Server Totals
Wilderness - (3)
Ferrell - (1)
Elysia - (0)
Le'Or - (0)
M'Chek - (0)
Deglos - (0)
Visimontium - (0)
Underdark - (0)
Mikona - (0)
Total players: 4
Gallery
  • Elysia updates
    Album name: DM Events
    Uploaded by: Ronan
    Uploaded: Fri Jun 05, 2015 3:13 am

Links Menu

Avlis policy on: Transitions and Ambushes

Rules and Guidelines

Moderator: Dungeon Masters

Avlis policy on: Transitions and Ambushes

PostAuthor: tindertwiggy » Wed May 21, 2003 10:02 am

Ambushign someone on a transition = uber bad form.

If you want the element of suprise, HIDE somewhere on the map. Using the limitations of the engine (transitions) to gain such is meta gaming and a NO NO.

Now, as far as chasing someone accross a transition... I have not really clarified that here, and I will let someone else do the rulesing on that one.

tindertwiggy
Legacy DM
Legacy DM
 
Posts: 6682
Images: 1
Joined: Tue Jul 16, 2002 12:20 am
Location: Nippon

PostAuthor: Voyor » Wed May 21, 2003 10:35 am

Is it IC correct to help the person who get ambushed like that?

I never heared of it before... but if I see it... help the person? or contact the team?
User avatar
Voyor
Scholar of Fools
 
Posts: 444
Joined: Wed Mar 05, 2003 3:09 pm
Location: Nijmegen (GMT+2)

PostAuthor: Lafferty » Wed May 21, 2003 11:21 am

A week ago i chased a goblin played by WrathOg over a transition and obviously my connection was better than his. I was behind him at first but since i loaded the new area much faster than he did i popped into the new area a few secs before him. I just told him in a short ooc that he should just move ahead a bit... dunno if he got it...
Tool for crafters Do you want some human to your salt? nomanisanisland.monolar.de
User avatar
Lafferty
Scholar
 
Posts: 1130
Joined: Tue Feb 11, 2003 5:08 pm
Location: look at my hands... they are HUGE. And they cant touch themselves...

PostAuthor: JollyOrc » Wed May 21, 2003 11:34 am

it's not only the connection.

I suspect the hd speed comes into play here. I have a raid and usually appear one to three seconds before other players when transitioning.
User avatar
JollyOrc
QA Resource
 
Posts: 3900
Joined: Fri Jan 17, 2003 11:41 am
Location: Germany
Timezone: GMT+1

PostAuthor: keikobad » Sun May 25, 2003 10:58 pm

How about ambushing someone when the transition involves entering/exiting a building? Seems like a reasonable scenario-- waiting next to the doorway, etc.
User avatar
keikobad
Sage
 
Posts: 1983
Joined: Sat Apr 26, 2003 7:05 am

PostAuthor: eNTrOpY » Mon May 26, 2003 5:01 pm

Discussed in general discussion.

Still bad form, how many times have PnP players done this:

"I open the door. wait...wait... I just peek out the door."

eNTrOpY
Sage
 
Posts: 1758
Joined: Thu Jul 18, 2002 1:48 am
Location: Winnipeg, Manitoba (GMT -6)

PostAuthor: Phobia » Tue May 27, 2003 12:21 am

I'm on a really slow dialup connection (26.4kbps) and I still manage to be in places before heaps of people with big dsl accounts.

I definetly think system specs have alot more todo with it than net speed.

Athlon 2000+, 512pc2700 ddr ram, Radeon 9700pro, 7200rpm hd.

Phobia
Lord of Blithering Idiots
 
Posts: 149
Joined: Wed Mar 05, 2003 5:09 am
Location: Bunbury, Western Australia

PostAuthor: jadeia » Tue May 27, 2003 5:49 am

Because Avlis doesnt have a CvC problem, I think most people will continue to use common sense. I mean, half of us are PnP DM's, and we know what is fair.

There are some exceptions (scans the Watchlist), and thats why these rules are clarified here.
User avatar
jadeia
Elder Sage
 
Posts: 3539
Joined: Tue Jan 21, 2003 10:56 am
Location: London, UK

PostAuthor: Fifty » Wed Jul 02, 2003 1:23 am

Phobia wrote:I'm on a really slow dialup connection (26.4kbps) and I still manage to be in places before heaps of people with big dsl accounts.

I definetly think system specs have alot more todo with it than net speed.

Athlon 2000+, 512pc2700 ddr ram, Radeon 9700pro, 7200rpm hd.

If you can afford those specs, how come you don't have a decent connection?!?!

*playing on a Celeron 667mhz connection at 64kbps :( *
User avatar
Fifty
Uber Posting Whor3
 
Posts: 8835
Joined: Mon May 26, 2003 8:45 am
Location: London Town

PostAuthor: Bear » Wed Jul 02, 2003 1:59 am

Is that why you're just now getting to posts from May??? Where do people find this stuff :lol:

Bear
User avatar
Bear
Scholar
 
Posts: 1374
Joined: Sun Dec 29, 2002 9:59 am
Location: Secure Undisclosed Location

PostAuthor: Lynari Dragonclaw » Tue Jun 08, 2004 7:51 pm

So what you all are saying is that while ambushes on players who are just entering the area is bad, but we can hold ambushes from anywhere in the area. Like using the 'move silently' and 'hide' skills to evade detection, and when the target is in place you attack, right?

Lynari Dragonclaw
Newbie
 
Posts: 1
Joined: Sat Jun 05, 2004 12:28 am

PostAuthor: Enverex » Tue Jun 08, 2004 7:57 pm

Sounds about right. The area transition is a no because of common sense really, you just appear, possibly in the middle of the 'bandits' which wouldn't realistically happen as you have to actually walk along in real life, you don't go somewhere, and teleport somewhere else. The person may also not have control for a short amount of time. I have a very high end machine (A64 3400+, Radeon 9700P etc but recently my HD has really seemed to suck at loading anything, it's a new SATA drive, defragged etc, but it just really sucks. Not happy).

Enverex
Sage
 
Posts: 2061
Joined: Thu Jun 03, 2004 3:05 pm
Location: Worcester, UK

PostAuthor: Flakey » Tue Jun 08, 2004 8:01 pm

As long as you allow them to move away from the transition, anywhere on the map is fine, but if you are attacking another Player character, you had better have a good In Character reason for it. Saying your an evil murderer/lunatic, or a Paladin that kills evil on sight, are not good reasons.
Minds are like parachutes, they have to be open to work.
User avatar
Flakey
Apprentice Scholar
 
Posts: 788
Joined: Sun Jun 22, 2003 8:22 pm
Location: Drifting

PostAuthor: Fuzz » Mon Sep 06, 2004 7:00 pm

http://www.avlis.org/viewtopic.php?t=37791&highlight=

Taken from this IC post... the same rule here holds true for traps, just so people know. A certain person, who will remain unnamed, has been trapping transitions in Mikona. Thankfully, they're just low level traps.
Regardless, however, the rule still holds true, and trapping transition areas is pretty much the same idea as ambushing someone ambushing you at a transition... it's exploiting an engine limitation.

I'll wait on the official team posting, but yeah... this rule has been agreed upon long ago by the Rogue players... I think there's even a thread on it in there somewhere, or maybe even one in this forum, but I don't have the time atm to do the search and find it.
<Sili> I've seen septic tanks with less shit in them than Fuzz.

<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.

<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.


The shape of things to come...
User avatar
Fuzz
Elder Sage
 
Posts: 4649
Joined: Fri Jul 04, 2003 4:36 am
Location: Kayvareh

PostAuthor: GHENGIZ.KHAN » Wed Mar 08, 2006 7:58 am

bump
Nothing thats worth having in this world comes easily.

GHENGIZ.KHAN
Elder Sage
 
Posts: 3980
Joined: Tue Jun 08, 2004 2:45 pm
Location: Teh Happy Place kicking back a few cold ones.

PostAuthor: Pessoa » Wed Mar 08, 2006 8:22 am

What about using the hide skill just after going through the transition right before someone chasing you? In other words, your chaser hits the transition a couple seconds after you, so you hide just before they get to the new area you are in. Always seemed bad form to me.
User avatar
Pessoa
Five Time!
 
Posts: 1423
Joined: Sun Feb 15, 2004 10:19 pm
Location: Arizona GMT -7

PostAuthor: RCon » Wed Mar 08, 2006 1:45 pm

Pessoa wrote:What about using the hide skill just after going through the transition right before someone chasing you? In other words, your chaser hits the transition a couple seconds after you, so you hide just before they get to the new area you are in. Always seemed bad form to me.

Yes, this is a transition exploit. Don't do it.
Silver Fox: I hear they've been stepping up attacks in Elysia.
Ulu Elexin: Hah, it's interesting that they are even drafting in fairies to fight them now.
Brant Risko: *snickers* Be careful... I'll tell mister Ang that ya called him a drafted fairy.
User avatar
RCon
Legacy DM
Legacy DM
 
Posts: 4719
Joined: Wed Sep 15, 2004 2:19 am
Location: New York, NY (GMT -5)

PostAuthor: Nighthawk4 » Wed Mar 08, 2006 1:48 pm

Pessoa wrote:What about using the hide skill just after going through the transition right before someone chasing you? In other words, your chaser hits the transition a couple seconds after you, so you hide just before they get to the new area you are in. Always seemed bad form to me.


I would say that is also Metagaming. In theory, the Transition does not exist - so your pursuer should not lose sight of you. In other words, if you hide just after you transition, your pursuer would see you vanish into thin air. :wink:
Life is never as bad as you think it is, although that doesn't help at the time.

Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot. :P


Please visit:
Avlis UK, ACE Forum and SATF Forum

Image
User avatar
Nighthawk4
Eldest DM
Eldest DM
 
Posts: 23898
Images: 2
Joined: Fri Feb 07, 2003 8:32 pm
Location: The Home of the Bard of Avon
Timezone: GMT
DM Avatar: DruEl

PostAuthor: Mella » Wed Mar 08, 2006 3:34 pm

I have lost count of the amount of times that has happened. You go through a transition after chasing someone and then suddenly you have lost them.

Mella
Lord of Blithering Idiots
 
Posts: 145
Joined: Tue Oct 11, 2005 8:34 am

PostAuthor: Li'll Divvil » Wed Mar 08, 2006 4:36 pm

That might also be due to hardware/connection differences, I often come out a few seconds ahead of someone who enters the transition before me, so if someone where chasing me I would effectively be out of his sight already before he ever enters the area. Not much to be done about it I guess.

Especially for chars with increased speed, while it may take normal chars 10-15 sec's to cross an area, monks, barbarians or people using potions, might only need 5-10 seconds to cross and area. (my hasted monk would take 4 secs or less, I'd effectively be two area's away already before you'd ever entered)

I have a question about the trapping part though, trapping a transition is a no-no I understand, but I was wondering if one traps a door leading into a house from the inside (very IC and logical) would that show up on the outside too? Or are there effectively two unlinked doors in both areas, just signaling a transition, so I would have to trap the outside to be fair?
User avatar
Li'll Divvil
Team Member; Retired with Honors
 
Posts: 6493
Joined: Tue Oct 05, 2004 6:57 pm
Location: Dutchie in Germany
Timezone: GMT +1
DM Avatar: Tobin


Return to Rules

Who is online

Registered users: Bing [Bot], Google [Bot], Moredo