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In-Character Time Change Imminent

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In-Character Time Change Imminent

PostAuthor: spool32 » Fri Jul 09, 2010 5:27 pm

For many years, Avlis has been operating on a 15:1 time ratio between ingame time and the time on your clock, meaning that for every 4 minutes that passes in the real world, an hour goes by on Avlis. We've all experienced this, with days passing by in character while you enjoy a conversation with friends (or enemies...). While it offered us some advantages in terms of mechanics, the Team has decided that the RP challenges such a fast clock presents have gotten too immersion-breaking to let them continue.

In an hour or so, Madkat will be rebooting all the modules and when they come back, the in-character / RL time ratio will drop from 15:1 to 3:1. This means time in the game will pass much, much more slowly. Instead of taking 4 RL minutes for an hour to pass ingame, it will now take 20.

The world will get a lot of RP benefit from this. Humans will age more slowly, removing the RP issue of years passing by like the wind. Seasons (now lasting one full RL month each) will become things we can use as RP devices both between players and as a Team. Roleplaying that a plot has lasted for a dozen IC years, or explaining where your character went for years while you took a month off, will no longer be necessary. Night and day will be environmental conditions that don't change while you go get coffee.

I'm sure you're all thinking "what about rest times, spell durations, etc?!?". The changes we've made will not affect the real-life duration of any game mechanic whatsoever. For example, before the change, you could only rest once every 16 RL minutes, or every 4 IC hours. Now, you will still be able to rest every 16 RL minutes, but this will translate to only about 45min in the game. Other RL-to-IC time relationships will similarly change, with the overall goal of not changing the duration in real life, while changing the amount of IC time that passes by during that RL duration.

I want to thank MadKat for implementing these changes for us, the DM staff for talking through all the possible wrinkles before we set out to do it, Hamlet's patience digging through and fixing conversations on every boat captain and barman in the game, and Nob and PsiOmega for their efforts to fix boat scripts, inn room timers, spell durations, and various other little things that all depend on the IC clock. Also, a big thanks to the QA team for their efforts... if you ever want to get an advance look at new development and contribute to the world in an easy convenient way, QA is the place to do it!

Thanks again, and I hope everyone likes the change.

-spool32
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Re: In-Character Time Change Imminent

PostAuthor: Kip Durrin » Fri Jul 09, 2010 5:38 pm

Can I just say how awesome this is? I can. Thanks! :D

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Re: In-Character Time Change Imminent

PostAuthor: Dreamangel » Fri Jul 09, 2010 5:40 pm

And here I was thinking you guys were instituting Daylight Savings Time into the Avlis time frame. ;)

Three cheers for our builders and coders!

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Re: In-Character Time Change Imminent

PostAuthor: MareNovum » Fri Jul 09, 2010 5:43 pm

Thank you to all involved for making something this cool happen!

Bravo!
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Re: In-Character Time Change Imminent

PostAuthor: Obscure » Fri Jul 09, 2010 5:47 pm

No more chilling at Elf gate for weeks now?
:cry:

just kidding, great work
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Re: In-Character Time Change Imminent

PostAuthor: dhocott » Fri Jul 09, 2010 5:48 pm

:good:
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Re: In-Character Time Change Imminent

PostAuthor: Hamlet » Fri Jul 09, 2010 5:53 pm

Kip Durrin wrote:Can I just say how awesome this is? I can. Thanks! :D

You can say it again! Hells, I can say it again, too! HELL YEAH! :D Took us long enough (pun intended).
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Re: In-Character Time Change Imminent

PostAuthor: Tony Wazz » Fri Jul 09, 2010 5:56 pm

Simply Awsome!
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Re: In-Character Time Change Imminent

PostAuthor: Nighthawk4 » Fri Jul 09, 2010 5:57 pm

Of course, this does not mean you get 5x as many cookies :lol:
Life is never as bad as you think it is, although that doesn't help at the time.

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Re: In-Character Time Change Imminent

PostAuthor: Obscure » Fri Jul 09, 2010 5:58 pm

Nighthawk4 wrote:Of course, this does not mean you get 5x as many cookies :lol:

Boo!
:glaskugel:
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Re: In-Character Time Change Imminent

PostAuthor: Croton » Fri Jul 09, 2010 6:03 pm

This is a great idea. Great work to you all.

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Re: In-Character Time Change Imminent

PostAuthor: Darkfire » Fri Jul 09, 2010 6:09 pm

This does sound pretty sweet. :cooler:
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Re: In-Character Time Change Imminent

PostAuthor: Lady Talia » Fri Jul 09, 2010 6:23 pm

thank you thank you thank you thank you thank you!!!! :jump:
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Re: In-Character Time Change Imminent

PostAuthor: Aeveras » Fri Jul 09, 2010 6:25 pm

Pretty much everything about this is awesome. :D
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Re: In-Character Time Change Imminent

PostAuthor: Gurky_Bogglewig » Fri Jul 09, 2010 6:25 pm

I admit that I'm a really bad numbers person, but from what I've seen: this looks like a crapload of work for a good reason! =D
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Re: In-Character Time Change Imminent

PostAuthor: Manuel the White » Fri Jul 09, 2010 6:45 pm

Wow. Wild stuff.. Thanks for all the hard work!
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Re: In-Character Time Change Imminent

PostAuthor: gwydion2 » Fri Jul 09, 2010 6:53 pm

Excellent :)
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Re: In-Character Time Change Imminent

PostAuthor: Grunt » Fri Jul 09, 2010 6:56 pm

I like this change, quite a bit. :D
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Re: In-Character Time Change Imminent

PostAuthor: Zandel » Fri Jul 09, 2010 6:58 pm

Nice!

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Re: In-Character Time Change Imminent

PostAuthor: Lady_Ashling » Fri Jul 09, 2010 7:03 pm

Dose this mean its gona take ageis to get a boat ie the mikona to elysia one
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Re: In-Character Time Change Imminent

PostAuthor: terror2001 » Fri Jul 09, 2010 7:07 pm

Does this retroactively affect character age, or only from this point on?
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Re: In-Character Time Change Imminent

PostAuthor: Anomandari » Fri Jul 09, 2010 7:09 pm

Yay for the chronomancers!
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Re: In-Character Time Change Imminent

PostAuthor: spool32 » Fri Jul 09, 2010 7:20 pm

terror2001 wrote:Does this retroactively affect character age, or only from this point on?


We have decided not to apply this retroactively.
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Re: In-Character Time Change Imminent

PostAuthor: loki70 » Fri Jul 09, 2010 7:22 pm

spool32 wrote:
terror2001 wrote:Does this retroactively affect character age, or only from this point on?


We have decided not to apply this retroactively.

So Hert is still a 105 year old paladin...gotcha.

On every side of things, this sounds awesome.
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Re: In-Character Time Change Imminent

PostAuthor: Nighthawk4 » Fri Jul 09, 2010 8:05 pm

Oh come on, Hert is WAY older than that :lol:
Life is never as bad as you think it is, although that doesn't help at the time.

Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot. :P


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