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One Final OOC For the Evening
Poster: spool32 Sun Jul 18, 2010 2:44 am

When I first imagined the possibility of making the change we're about to unveil, I didn't really think it was going to come to pass. The Team set for the campaign four pairs of outcomes for the three main war fronts, and decided to go forward only if all four fell out a certain way. Many things could have gone differently to lead us away from the IC events of the last day, but for a hundred reasons they did not. Now, I don't mean to say that a string of IC failures has led Elysia to this point in the world's history, only that certain conditionals had to be met and in the end they were. Those of you who feel that your actions don't change the world, I can only say that your PC's decisions, their actions and inactions, their many choices and their motivations both individually and groups, have changed both whether we took this step and how, from the broad events right down to the NPCs wh...

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OOC Request - Invasion Timeline sync
Poster: spool32 Sun Jul 18, 2010 2:07 am

I'd like everyone to read this: viewtopic.php?f=86&t=118958

Afterwards, please consider that we've advanced 10 days or so from the date of the fall of Elysia, and move forward in your RP efforts from there. Thanks.. it lets us open Elysia without waiting a sensible IC length of time.

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For those of you who were or are involved in Elysia today...
Poster: spool32 Sat Jul 17, 2010 1:04 am

Expect today to run well into tomorrow. We won't be done until sometime Saturday in the USA.... so if you missed the beginning, perhaps you can see the middle or the end.

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June 2010 RPotM RESULTS!
Poster: Belasco Fri Jul 09, 2010 8:58 pm

Blazing into 1st place none other but

Sonja Pyre

Sharing the second place spotlight two more amazing Avlis ladies

Aiko Heartfire and Selle Galleaf


Comments!

If “no votes”...

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In-Character Time Change Imminent
Poster: spool32 Fri Jul 09, 2010 1:27 pm

For many years, Avlis has been operating on a 15:1 time ratio between ingame time and the time on your clock, meaning that for every 4 minutes that passes in the real world, an hour goes by on Avlis. We've all experienced this, with days passing by in character while you enjoy a conversation with friends (or enemies...). While it offered us some advantages in terms of mechanics, the Team has decided that the RP challenges such a fast clock presents have gotten too immersion-breaking to let them continue.

In an hour or so, Madkat will be rebooting all the modules and when they come back, the in-character / RL time ratio will drop from 15:1 to 3:1. This means time in the game will pass much, much more slowly. Instead of taking 4 RL minutes for an hour to pass ingame, it will now take 20.

The world will get a lot of RP benefit from this. Humans will age more slowly, ...

Views: 1545  •  Comments: 66  •  Write comments [ Read all ] Top


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