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Ranged Damage Modifiers

General discussion about Avlis

Moderators: Nighthawk4, Dungeon Masters

Ranged Damage Modifiers

PostAuthor: Tel » Thu Apr 14, 2016 11:05 pm

I'm trying to figure out all the nice things which can be used to increase ranged Ammunition damage!



    Equipment
      Arrow (various)
      Mighty (+1~?)
      Massive Critical (various)
      Extra Ranged Damage (Blunt, Slashing)
    Feats
      Improved Critical 19-20
      Overwhelming Critical +2d6 Critical Damage
      Epic/Weapon Specialization (+2~4 Damage)

      Power Attack/Improved
    Class Abilities
      Arcane Archer / Holy Warrior (Avenger): Enchant Arrow (+1~15)
      Bard: Bard Song (+1~3)
      Barbarian: BRS Rage Specialization (Fire) (+2~12 Fire)
      Cleric: AHS Holy Symbol (+Cha Divine)
      Cleric: Cleric Domain: War ( +1~9)
      Cleric / Holy Warrior: Divine Might (+Cha Divine)
      Holy Warrior: Divine Wrath (+3)
      Holy Warrior (Justicar): Inspire Confidence (+1~3?)
      Holy Warrior (Justicar): Inspire Greatness (???)
      Holy Warrior (Black Guard): Profane Weapon (2d6 negative v. good)
      Holy Warrior: Smite Good/Evil/Law/Chaos (+1d4~2d12 positive)
      Ranger / Holy Warrior (Avenger): Favored Enemy (+1~9) / Bane of Enemies (+2d6)
      Ranger / Druid: CTS Combat: “bellicose” (+1~3)
      Rogue / Assasin / Holy Warrior (Avenger): Sneak/Death Attack (+1~20d6)
    Consoumables
      Poison (various)
      Vampire Fang

      Augment Crystals -- on "Arrow +3" (offensive, too strong for this item)
      Augment Crystals -- on "Arrow +3" (defensive not the right type)
      Augment Crystals -- on Bows (offensive, not the right type)
      Augment Crystals -- on Bows (defensive, not the right type)
      FOIG minor alchemical elemental
      Tyeduan Bane Cards
    Spells
      Battletide (+2 Magical)
      Divine Favor (+1~5 Magical)
      Flame Arrow (+1~10* Fire) see footnote
      Prayer (+1 Damage)
      Psionic: Strength of the Land (3-4 magical)

      Holy Sword --probably shouldn't work
      Blackstaff
      Blade Thirst
      Bless Weapon
      Darkfire
      Flame Weapon
      Greater Magic Weapon
      Magic Weapon
      Keen

Ok that's all my brain can come up with.
Green I've tried this with arrows
Orange I'm not sure if it works or it's value
Red confirmed to not work with a longbow/arrows

If you know of something else or have tested the effects of a spell/ability on ranged damage to make sure it applies I'd be happy to know!
*Flame Arrow can get to +20 with help
*Darkfire can get to +20 & militant bonus for up to +3, +50% duration
Last edited by Tel on Wed May 04, 2016 1:04 am, edited 12 times in total.
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Re: Ranged Damage Modifiers

PostAuthor: Sathsarrion » Fri Apr 15, 2016 2:00 am

For any weapon:
-Psionic: Strength of the Land (3-4 magical)

For throwing weapons only:
-Magic Weapon
-Greater Magic Weapon
-Flame Weapon
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Re: Ranged Damage Modifiers

PostAuthor: Gorgon » Fri Apr 15, 2016 2:34 am

Tel wrote:Spells
    Flame Arrow (+1~10 Fire)

Flame Arrow is not capped at +10. Only by caster level, which can go higher than 40th (well, and the .2da that maxes at +20 for 80 cl :P )

Why do you think I love those 44 cl wands so much? Unfortunately wands are capped at 44cl, but a scroll or real caster could do better. :feuer:
"God not only plays dice, he throws them in the corner where you can't see them."
-- Stephen William Hawking (b. 1942) --


Sprucing up ye olde NWN | Modifying nwn.ini and nwnplayer.ini | ~Rare Items Wanted~ | Stealth Modifiers
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Re: Ranged Damage Modifiers

PostAuthor: Tel » Fri Apr 15, 2016 3:50 am

Various updates to the list, including other things I thought of after the fact and/or tried

Further testing note...
Darkfire, Flame Arrow & Flame Weapon are all mutually exclusive on ammo. Casting one removes the other(s)
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Re: Ranged Damage Modifiers

PostAuthor: Tel » Wed May 04, 2016 1:45 am

*post is updated to include the latest patch removing some spells from affecting ammo*
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