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Dialogue line without conversation box?

PostPosted: Tue Feb 28, 2006 7:05 pm
Author: szabot
I want just a single line of dialogue to appear when someone clicks on an NPC, but without having a dialogue box appear. Anyone know how to do this?

So, for example, Character clicks on NPC. Above the head of NPC, Character sees "NPC looks at you funny." And that's it. No dialogue box opening up.

Thanks for any help.

PostPosted: Tue Feb 28, 2006 7:13 pm
Author: Czarcasm
Add a conversation to the NPC with one node for the NPC, nothing else.

PostPosted: Tue Feb 28, 2006 8:22 pm
Author: szabot
Ah, simple enough - thanks. :)

PostPosted: Wed Mar 01, 2006 1:06 am
Author: szabot
Ok, that was easy enough. Thanks.

However, the NPC walks a path along various waypoints. Now he stops walking once spoken to. Is there a way to make him continue along his path after being spoken to?

Thanks again.

PostPosted: Wed Mar 01, 2006 11:20 pm
Author: szabot
Anyone know? :(

PostPosted: Wed Mar 01, 2006 11:34 pm
Author: Czarcasm
In the conversation editor, look for the grey box in the lower right corner. You should see two black left-right arrows in the upper right of that box. Click the right arrow until you see the "Current File" tab and click on it. The white boxes under "Normal" and "Aborted" should read "nw_walk_wp" If the Aborted one is something different, it probably won't work. That's the only thing I can think of for now.

PostPosted: Thu Mar 02, 2006 5:16 am
Author: szabot
Czarcasm wrote:In the conversation editor, look for the grey box in the lower right corner. You should see two black left-right arrows in the upper right of that box. Click the right arrow until you see the "Current File" tab and click on it. The white boxes under "Normal" and "Aborted" should read "nw_walk_wp" If the Aborted one is something different, it probably won't work. That's the only thing I can think of for now.


Hm, they both read "nw_walk_wp" - thanks though.
:(