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PostAuthor: MacLeod » Fri Jul 19, 2002 3:09 am

Does anyone know of any effective way to add additional player classes (ie prestige classes) into NwN?
Duncan MacLeod,
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PostAuthor: Orleron » Fri Jul 19, 2002 11:06 am

There is no really good effective way to do it right now. I think there is a file called Classes.something which you have to edit, but it makes the game very unstable.
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PostAuthor: Orleron » Mon Jan 27, 2003 2:16 am

Um... I'm not certain, but it sounds like you haven't read any of our press releases on how we beat the persistence barrier once and for all, before and better than Bioware?
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PostAuthor: OloEopia » Mon Jan 27, 2003 2:32 am

Of coarse I have, I'm the Official Bioware Forum Monkey. As well as the Official NWN Chat Lawn Gnome.

However, you're persistent world set is unique to Avlis (thus far) and (from what we the public know) has only been tested in one environment on one machine. I am assuming you've probably extending testing to your friends, but that is still not such a great scale.

It is easy to claim you've done it before BioWare, as it is true (BioWare isn't due til march), however "better" cannot be assured. BioWare's methods will be internal requiring to child processes, which may (or may not) affect the efficiency of the system.

Bioware also has (obviously) direct access to the game's source code, which can allow for in-game optimization that your current SQL-based system cannot offer (again, from what information you've recieved.)

The fact that the source code for your project will also not be released disturbs many people, and it's already a commonchat joke that we're going to wake up one morning and see a CERT warning for NWX. ;-).
I'm not implying you would trojan the users, or use any other method to obtain any information, but I am stating that not releasing the source hurts your project.

I am happy to see that you all have the skill required to work out such a system, but in March, BioWare will release an official one that may (or again, may not) be better, if in the former case, your system will effectively be useless, unless it offers manipulation BioWare's ingame system cannot provide (which is doubtful, as, again, BioWare has direct access to the game's source). However, if in such case that BioWare screws up, then I believe everyone will be happy to have Avlis's NWX system.

In the meanwhile, I'm going to go work on my NWRPX scripts..

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PostAuthor: Orleron » Mon Jan 27, 2003 3:42 am

We have it on pretty good authority that Bioware's DB system won't do what ours will in terms of expandability and robustness.

So far it's been tested on 2 machines and 3 servers actually, and we aren't releasing the source code immediately but we will later on. Pap is designing a plugin interface for NWNX first. We want to get that done before the implementations start to fork.

Besides, you only have to wait until Tuesday. The day after tomorrow!
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PostAuthor: OloEopia » Mon Jan 27, 2003 5:41 am

Looking forward to it. ;-).

And hearing that the source will be released in the future is good news.

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