Server Totals
M'Chek - (2)
Elysia - (1)
Ferrell - (0)
Wilderness - (0)
Le'Or - (0)
Deglos - (0)
Visimontium - (0)
Underdark - (0)
Mikona - (0)
Total players: 3
Gallery
  • Winter Ball 2015
    Album name: DM Events
    Uploaded by: Ronan
    Uploaded: Sat Jan 03, 2015 4:41 pm

Links Menu

Funny toolset happenings!

Moderators: Nighthawk4, Dungeon Masters

Funny toolset happenings!

PostAuthor: Kandi_Nulein » Wed Jun 03, 2009 3:54 pm

Or...

Get WTFPWNed in your own dungeon playroom by two Demi-Liches you didn't even know were there, or intended to be there...

HOW?

Yeah it took me one run through to work it out too, but it was piss funny to wander around your own player housing only to find it had been inhabited by two floating skulls fresh out of a strip from OotS!!

Soo, what was it? Turns out that if you don't check the scripting on that previously thought of 'pile of bones' that you place in your secret 'this is my getaway tunnel'TM then you get the liches taking up residence.

I can totally understand too, cos I have a really plush cottage decced out in all the fancy...well you get the idea.


Funniest unintentional thing I ever saw..."WFT where did those liches come fr..." *pile of dust*
Member of The Plethora Fanclub!

Currently playing: Roxxy (Kandi's ward), Flutterbye, a half sylph psion with a doll named Norman and Mungo Buggins, a rotund Hin with a pie eating problem.
User avatar
Kandi_Nulein
Scholar
 
Posts: 1376
Joined: Sat Mar 14, 2009 8:47 am
Location: England
Timezone: GMT

Re: Funny toolset happenings!

PostAuthor: PsiOmega » Wed Jun 03, 2009 5:10 pm

Ah yes. There are some wonderful placeables that spawn skeletons, zombies, liches or whatever else when a PC gets close enough.
Plenty of more surprises to be found.
User avatar
PsiOmega
CCC
CCC
 
Posts: 4901
Joined: Tue Jun 08, 2004 4:55 pm
Location: Sweden
Timezone: GMT+1/+2 (DST)

Re: Funny toolset happenings!

PostAuthor: StormShadows » Wed Jun 03, 2009 6:13 pm

I so would love something like that happening to me if I ever get my own place. Not something too powerful though, I want a surprise, not to get permanently screwed...

StormShadows
Prince of Bloated Discourse
 
Posts: 200
Joined: Fri Apr 17, 2009 9:25 pm

Re: Funny toolset happenings!

PostAuthor: Pathos Street » Wed Jun 03, 2009 6:29 pm

What about a nearly-invincible combat dummy that chases after you? :lol:
Fergus Goodmane
White Order of the Light
-----
Xiaou wrote:Being the big bad wolf is a responsibility.
User avatar
Pathos Street
King of Avlis Charades
 
Posts: 4804
Joined: Mon Oct 11, 2004 11:33 pm
Location: Hawkeye State
Timezone: CDT (GMT -5)

Re: Funny toolset happenings!

PostAuthor: gwydion2 » Wed Jun 03, 2009 7:08 pm

Yeah, this is why you load up your player housing module at home and walk through it a lot before you submit it.

I found the gargoyle spawning rocks in my temple design that way :)
War does not determine who is right, only who is left.
User avatar
gwydion2
Silver Contributor
 
Posts: 3681
Joined: Thu Jun 12, 2003 9:37 pm
Location: Cardiff U.K.
Timezone: Gmt+1

Re: Funny toolset happenings!

PostAuthor: Kandi_Nulein » Wed Jun 03, 2009 7:43 pm

gwydion2 wrote:Yeah, this is why you load up your player housing module at home and walk through it a lot before you submit it.

I found the gargoyle spawning rocks in my temple design that way :)


Hehehe!! Either that or the placeable plant/bloodstain/carpet/whatever is something like 10' off the ground! Besides, it's fun to walk through your own creations.
Member of The Plethora Fanclub!

Currently playing: Roxxy (Kandi's ward), Flutterbye, a half sylph psion with a doll named Norman and Mungo Buggins, a rotund Hin with a pie eating problem.
User avatar
Kandi_Nulein
Scholar
 
Posts: 1376
Joined: Sat Mar 14, 2009 8:47 am
Location: England
Timezone: GMT

Re: Funny toolset happenings!

PostAuthor: Marleh » Wed Jun 03, 2009 8:16 pm

I've checked houses where a placeable has moved unexpectedly and have had to write the player to ask "is this what you wanted?"

Also, uhm, make sure your doorway is facing the same direction as the doorway of the house on the exterior? Especially if you have two or three floors, make sure they are all facing the right way and that the stairs match up. :|
Image Dame Moira Celyn (Windspar) Callindraes - Just a little bit...
User avatar
Marleh
QA Resource
 
Posts: 8649
Joined: Mon Jun 07, 2004 5:34 pm
Location: GMT -7

Re: Funny toolset happenings!

PostAuthor: Kandi_Nulein » Thu Jun 04, 2009 7:21 am

Marleh wrote:I've checked houses where a placeable has moved unexpectedly and have had to write the player to ask "is this what you wanted?"

Also, uhm, make sure your doorway is facing the same direction as the doorway of the house on the exterior? Especially if you have two or three floors, make sure they are all facing the right way and that the stairs match up. :|


You have to map the exterior too? Wasn't aware of that...
Member of The Plethora Fanclub!

Currently playing: Roxxy (Kandi's ward), Flutterbye, a half sylph psion with a doll named Norman and Mungo Buggins, a rotund Hin with a pie eating problem.
User avatar
Kandi_Nulein
Scholar
 
Posts: 1376
Joined: Sat Mar 14, 2009 8:47 am
Location: England
Timezone: GMT

Re: Funny toolset happenings!

PostAuthor: Marleh » Thu Jun 04, 2009 11:08 am

That all depends on what you are asking for with your submission. If you have chosen an existing house, then make sure your door faces the same way the exterior house does.

For example, I once worked on a submission where the inside of the house had a door on the south and a door on the west. But the exterior house they wanted the submission to be linked to had a door to the south and a door to the north. Essentially, your character would exit a house facing west, and would appear outside facing north. That sort of thing is usually pretty disorienting* and its a lack of continuity that sets my teeth on edge.


*Unless you've a frequent Elysian character, then it might not bother you so much.
Image Dame Moira Celyn (Windspar) Callindraes - Just a little bit...
User avatar
Marleh
QA Resource
 
Posts: 8649
Joined: Mon Jun 07, 2004 5:34 pm
Location: GMT -7

Re: Funny toolset happenings!

PostAuthor: spool32 » Thu Jun 04, 2009 6:23 pm

Marleh wrote: Essentially, your character would exit a house facing west, and would appear outside facing north. That sort of thing is usually pretty disorienting* ...


*Unless you've a frequent Elysian character, then it might not bother you so much.



Hey! I resemble that remark!
Success will be lovely, but you will have to go out and get it! Failure will invite itself in.


Your donation makes this sig possible!
Monthly donations help you Lose Weight Fast!
DM 101
User avatar
spool32
Team Member; Retired with Honors
 
Posts: 13281
Joined: Sun Dec 12, 2004 6:12 pm
Location: Austin, TX
Timezone: GMT -6

Re: Funny toolset happenings!

PostAuthor: Ringwraith » Thu Jun 04, 2009 8:00 pm

spool32 wrote:
Marleh wrote: Essentially, your character would exit a house facing west, and would appear outside facing north. That sort of thing is usually pretty disorienting* ...


*Unless you've a frequent Elysian character, then it might not bother you so much.



Hey! I resemble that remark!

Don't resent it at all? :)
User avatar
Ringwraith
Apprentice Scholar
 
Posts: 822
Joined: Sat Aug 02, 2008 6:53 pm
Location: Englandland
Timezone: GMT(+1)

Re: Funny toolset happenings!

PostAuthor: Marleh » Thu Jun 04, 2009 8:48 pm

Why should you resent it? Its true. How else do you explain leaving the Northern Residential District to the north and end up facing east at Elf Gate? Now I know that Elysia is supposed to be shaped like a circle, and that can be a touch difficult to manage in a toolset that doesn't allow for diagonal lines, so I understand a bit of suspension of disbelief ICLY, but to the player it still can be very disorienting. I used to know a player or two who avoided Elysia specifically because of this.

In another example, the Nobles District, the Parks District, and the Outer Champions Keep are essentially supposed to be a square within a square within a square. But for years the Parks District was turned 90% counterclockwise. If you entered the area from the south of the Nobles district, you appeared in the Parks area in the east. This was finally fixed when the Jechrani refugee camp was put in.
Image Dame Moira Celyn (Windspar) Callindraes - Just a little bit...
User avatar
Marleh
QA Resource
 
Posts: 8649
Joined: Mon Jun 07, 2004 5:34 pm
Location: GMT -7

Re: Funny toolset happenings!

PostAuthor: maxinion » Thu Jun 04, 2009 9:39 pm

Marleh wrote:In another example, the Nobles District, the Parks District, and the Outer Champions Keep are essentially supposed to be a square within a square within a square. But for years the Parks District was turned 90% counterclockwise. If you entered the area from the south of the Nobles district, you appeared in the Parks area in the east. This was finally fixed when the Jechrani refugee camp was put in.


Ye gods, this had bothered me. Glad it finally was fixed.
User avatar
maxinion
Team Member; Retired with Honors
 
Posts: 2779
Joined: Mon Mar 17, 2003 7:44 pm
Location: Bay Area, CA
DM Avatar: Andrinor

Re: Funny toolset happenings!

PostAuthor: Moredo » Thu Jun 04, 2009 9:49 pm

I also hate Elysia!
Always consider alignment as a tool, not a straitjacket that restricts the character.
— AD&D, 2nd Edition Player's Handbook
User avatar
Moredo
CCC
CCC
 
Posts: 7409
Joined: Mon May 26, 2003 3:47 pm
Location: Norway (GMT +2)
Timezone: +2

Re: Funny toolset happenings!

PostAuthor: Marleh » Thu Jun 04, 2009 10:03 pm

Moredo wrote:I also hate Elysia!


You or your character? Don't confuse the two. ;)
Image Dame Moira Celyn (Windspar) Callindraes - Just a little bit...
User avatar
Marleh
QA Resource
 
Posts: 8649
Joined: Mon Jun 07, 2004 5:34 pm
Location: GMT -7

Re: Funny toolset happenings!

PostAuthor: Ringwraith » Fri Jun 05, 2009 12:33 pm

I was referring to the fact the phrase is usually 'I resent that remark', not resemble.
:wink:
User avatar
Ringwraith
Apprentice Scholar
 
Posts: 822
Joined: Sat Aug 02, 2008 6:53 pm
Location: Englandland
Timezone: GMT(+1)


Return to NWN Scripting

Who is online

Registered users: Bing [Bot]