Server Totals
Mikona - (3)
Elysia - (3)
Visimontium - (1)
Wilderness - (1)
Ferrell - (0)
M'Chek - (0)
Le'Or - (0)
Underdark - (0)
Deglos - (0)
Total players: 8
Gallery

Links Menu

Player's idea box

Forum for posing direct questions to the Avlis Team. Purpose is to facilitate Team/Player communication.

Moderators: Nighthawk4, Dungeon Masters

Re: Player's idea box

PostAuthor: Zerub » Sun Sep 03, 2017 2:04 pm

The token system really needs to be updated. It just does not work like it was designed to.

It would be nice if crafters could turn in a few more things to get their 50 tokens. Some 10th level things are really hard to do. Namely Jewelry since most of it cost 40K or so per make.

Another thing that might help tokens is to make them tradeable. Have a script that lets you transfer tokens to another player. Zerub bargains with them all the time, but he just tells people to hold them until he is ready for them. It would be nice if he could just get the tokens added to his and subtracted from theirs so the deal is totally done.

Scott

Zerub
Apprentice Scholar
 
Posts: 588
Joined: Fri Aug 05, 2005 12:50 pm
Timezone: utc -6

Re: Player's idea box

PostAuthor: Jazz » Sun Sep 03, 2017 10:14 pm

Another great, yet low priority idea: have high(er) level gemcutters have a better chance at getting Large & Giant gems. Right now the odds of a level 6 gemcutter hitting a vein and getting a Giant gem is the same as when a level 20 gemcutter would.
User avatar
Jazz
Team Member; Retired with Honors
 
Posts: 6020
Images: 1
Joined: Fri Sep 17, 2004 5:25 pm
Location: Nijmegen, The Netherlands
Timezone: GMT +1/+2

Re: Player's idea box

PostAuthor: SkeletonParade » Wed Sep 06, 2017 8:37 pm

Any chance Avlis will add a character description changer like the one in Hala?
User avatar
SkeletonParade
Lord of Blithering Idiots
 
Posts: 139
Images: 11
Joined: Mon Jan 04, 2010 8:03 pm
Location: some gloomy graveyard
Timezone: MST

Re: Player's idea box

PostAuthor: BeyondInfinity » Wed Sep 06, 2017 9:14 pm

With the recent fix to viewtopic.php?f=230&t=122088

My barbarian has thundering rage, and 12 fighter levels.

When raging, a temporary 2d6 massive critical is applied to the weapon, afterwards GMW is cast to a weapon, the result is, the temporary 2d6 massive critical is overrides by 2d4 massive critical.

But when GMW is cast first, followed by rage with thundering rage, the temporary massive critical is not override.

I think, it would be better to check if there is a temporary massive critical in the weapon, before applying the GMW massive critical, that way I have option... :) :) :)
User avatar
BeyondInfinity
Prince of Bloated Discourse
 
Posts: 151
Joined: Thu Mar 13, 2008 5:30 pm
Timezone: +8

Re: Player's idea box

PostAuthor: surfer69 » Fri Sep 22, 2017 10:51 pm

If the mechanics of Invisibility Sphere aren't going to be modified (i.e., that it currently reapplies after an unlimited number of offensive actions and is only subject to Invisibility Purge for one round before going back up) - or if indeed it's working as someone or other intended - how about reducing the duration to round/level or 2 rounds/level? It seems to me that's more in line with durations for combat spells, one of which surely it is.

As it stands now, it not only empowers mages to be less than stellar at thinking through what they do, but when UMD'd by rogue/fighter types or clerics with trickery domain it becomes a little over-the-top - insta-HiPS against most, though not all, spawns, without having to expend an action.

I've asked about this spell before, and I know that while the Team is under no obligation whatsoever to explain why they haven't or won't change it, I think it would be a nice courtesy and would only take a minute of someone's time.

Thanks!

Pop this into a bug report. No promises, of course, but that's the place for this one. -Micah

EDIT: Reported, thanks.
Last edited by surfer69 on Tue Sep 26, 2017 1:12 am, edited 1 time in total.
User avatar
surfer69
Apprentice Scholar
 
Posts: 850
Joined: Mon Apr 14, 2008 9:21 pm
Timezone: EST

Re: Player's idea box

PostAuthor: Sarmanos » Sun Sep 24, 2017 7:02 am

Set the re-design fee on Futharadas' bag alteration to just be a flat fee of 1 to 2k gold instead of basing it on a container's set toolset value.
Vetinari: I have noted before that you have a definite anti-authoritarian streak, Commander.
Vimes: Sir?
Vetinari: You seem to have retained this even though you are Authority.
Vimes: Sir?
Vetinari: That's practically Zen.
User avatar
Sarmanos
Team Member; Retired with Honors
 
Posts: 2608
Images: 1
Joined: Mon Aug 04, 2003 7:04 am
Location: Massillon, OH
Timezone: GMT -5

Re: Player's idea box

PostAuthor: Sarmanos » Sun Sep 24, 2017 6:50 pm

Could PH Piggybank safes be changed to work like Donation chests do where you only need the key to view the contents or withdraw anything but anyone can deposit?
Vetinari: I have noted before that you have a definite anti-authoritarian streak, Commander.
Vimes: Sir?
Vetinari: You seem to have retained this even though you are Authority.
Vimes: Sir?
Vetinari: That's practically Zen.
User avatar
Sarmanos
Team Member; Retired with Honors
 
Posts: 2608
Images: 1
Joined: Mon Aug 04, 2003 7:04 am
Location: Massillon, OH
Timezone: GMT -5

Re: Player's idea box

PostAuthor: GrimlyAxefingler » Sun Oct 22, 2017 4:42 pm

Harm is lame. It shouldnt be reducing you to 1 hp by any iteration of dnd.
5th edition
6th-level necromancy
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.

3.5 edition
Greater Harm
Necromancy
Level: Clr 9
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half; see text
Spell Resistance: Yes

Greater Harm charges a subject with negative energy that deals 15 points of damage per caster level (to a maximum of 300 points at 20th level). If the creature successfully saves, greater harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.
If used on an undead creature, greater harm heal the actual undead.

Currently its doing 903 damage per cast on me.
User avatar
GrimlyAxefingler
CCC
CCC
 
Posts: 157
Images: 3
Joined: Sat Feb 18, 2017 9:46 pm
Location: Hamilton Ontario Canada
Timezone: EST

Re: Player's idea box

PostAuthor: Commander Morgan » Sun Oct 22, 2017 6:31 pm

Harm in my DnD rulebook iteration states it causes a loss of all hp bar 1d4...

my additional suggestion would be:
I suppose though that if our nwn version is nerfed to later rules, we'd have to apply the same logic with Heal and limit its healing to 300 xp too, which sounds fair., and incidentally good for business.

Commander Morgan
Scholar of Fools
 
Posts: 356
Joined: Wed Jan 11, 2006 1:17 pm
Location: The Grand Halls of the Fiddlesticks

Re: Player's idea box

PostAuthor: Sarmanos » Sun Oct 22, 2017 7:08 pm

-
Last edited by Sarmanos on Sun Oct 22, 2017 8:06 pm, edited 1 time in total.
Vetinari: I have noted before that you have a definite anti-authoritarian streak, Commander.
Vimes: Sir?
Vetinari: You seem to have retained this even though you are Authority.
Vimes: Sir?
Vetinari: That's practically Zen.
User avatar
Sarmanos
Team Member; Retired with Honors
 
Posts: 2608
Images: 1
Joined: Mon Aug 04, 2003 7:04 am
Location: Massillon, OH
Timezone: GMT -5

Re: Player's idea box

PostAuthor: Gorgon » Sun Oct 22, 2017 7:49 pm

This one has been posted before, but how about this as a suggestion? :P
Subject: Player's idea box - Topic Rules

Vergilius wrote:
Brannor wrote:
    * this is a POST only, NON discussion. All contents discussing others ideas will be deleted.


If you want to discuss someone's idea, make a new topic in General Discussion.
...
5. Avoid chain suggestions---If person A proposes a change, A suggestion based off of person A's proposal is beyond the scope of this thread. This is commentary and theory.
"God not only plays dice, he throws them in the corner where you can't see them."
-- Stephen William Hawking (b. 1942) --


Sprucing up ye olde NWN | Modifying nwn.ini and nwnplayer.ini | ~Rare Items Wanted~ | Stealth Modifiers
User avatar
Gorgon
QA's 2nd|CCC Mobster
QA's 2nd|CCC Mobster
 
Posts: 5881
Images: 38
Joined: Fri Oct 17, 2003 10:14 pm
Location: Vancouver, BC, Canada
Timezone: PDT -7

Previous

Return to The Avlis Project: Ask the Team

Who is online

Registered users: Bing [Bot], Google [Bot]