as filler that need to be fixed, though one doesn't break anything. The 2 are:
pfh0_head142.mdl missing, but it is in the bioware files, so it still lets the models after it show.
pfh0_head175.mdl missing, so the 12 after it don't work.

I'll run through the rest later and see what I come up with. Thanks for putting this together.

*edits* You also have pfh0_head140.mdl as a null one, but it is a valid Bioware head. Not sure if this will remove it as an option or not, but changing it to the right version is probably a good idea.
"God not only plays dice, he throws them in the corner where you can't see them."
-- Stephen William Hawking (b. 1942) --


Sprucing up ye olde NWN | Modifying nwn.ini and nwnplayer.ini | ~Rare Items Wanted~ | Stealth Modifiers
User avatar
Gorgon
QA's 2nd|CCC Mobster
QA's 2nd|CCC Mobster
 
Posts: 5879
Images: 38
Joined: Fri Oct 17, 2003 10:14 pm
Location: Vancouver, BC, Canada
Timezone: PDT -7

Re: Heads for Character Creation

PostAuthor: Verandis » Fri Jan 01, 2010 12:58 am

maxinion wrote:I'm uploading a new copy of the zip, which me.com seems to have corrupted. Sorry guys!

EDIT: new file posted! Try again!


Thank you, I was able to get the file unzipped this time!

Verandis
Prince of Bloated Discourse
 
Posts: 264
Images: 1
Joined: Thu Nov 02, 2006 7:12 pm
Timezone: GMT -7

Re: Heads for Character Creation

PostAuthor: maxinion » Fri Jan 01, 2010 10:06 am

I've fixed the first problems that Gorgon has pointed out; apparently 12 more human female heads are available. Filesize is also smaller because I took out all the unnecessary hands. Hurray! Link on top edited.
User avatar
maxinion
Team Member; Retired with Honors
 
Posts: 2780
Joined: Mon Mar 17, 2003 7:44 pm
Location: Bay Area, CA
DM Avatar: Andrinor

Re: Heads for Character Creation

PostAuthor: jaythespacehound » Fri Jan 01, 2010 10:38 am

Unable to connect to mobileme?
:(
User avatar
jaythespacehound
Apprentice Scholar
 
Posts: 941
Joined: Wed Sep 22, 2004 6:52 am
Location: Hobart Australia (feels like a small island sometimes...hang on it is) GMT+10

Re: Heads for Character Creation

PostAuthor: maxinion » Fri Jan 01, 2010 6:48 pm

Bah, linked fixed once again. Sorry, New Year's :) It might take you to a list of files; just download head_files_all.zip .
User avatar
maxinion
Team Member; Retired with Honors
 
Posts: 2780
Joined: Mon Mar 17, 2003 7:44 pm
Location: Bay Area, CA
DM Avatar: Andrinor

Re: Heads for Character Creation

PostAuthor: NWDuneAuron » Fri Jan 01, 2010 7:58 pm

Gorgon wrote:Are all the hand models in it there for a reason?


Laziness :P
User avatar
NWDuneAuron
Sage
 
Posts: 1836
Joined: Fri May 02, 2003 10:13 am
Location: Britain, GMT

Re: Heads for Character Creation

PostAuthor: luminance » Wed Feb 03, 2010 6:49 am

*sneaks in from Arkaz*

Hey! Sorry for the thread necromancy here, I've been too shy to ask, but I just spent a couple hours troubleshooting and can't figure it out.

This is a pretty awesome thing you've made, and I love it to death, but it seems that when I remove the overrides, any characters made with a head you can only get using the override will become headless!

I've just kept the heads in my folder to avoid this, but since not everyone has these files, this isn't really a good solution unless these became CoPaP standard (I would like this very much).

I ask because we now have a lovely new character running about Arkaz who has to wear a hood all the time to disguise the fact that most of our players cannot see her head!

Are we doing something wrong? Can we test this some more and figure out how to get it working? I'd love to use some of these!
Characters: Miranda Rose, Lueali Myihel, Spider (floaty: Liante), Nymdaer d'Elghinyrr

Kris: Andy is the epitome of compassion and love.
Das: Myst respects Miranda for her knowledge and her rage.

blog
User avatar
luminance
Lord of Blithering Idiots
 
Posts: 83
Joined: Tue Oct 13, 2009 2:14 pm

Re: Heads for Character Creation

PostAuthor: maxinion » Wed Feb 03, 2010 3:18 pm

Oh, that's very much sadness, Luminance, sorry about that. I'll do some debugging and let you know if I need any help!
User avatar
maxinion
Team Member; Retired with Honors
 
Posts: 2780
Joined: Mon Mar 17, 2003 7:44 pm
Location: Bay Area, CA
DM Avatar: Andrinor

Re: Heads for Character Creation

PostAuthor: Grunt » Wed Feb 03, 2010 3:22 pm

http://www.arkaz.com/lore/index.php?tit ... ired_Files

Is Arkaz using the COPAP haks that were implemented a few months ago, or still using the old CEP 1.53? If the answer is "CEP 1.53", then you have the reason.
FletcherWiki

*Stepping out of a portal*
Nawen Amakiir: there he is.. *smirks* someone had to make an entrance
Fletcher Millstone: MILLSTONE! *arms held high*
Lilliana Be'letane: You're the worst, Fletcher.
User avatar
Grunt
CCC
CCC
 
Posts: 9417
Images: 3
Joined: Sat Jun 05, 2004 12:37 am
Location: Boston, MA
Timezone: I AM A TIME LORD

Re: Heads for Character Creation

PostAuthor: Sunscream » Wed Feb 03, 2010 3:40 pm

Yeah, the heads should be the same files in the hak proper. The only reason the override is needed is because the game doesn't load haks on character creation. Once you're in game the files are the same as what's in the hak. Like grunt says it sounds like conflicting haks between worlds.
User avatar
Sunscream
Master Sage
 
Posts: 5115
Images: 9
Joined: Sat Jan 04, 2003 3:05 am
Location: Montreal
Timezone: GMT-4

Re: Heads for Character Creation

PostAuthor: luminance » Wed Feb 03, 2010 7:14 pm

Grunt wrote:http://www.arkaz.com/lore/index.php?title=Required_Files

Is Arkaz using the COPAP haks that were implemented a few months ago, or still using the old CEP 1.53? If the answer is "CEP 1.53", then you have the reason.


I'll poke around over there and make sure we updated! Thanks!
Characters: Miranda Rose, Lueali Myihel, Spider (floaty: Liante), Nymdaer d'Elghinyrr

Kris: Andy is the epitome of compassion and love.
Das: Myst respects Miranda for her knowledge and her rage.

blog
User avatar
luminance
Lord of Blithering Idiots
 
Posts: 83
Joined: Tue Oct 13, 2009 2:14 pm

Re: Heads for Character Creation

PostAuthor: luminance » Wed Feb 03, 2010 10:30 pm

It looks like that was the problem, and I'm told Arkaz will update hopefully this weekend! Hooray!

(If it still doesn't work after that I will probably be back here to bother you. :D)
Characters: Miranda Rose, Lueali Myihel, Spider (floaty: Liante), Nymdaer d'Elghinyrr

Kris: Andy is the epitome of compassion and love.
Das: Myst respects Miranda for her knowledge and her rage.

blog
User avatar
luminance
Lord of Blithering Idiots
 
Posts: 83
Joined: Tue Oct 13, 2009 2:14 pm

Re: Heads for Character Creation

PostAuthor: maxinion » Thu Feb 04, 2010 2:26 am

Good to hear. I'm fairly certain that your headless character will actually work, and have the right head, after they update the haks, so all should be well. Cheers!
User avatar
maxinion
Team Member; Retired with Honors
 
Posts: 2780
Joined: Mon Mar 17, 2003 7:44 pm
Location: Bay Area, CA
DM Avatar: Andrinor

Re: Heads for Character Creation

PostAuthor: Gorgon » Thu Feb 04, 2010 4:05 am

Sunscream wrote:Yeah, the heads should be the same files in the hak proper. The only reason the override is needed is because the game doesn't load haks on character creation. Once you're in game the files are the same as what's in the hak. Like grunt says it sounds like conflicting haks between worlds.


Just to confirm this, I did a comparison of the override and the copapheadhand.hak, and there are no extra heads besides the dummy (headless filler) ones required for it to work properly.

Arkaz hasn't updated? Wow. All the fun new stuff they are missing :P
"God not only plays dice, he throws them in the corner where you can't see them."
-- Stephen William Hawking (b. 1942) --


Sprucing up ye olde NWN | Modifying nwn.ini and nwnplayer.ini | ~Rare Items Wanted~ | Stealth Modifiers
User avatar
Gorgon
QA's 2nd|CCC Mobster
QA's 2nd|CCC Mobster
 
Posts: 5879
Images: 38
Joined: Fri Oct 17, 2003 10:14 pm
Location: Vancouver, BC, Canada
Timezone: PDT -7

Re: Heads for Character Creation

PostAuthor: tindertwiggy » Wed Aug 22, 2012 1:34 pm

max you still got this?
Happiness is baked with one part bat guano, one part sulfur.

tindertwiggy
Legacy DM
Legacy DM
 
Posts: 6682
Images: 1
Joined: Tue Jul 16, 2002 12:20 am
Location: Nippon

Re: Heads for Character Creation

PostAuthor: maxinion » Wed Aug 22, 2012 1:46 pm

Shit. No, I don't. Anyone have a backup? :\ I probably have this back on a backup disk in the US, which I can get to in a ~week, though.
User avatar
maxinion
Team Member; Retired with Honors
 
Posts: 2780
Joined: Mon Mar 17, 2003 7:44 pm
Location: Bay Area, CA
DM Avatar: Andrinor

Re: Heads for Character Creation

PostAuthor: Hamlet » Wed Aug 22, 2012 1:55 pm

May not be a 100% match but here's my copy:

maxhead.rar 25 MB
#AVLISPLAYERHOUSING
#WHATSHERNAMEAGAIN

Hamlet, please don't kill me
-Plethora

User avatar
Hamlet
QA's 1st|CCC|PH Fairy|RPoTY 2007
QA's 1st|CCC|PH Fairy|RPoTY 2007
 
Posts: 13004
Images: 22
Joined: Tue Jul 20, 2004 8:52 am
Location: The Void

Re: Heads for Character Creation

PostAuthor: Gorgon » Thu Aug 23, 2012 2:27 am

Redundancy is good, so...
I've rehosted the file as head_files_all.7z. It is the original version linked up top, repacked without the __MACOSX folder, .DS_Store and New Text Document.txt files. 7-Zip compresses it down to less than 13 megs, but it is the same as the original 35 meg zip.

*edit to fix Dropbox public folder link changes*
Last edited by Gorgon on Sat Mar 18, 2017 5:10 pm, edited 2 times in total.
"God not only plays dice, he throws them in the corner where you can't see them."
-- Stephen William Hawking (b. 1942) --


Sprucing up ye olde NWN | Modifying nwn.ini and nwnplayer.ini | ~Rare Items Wanted~ | Stealth Modifiers
User avatar
Gorgon
QA's 2nd|CCC Mobster
QA's 2nd|CCC Mobster
 
Posts: 5879
Images: 38
Joined: Fri Oct 17, 2003 10:14 pm
Location: Vancouver, BC, Canada
Timezone: PDT -7

Next

Return to The Avlis Project: General Discussion

Who is online

Registered users: Bing [Bot], Google [Bot], Moredo, Zerub