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Avlis $100 Dungeon Building Contest!

Contest runs from Nov. 20th 2009 to January 20th 2010. We will not accept dungeons downloaded from the vault and sent to us, but if you already have a suitable dungeon you' d like to submit, feel free. For purposes of the contest a dungeon will be considered a self-contained area with a single clear entrance and exit and otherwise unconnected to the module. Submissions should be complete and ready for QA testing. Please feel free to contact us or check the Avlis Wiki for any setting-specific information you may need. This step can be quite important for smooth integration of your area into the game world, so please grab any staff member in our IRC channel #avlis on stratics.frws.com, or email staff@avlis.org with any questions. Builders will remain anonymous until the contest ends. We may request edits for continuity or balance purposes. If you've never built for Avlis before, please contact us for more detailed suggestions on how to get your dungeon through the QA process in a grief-free manner.

On Jan 20th we will take the top 3-5 modules (depending on submission volume) and submit them to our QA team. As QA is completed, they will be added into the live game. We will open voting once all three (or five) modules are live, and each player will get a single vote each for 1st and 2nd favorite. 15 days after the voting opens, we will close the polls and announce the $100 prize winner!


Guidelines



Area total: no less than 5, no more than 15.
Area size: exterior max 12x12, interior max 10x10
Max new NPCs: 20
Max CR: should not exceed 40
Max new items: 5
Naming Convention: All areas, items, and NPCs must have a 'foig_*' name.
No heartbeat scripts allowed.
Quest rewards must conform to CoPaP item reward guidelines - please contact staff@avlis.org with questions.

Haks


A builder's hak will be available containing Avlis-specific items and spawns you may want to use.

Avlis Base Haks:
  • avlis_ext_4
    avlis_ext_3
    avlis_ext_2
    avlis_ext_1
    avlis_main1_8
    copap2da
    copapanatomy
    copapbaseitem
    copapcreature
    copapheadhand
    copappheno
    copapplaceable
    copapportrait
    copaptexture
    copaptlk_4_8.tlk (in the tlk folder)

    Module-Specific tileset haks:


    (You may only use the specific tileset haks for the server you're working on)

    Deglos: (in this order)
    mountaincity
    rockcitysou
    rockcity
    velsmines
    gestaltcaves
    rocky_mountains

    Elysia:
    ctp_genericdoors
    ci_blank_tin01

    Ferrell: (in this order)
    ctp_genericdoors
    ci_blank_tin01
    JXP_Mountain
    wrm_undersea
    cfr_cg04_130_b
    cfr_cg04_1.30

    Le'Or: (in this order)
    jxp_master_a
    jxp_forest
    rockcitysou
    rockcity
    velsmines
    ctp_genericdoors
    abyss
    gestaltcaves
    jxp_mountains
    ci_blank_tin01
    treecity_2

    MChek:
    ctp_genericdoors
    ci_blank_tin01

    Mikona: (in this order)
    nwalleys11
    tm_tilesets-v91b
    ctp_genericdoors

    Underdark:
    ctp_genericdoors

    Visimontium: (in this order)
    jxp_master_a
    jxp_forest
    jxp_mountains
    rockycitysou
    rockycity
    velsmines
    gestaltcaves
    lavacaves
    ci_blank_tin01
    ctp_genericdoors

    Wilderness: (in this order)
    jxp_forest (optional fade)
    wrm_mirkwoodp1
    wrm_mirkwood
    worm_cypressv2
    ci_blank_tin01
    ctp_genericdoors

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