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Congratulations to: Ninjar (23) |
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| One Final OOC For the Evening |
Poster: spool32
Sun Jul 18, 2010 2:44 am
When I first imagined the possibility of making the change we're about to unveil, I didn't really think it was going to come to pass. The Team set for the campaign four pairs of outcomes for the three main war fronts, and decided to go forward only if all four fell out a certain way. Many things could have gone differently to lead us away from the IC events of the last day, but for a hundred reasons they did not. Now, I don't mean to say that a string of IC failures has led Elysia to this point in the world's history, only that certain conditionals had to be met and in the end they were. Those of you who feel that your actions don't change the world, I can only say that your PC's decisions, their actions and inactions, their many choices and their motivations both individually and groups, have changed both whether we took this step and how, from the broad events right down to the NPCs wh...
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| In-Character Time Change Imminent |
Poster: spool32
Fri Jul 09, 2010 1:27 pm
For many years, Avlis has been operating on a 15:1 time ratio between ingame time and the time on your clock, meaning that for every 4 minutes that passes in the real world, an hour goes by on Avlis. We've all experienced this, with days passing by in character while you enjoy a conversation with friends (or enemies...). While it offered us some advantages in terms of mechanics, the Team has decided that the RP challenges such a fast clock presents have gotten too immersion-breaking to let them continue.
In an hour or so, Madkat will be rebooting all the modules and when they come back, the in-character / RL time ratio will drop from 15:1 to 3:1. This means time in the game will pass much, much more slowly. Instead of taking 4 RL minutes for an hour to pass ingame, it will now take 20.
The world will get a lot of RP benefit from this. Humans will age more slowly, ...
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Views: 1545 • Comments: 66 • Write comments
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