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Do NOT update NWN to 1.62!!

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Do NOT update NWN to 1.62!!

PostAuthor: Strangg » Tue Feb 24, 2004 11:46 pm

As always Do NOT update NWN until we say so :-)




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PostAuthor: Melakin Skywieder » Wed Feb 25, 2004 1:04 am

I guess that means 1.62 is out?

I'm at work so I cant tell :evil:
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PostAuthor: alucard_knight1 » Wed Feb 25, 2004 1:41 am

Ok i was trying to logg into Elysia and this update comes across .....i updated like it said and now i cant get into Elysia :(

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PostAuthor: Bear » Wed Feb 25, 2004 1:42 am

FINALLY! I hope they fixed the crap with persistent worlds. Anybody have a link or list of the changes?

Thanks,

Bear
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PostAuthor: alucard_knight1 » Wed Feb 25, 2004 1:44 am

Ok ....so what do i do now ?can anyone tell me what i can do so i can get back in to Elysia?

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PostAuthor: ds77 » Wed Feb 25, 2004 1:54 am

alucard_knight1 wrote:Ok ....so what do i do now ?can anyone tell me what i can do so i can get back in to Elysia?


Hope that you can find a backup patch to 1.61 on the bioware boards.
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PostAuthor: alucard_knight1 » Wed Feb 25, 2004 1:57 am

Ok thanks for your help...i hope it works :D

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PostAuthor: crestu » Wed Feb 25, 2004 2:20 am

Spewun... I went off before the gun as usual. How long does it generally take before Avlis installs the new update?
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PostAuthor: Alexandru Stanicu » Wed Feb 25, 2004 2:28 am

crestu wrote:Spewun... I went off before the gun as usual. How long does it generally take before Avlis installs the new update?


we like to wait for a week or two... mainly because all the problems will be found and (hopefully) fixed in that thime frame
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PostAuthor: mortzestus » Wed Feb 25, 2004 2:32 am

For those who already have updated their NWN to 1.62, Bioware always releases a revert patch to the previous version. The revert patch from 1.62 to 1.61 isn't available yet but it should appear here soon, take a look from time to time just in case.
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PostAuthor: Gorgon » Wed Feb 25, 2004 2:51 am

Does the patch update to 1628047 ? There are revert files in the bioware main patch directory for that version.
http://nwdownloads.bioware.com/neverwin ... h/english/
They are newer that the ones in the beta directory, but are still from a few days ago.

(I haven't updated to check. Just trying to help)

*edit* the main link at http://nwn.bioware.com/support/patch_revert_hotu.html has been updated with the proper revert patches for HoTU now. For those with only SoU and not HoTU use this one http://nwn.bioware.com/support/patch_revert_sou.html
Last edited by Gorgon on Wed Feb 25, 2004 3:24 am, edited 3 times in total.
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PostAuthor: Lafferty » Wed Feb 25, 2004 2:57 am

Bear wrote:FINALLY! I hope they fixed the crap with persistent worlds. Anybody have a link or list of the changes?

Thanks,

Bear


I think it will look mostly like http://www.avlis.org/viewtopic.php?t=25974 (i read rumors the bollocked some things up with tlks in this patch... rumors...)

The best way to find out is to install it... (NO DONT DO IT UNTIL THE TEAM STATES IT'S TIME :) )

One of the people who installed it prematurely could check their nwn folder for a changes file and post it.
Last edited by Lafferty on Wed Feb 25, 2004 3:03 am, edited 1 time in total.
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PostAuthor: crestu » Wed Feb 25, 2004 2:58 am

Gorgon wrote:Does the patch update to 1628047 ? There are revert files in the bioware main patch directory for that version.
http://nwdownloads.bioware.com/neverwin ... h/english/
They are newer that the ones in the beta directory, but are still from a few days ago.

(I haven't updated to check. Just trying to help)


Gorgon, I could kiss you :p
I am downloading the revert patch now, and I will post whether it is successful or not.
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PostAuthor: crestu » Wed Feb 25, 2004 3:06 am

Alright, I just downloaded a patch from this page:

http://nwn.bioware.com/support/patch_revert_hotu.html

Installed it and all is back to normal! Woo... that was a close call, I couldnt live a week without Avlis :)
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PostAuthor: alucard_knight1 » Wed Feb 25, 2004 3:21 am

Thanks for the help that fixed it :D
*runs off to elysia*

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PostAuthor: Maelstrom » Wed Feb 25, 2004 3:39 am

Bear wrote:FINALLY! I hope they fixed the crap with persistent worlds. Anybody have a link or list of the changes?

Thanks,

Bear


Here's the official list...

http://nwn.bioware.com/support/patchdetails162hotu.html

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PostAuthor: Vroshgrak » Wed Feb 25, 2004 4:07 am

looks like a damn fine list of updates, I cant wait until they are implemented.
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PostAuthor: Vergilius » Wed Feb 25, 2004 5:09 am

Bear wrote:FINALLY! I hope they fixed the crap with persistent worlds. Anybody have a link or list of the changes?

Thanks,

Bear


http://nwn.bioware.com/support/patchdetails162hotu.html

some of the more interesting ones noted below:

Fixed a bug that would cause placeable containers to get permanently stuck open.

Fixed a bug in the encounter system that would cause 1st level creatures to be spawned in once your character was above 20th level. This change affects all modules that are NOT the official campaign.

Added a confirmation box to the DM "Jump All Players to Point" feature.

Well, I'm sure people will find different changes interesting, but I know I've seen the first bug a dozen times at least, and I know our epic level chars have complained about bug 2, and well, we've all seen the famous DM jump all players to point misclick.

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PostAuthor: Fuzz » Wed Feb 25, 2004 7:17 am

Some Dude at Bioware wrote:Custom talk tables now work in multiplayer games. If you don't have the module's required "*.tlk" file in your "tlk" directory the module wont load and you will be given an error message telling you that the tlk file is missing. This behaviour is the same as for Hak Paks.


That's the biggy right there.
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PostAuthor: Kaenon » Wed Feb 25, 2004 8:00 am

Vergilius wrote:
Added a confirmation box to the DM "Jump All Players to Point" feature.



Jad will love this one :wink:

EDIT:
bioware patch info wrote:DMs can now attack things again.


I hope he doesnt read this post :?
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PostAuthor: Vanor » Wed Feb 25, 2004 4:23 pm

Vergilius wrote:we've all seen the famous DM jump all players to point misclick.


Never happened, and anyone who claims it did, is a drug using, pinko, paranoid, powergamer.

;)

Of all the bug fixes, that one is one of the most welcome :)
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PostAuthor: Vergilius » Wed Feb 25, 2004 4:30 pm

Vanor wrote:
Never happened, and anyone who claims it did, is a drug using, pinko, paranoid, powergamer.


LOL

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PostAuthor: Wyrmwing » Wed Feb 25, 2004 4:59 pm

So Eld was hallucianting then, eh? :shock:

Perhaps I need to hook her on coffee as well :D
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PostAuthor: Bear » Wed Feb 25, 2004 6:57 pm

Favorite Changes

Custom talk tables now work in multiplayer games. If you don't have the module's required "*.tlk" file in your "tlk" directory the module wont load and you will be given an error message telling you that the tlk file is missing. This behaviour is the same as for Hak Paks. (YEAH!!!)

Added a confirmation box to the DM "Jump All Players to Point" feature. (Hello Silk, Aloro, Jadeia...and probably everyone else).

Creatures now drop out of stealth mode and lose invisibility effects when they die. Makes it a little easier to find the body for resurrection purposes. (Yes it?s happened to me)

Least Favorite Change

?DMs can now attack things again. ?
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PostAuthor: Vanor » Wed Feb 25, 2004 7:17 pm

Bear wrote:Least Favorite Change

?DMs can now attack things again. ?


Shit... If I as a DM wanted someone dead, I'd just use the DM kill button. :twisted: Why a DM would ever want to attack things, is honestly not something I can quite understand.
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