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The 'Bioware bounce'

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The 'Bioware bounce'

PostAuthor: Quiz001 » Mon Jun 14, 2004 8:08 pm

Does anyone know where I can access the collision detection settings? I know it can be done, as a couple of PWs use it, but after hours of searching, I haven't been able to find jack about it. :cry:

Any help appreciated!
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PostAuthor: Lafferty » Mon Jun 14, 2004 11:44 pm

What exactly should these settings on collision detection perform?
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PostAuthor: Quiz001 » Mon Jun 14, 2004 11:54 pm

heh.. why, does that affect the answer? :P

Actually, just creating a cutscene & wanted to show a couple waltzing, as opposed to bouncing off each other. Yeah I know, I'll have to get some new animations too (I can't make those myself - can't afford the software), but I think someone's already done some suitable ones, but they're pointless without the collision detection being adjusted. I'd also generally like to turn it down if possible for the rest of the module, it's much easier to walk through groups / round placeables etc.
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PostAuthor: Quiz001 » Wed Jun 16, 2004 8:40 pm

Nobody?

Meh... oh well, to be honest, I wasn't exactly looking forward to doing that cutscene anyway... lots of 'fudging' to avoid the feet etc. Ho-hum. I'd still like to know where the collision detection stuff is held though... bet there's lots of other interesting settings where that's held too... (can't help it, code-bashing's in my nature, sadly) :P
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PostAuthor: Mistcaller » Wed Jun 16, 2004 10:10 pm

What exactly do you mean by the collision detection "stuff"?
If you could be more specific, we could probably be able to assist.
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PostAuthor: Aloro » Wed Jun 16, 2004 10:27 pm

Umm... you can make a creature insubstantial using EffectCutsceneGhost. Other than that, I'm not sure what you're looking for...

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PostAuthor: Fuzz » Wed Jun 16, 2004 11:33 pm

You can't actually adjust the bounding box created by placeables in the Aurora engine, as far as I know... the box is defined by a certain tile dimension, hence something like a Giant takes up more box room than, say, a pixie.

Aloro's method is probably the only way to do it.
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PostAuthor: Quiz001 » Thu Jun 17, 2004 12:40 am

Hmmm.. cheers for the replies guys. Mistcaller - what I meant was the settings that determine the distance between objects (either placeables etc. or PCs) can go before they are 'bounced' apart. I'm certain it can be changed. I heard from someone else about it & did a search on it. The few references I found weren't much help, till I came across a PW which used it (scrabbles around in his history folder for a moment) - one called 'Duchy of Genoa' (it's a social PW by the looks of it - with zero magic!, not my thing, but looks to have had a lot of hours spent building it). They used it to allow PCs to get 'personal' :? . Seems they're going down the pan at the moment though. I kind of felt sorry for 'em actually, and borrowed a part of a post from Orl (hope he doesn't mind, it was from the public forum - and I removed all names) giving some excellent advice on 'promoting your PW' - seeing as how they're not exactly competitors of Avlis.

As an aside, it seems they have someone pretty hot at scripting/coding there, who may well be available if things get much worse for them.

The only other reference I could find was for a completely defunct PW.

Trust me to get an idea stuck in my head about doing something on the fringes of the NWN engine, when I've only started digging into scripting for about a month or so! OTOH I've been an analyst/programmer all my career, so old habits etc. :P

/edit: damn, I spelt it 'Dutchy' the first time...
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