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Question: NPC to run away and vanish after conversation

PostPosted: Tue Aug 29, 2006 3:12 pm
Author: Jazz
I want a NPC to run away (to a spawnpoint) and vanish (destroy?) into thin air, when the conversation is done, like when you have set NPC's free in certain areas on Avlis. How do I do this?

PostPosted: Tue Aug 29, 2006 3:47 pm
Author: Krator
ActionWalk

DestroyObject

PostPosted: Tue Aug 29, 2006 3:50 pm
Author: Final Shinryuu
And if you have the NPC set to plot or invulnerable, those would make the DestroyObject command not work. So if you do, use SetIsDestroyable on it first.

PostPosted: Tue Aug 29, 2006 5:03 pm
Author: Jazz
I've made it work, thanks!