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Shadowdancer PrC Question

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Shadowdancer PrC Question

PostAuthor: Liartes » Sat Apr 19, 2003 6:41 pm

I don't have my books with me, and Bioware's SoU site is down for renovations, so I'll aks here hoping for a quick response.

What are the requirements for the Shadowdancer PrC in NWN?
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PostAuthor: kelston » Sun Apr 27, 2003 6:17 pm

Requirements To qualify to become a shadowdancer, a character must fulfill all of the following criteria:


Move Silently: 8 Ranks
Hide: 10 Ranks
Tumble: 5 Ranks
Feats: Dodge, Mobility

Woulda been quicker but I just registered here :P

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PostAuthor: Liartes » Sun Apr 27, 2003 6:24 pm

Thanks, I appreciate it.
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PostAuthor: Brock Fanning » Thu May 08, 2003 2:23 pm

Are they introducing the Tumble skill in this expansion?
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PostAuthor: Lafferty » Thu May 08, 2003 2:30 pm

no new skills in that expansion... maybe xp2 will provide new skills.... ah... and i read that xp2 WILL contain those lvl system for above 20... what was it called? Legend levels?
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PostAuthor: Merago Jert » Thu May 08, 2003 2:58 pm

I think they call it Epic levels in DnD but I'm not sure...
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PostAuthor: Sunscream » Thu May 08, 2003 3:00 pm

They're not definetly going to add epic levels into the second expansion. but they are looking at the possibility.
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PostAuthor: FunkOdyssey » Thu May 08, 2003 3:40 pm

There ARE new skills in the expansion, yes tumble is coming, all attempts to avoid attack of opportunity are DC 25 and its based on dexterity, so you dont necessarily need that much of it to be VERY effective.

They are also introducing the spring attack feat which allows you to automatically avoid attacks of opportunity, I'm not sure what the reasoning is for that. I suppose as a feat laden fighter, you would go the Dodge, Mobility, Spring Attack route, and a rogue with tons of skill points would use the Tumble skill instead.
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PostAuthor: Jordicus » Thu May 08, 2003 4:09 pm

I'm pretty sure Spring Attack requires you to already have the Tumble Feat
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PostAuthor: FunkOdyssey » Thu May 08, 2003 4:27 pm

Tumble is not a feat, its a skill. The prerequisites for Spring Attack are Dodge and Mobility.

What I find silly about the shadowdancer requirements is that it calls for both Mobility *and* skill points in Tumble. Once your tumble skill is high enough, Mobility is completely useless (a bonus to your AC for attacks of opportunity doesn't help when you are automatically avoiding all of them). But, I suppose a redundant feat is worth the awesome ability of being able to hide in plain sight.
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PostAuthor: Bear » Thu May 08, 2003 4:32 pm

Jordicus wrote:I'm pretty sure Spring Attack requires you to already have the Tumble Feat


There is no Tumble Feat in PnP DnD. It's just a skill. Of course, who knows how NWN will implement this in the game.

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PostAuthor: Jordicus » Thu May 08, 2003 4:55 pm

I double checked.

Spring Attack
You have become so versed in close quarters combat that you can move through the chaos of war without allowing your opponents to strike. Moving during combat does not provoke an attack of opportunity. This feat cannot be used with heavy armor.

Type of Feat: General
Prerequisite: Dex 13+, Dodge, Mobility, Base attack bonus of +4 or higher
Use: Automatic
Player Notes: Facing groups becomes less of an issue if you are able to adjust your position in combat without risking multiple attacks when moving.


From Bioware

I do remember reading something about how Bioware implemented Tumble, but I can't seem to find it now..
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PostAuthor: FunkOdyssey » Thu May 08, 2003 5:23 pm

I already told you... DC 25 check to avoid AOO. Dexterity is the relevant stat.

There is no need to reference anything when I am around, you should realize this by now. :P
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PostAuthor: tlotig » Sat May 17, 2003 11:34 pm

FunkOdyssey wrote:Tumble is not a feat, its a skill. The prerequisites for Spring Attack are Dodge and Mobility.

What I find silly about the shadowdancer requirements is that it calls for both Mobility *and* skill points in Tumble. Once your tumble skill is high enough, Mobility is completely useless (a bonus to your AC for attacks of opportunity doesn't help when you are automatically avoiding all of them). But, I suppose a redundant feat is worth the awesome ability of being able to hide in plain sight.


hmm yes i can see this becoming very broken very quickly..
imagine this : out of nowhere a rouge attacks, wins initative attacks again then moves off and fades away, all off his hits a re sneak attacks and he can keep on doing it
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